I see the issue. Fixed next version.
0.29:
- Pressing a claim on behalf of a character in your realm will now make that character independent if the claim is a higher title than the one they currently hold, UNLESS the new title is your de jure vassal or they are a member of your dynasty. This means you can't just grant a character a barony in order to abuse their claim on a duchy you have no actual rights to.
- Fixed some localisation issues.
- The Khazars are now Jewish at game start.
- Added Jewish religion.
- Renamed Qazan to Volga.
- Renamed Khazaria to Ural.
- Fixed an issue that was making the Mongols' special CB unavailable to them.
- Added proper sea zones for the Red Sea, Persian Gulf and Indian Ocean.
- Socotra is now a province instead of being part of Busaso.
- Removed the African Levies. Instead, the Ethiopian provinces were upgraded once again and Axum is now a vassal of Abyssinia.
- Barcelona now starts as a vassal of Aragon in 1066. While this is ahistorical, I feel that Aragon being unable to ever grow beyond one province without being usurped by Barcelona is just as ahistorical.
- Increased the duration of many character modifiers from events.
- Having your capital in a province that follows a different faith will now give you a tax malus. This is to discourage players from moving their capital to Muslim provinces for the tech advantages without at least putting in the effort of converting them first.
- After creating a character via decision (Invite Marshal, Present Debutante etc) you must now wait six months before you can create another.
- Reworked lifestyle traits. Instead of weird and arbitrary event chains, lifestyle traits can now be given at any time if you have appropriate traits or have done things that relate to the lifestyle trait. For example, being Brave or going on a Grand Hunt both qualify you for Hunter. The chances of getting a lifestyle trait goes up the more appropriate traits/actions you have.
- Shiite and Sunni characters that hold either an Empire or three Kingdoms can now recreate the appropriate Caliph title if there is no current Caliph. Doing so requires 1000 gold and 1000 piety.
- Holy Wars will now slightly adjust the moral authority of both winner and loser, as long as they do not end in a white peace.
- Split the Duchy of Savoie into the Duchy of Savoie in the Kingdom of Burgundy and the Duche of Piedmont in the Kingdom of Lombardy.
- Players must now obey the same rules as the AI for plotting assassinations, meaning that you can't just plot to assassinate your wife without cause.
- Holy Orders now start the game at 1000 men each. In 1250, an event will fire that upgrades all of them to 2000 men each to make them more relevant in the late game.
- The Hashashin and Devotees of the True Prophet are no longer enabled at game start, but become enabled at the same time as the Knights of St. John.
- Added two new holy orders for Sunnis and Shiites.
- Prisoners now always have a chance to escape, with the chance being lowered for being in the dungeon and lowered even further for being in the oubliette.
- Increased the relation bonus for being released from prison to +75 (for the character being released only).
- Whenever a character of your religion dies in your prison, you will now get a tyranny hit with your vassals just as if you executed them. This is meant to encourage the player to deal with their prisoners instead of having half their realm in their dungeon. Dying while under house arrest does not count.
- When dealing with a failed escape attempt, you now have the option to execute the prisoner.
- Eased up on requirements for the HRE to get coronated.
- There is now a time limit of ten years for getting excommunicated or suffering mental ill effects from gaining the dishonorable trait. The time limit resets if you get caught with another assassination.
- You can no longer get excommunicated for murder unless you are Catholic or Orthodox.
- Reduced levy reinforce rates.
Can't seem to be able to create the Empire of Italy, not sure why. I've got both kingdoms (Lombardy and Sicily), the money (requires like 800, I have roughly 6 000) and the counties (requires 50%, I have 68%) but the 'Create'-button is greyed out. Any ideas?
EDIT: Seems like my wife's pregnancy somehow bugged it. The button is still greyed out, but now the decision button works.![]()
I think an event to assign an optimal guardian/educator for children the day they can be educated would be nice, instead of manually having to go through menus and select a guardian/educator. Through play throughs I've seen this auto select event but it happens after a long period of not having a guardian/educator and not immediately when you can assign one. I've seen in other mods and games a small event that pops up the day a child can have a guardian/educator that says would you like to have X person as a guardian/educator yes? or no to manually assign. It has saved me tons of time and the auto select selects the optimal person I usually assign anyway!
Would like to hear if this will make it into CK2PLUS![]()
0.30:
- Fixed a major bug that was causing characters to get Not Dejure Liege when they shouldn't be.
Sorry to ask again: What is this thing called in the actual Mod list when starting up the game? I can't find it (among my 15 other mods there). Sorry for asking.
0.31:
- Recently introduced debutantes are now far more likely to get into a love affair with their liege.
- Corrected some issues with the AI and the new imprisonment rules. The AI didn't understand the new rules and would rack up huge amounts of tyranny, so they were granted an exception to getting tyranny from prisoners dying.
Any chance we could get regional holy wars or just a piety cost of say 100 or 200? Cause I'd really like to reclaim Sicily as an Italian or Sicilian noble without having to go through the de Hautevilles first.
I think the mod is quite unfair, because the enemies have MUCH MUCH more units than myself, even though they only have the size of 4 countys..
I'm playing right now as Hispania and I have a total army size of 6,500. So the emirate of Sevilla (or something like that) declared war to me and they suddenly had a total unit size of 7.000 (with 4 countys!!!).
Then I was interested and checked out the army size of my previously opponent (with an older savegame) and I had only 3.500 units, but I wanted to go even further and declared war to myself (Hispania) and Hispania suddenly got 13.000 units.
What the fuck ?
Heyos, thinking of trying this mod out and had a few questions!
1) How does the heraldry optional mod work with existing heralds and DLC stuff?
2) I loaded an existing game after apply the mod and noticed many characters previously wearing crowns or circlets wore a helmet instead. Is this just my fault for loading an existing (vanilla) save or is it intended?
3) The requirements for switching to primogeniture seem odd. There's one requirement that's basically "have at least medium authority" AND another which says "don't be elective OR have at least medium authority". That's an "A and (A or B)" kind of rule, which equals A, so the second rule being there is pointless.
Gonna give it a try and see how things work out, I'm curious to see how much this mod improves gameplay!
But in that case isn't it very unrealistic to have 2.5 times bigger army when on defensive ? Is this valid for all types of defensive wars regardless of casus belli, or is there any specific requierements ?
Hi Wiz, first of all, I want to congratulate you for a wonderful job. I decided to try the mod with Lappland, with the goal of forming glorious Saami Scandinavia, the thing is, I don't get CBs against my neighbours, wheter they are christians or norse. Is this from vanilla? Pagans don't get holy war CBs? Your mod includes a way to get CBs against christian nations? Is forging claims the only way? Thanks in advance
I had a look into triggered_modifiers.txt and noticed something strange. There are many modifiers that have the same name - like vassal_ruler. Are you sure they work correctly? It may be so that only one of them works. I would suggest to give them different names (but same localisations).
I know historical accuracy is secondary to gameplay, but here are a few suggestions which are both more historically accurate and improve gameplay.
1) Bologna, Ravenna, Ancona, and Urbino should owe allegiance to the Pope. This would make him stronger and less likely to get thrown out of Rome my Matilda or anyone else. They were part of the Donation of Pepin. This map of Italy in 1050: http://upload.wikimedia.org/wikipedia/commons/0/02/Italy_1050.jpg shows them under papal control.
2) The Emirates of Edessa and Azerbaijan should be vassals of the Seljuks. Both the Rawwadids and Marwanids recognized Toghrul's leadership in 1054. It would also make the Seljuks stronger against the Byzantines, which seems necessary to me.
I wish you could keep the changelog in the second post, because I like to read those a couple versions back. Is there a reason you removed it?
It's intentional that nowhere beyond those areas start with technological advancements at least, yes. Admittedly, some places in Europe could stand to use a few, but I suppose this is a balance mod, not a historical one.
i think my post got skipped. bumping