2gb fix? Although I doubt it is memory, I have 6 gigs of memory and win7 64-bit... It goes from loading savegames just fine within 5 seconds around 1370 to completely unreadable in 1380. Every time I try to load a 1380+ game the game just hangs when it tries to load the savegame.
I did read the FAQ, but the problems described by it never happened... It just goes from working perfectly fine pre-1380, to not loading savegames at all post-1380, and not loading savegames at all is all it does, I can load a pre-1380 savegame and play all the way through the 1400s without a problem.
But, the fix worked, thank you.
None of the links are working for me.
My immortal character keeps dying of old age :blink:
1.32.29:
- If a ruler is toppled in a pretender revolt, any non-dejure vassals they control will now automatically be transfered to the pretender.
- If a ruler is overthrown by a revolt, any non-contingent (enclave or island) non-dejure vassals that are not affected by at least Low crown authority will now automatically become independent.
- Fixed some bugs where characters would not get properly flagged as rebels during faction revolts, and would end up being penalized upon victory.
- Fixed a bug where sometimes changing succession laws would not cost prestige.
Everytime i try to load my last save crusader goes unresponsive and i have to shut the program down to get it off. But the older save from like 20 years ago still works, but none of the recent auto saves do either.
Anyone know what i can do?
Am I the only one experience peformance decrease? My FPS drops a lot more than vanilla. Probably because of all the scripts running in the background as opposed to code right? The maximum speed goes by pretty darn slow.
The question with france is pretty moot. If you want an ahistorical france, then you remove that pesky robert... (about game)
Alright Wiz, here's something that I think works illogically. I'm leading a separatist faction and when I rebel, I'm joined in the rebellion by not just those in the faction but also by a number of others who apparently decided to take the rebel side in the separatist war. However, these "newcomers" get a "Rebel" tag, which means that they don't get to separate for long - they immediately rejoin the HRE. I figured out why this is happening: after the civil war, those separatists who got a "Rebel" tag immediately get the "Who am I rebelling against exactly?" event, and this event causes the Emperor to become their liege once again. This, I would imagine, is not WAD and should therefore be fixed - unless it was your intention that certain vassals would want to help other vassals separate without themselves separating, which is stupid, and probably not the original idea.
I would not say limit, but rather, I feel that De Jure vassals should on average opt for overthrowing the king, and non-de jure vassals should opt stronger for seperatism.
1.32.30:
- Fixed a bug where a faction war to depose would lower CA two steps instead of one.
- Fixed a bug that was causing vassals that broke away in an independence war to be immediately revassalized.
Wiz, I had someone (my wife to be precise) die immediately after being forced to cede the throne to her immediate heir. I remember this issue being mentioned earlier and I thought you said you had a fix for it; if so, it obviously isn't working.
I noticed that historically, while there are lots of kings that end up holding multiple kingdom titles, their children generally will split the titles among themselves at the demands of the nobility of the other realms. Maybe children are disqualified from inheriting kingdom titles from autonomous realms if they're already set to inherit a kingdom title will cut down on the blobbing and the need to have more separatist movements?
Didn't most of those nations break away historically without any war whatsoever? The old family might still have a claim to the kingdom they lost. A lot of other times, one kingdom should inherit another, but the nobles refuse to recognize the authority of the foreign monarch, and declare a local noble as their own ruler. This often then leads to an invasion by the monarch that didn't get their due.
Even then, most of those breakups happened because dynasties died out without heirs, too, right?
Couldn't you have an event check, upon succession, if any of your secondary kingdoms are low crown-authority or lower (or perhaps autonomous only) and if so give up to one to each of your brothers? It would mostly affect a realm which has been going through a rough time already and has had it's authority reduced, it could provide for the occasional peaceful breaking up of blobs and the primary son still gets cores to everything if he wants to dispute the division.
But... the player will almost never have autonomous kingdoms, certainly not for long, and IF he fails to raise authority before dying, his heir will still have a strong claim to the throne he lost.
Uhh i have a question my tyrant count just died but his 2 year old son also has the tyrant trait how do i get rid of it?
The latin sicilian retinue isn't working. As soon as the norman culture become sicilian you can't recruit their Knight retinue anymore. The sicilian greek cataphract and sicilian arab camel warrior are working fine.
Edit: Took a quick look at the retinues file and Knight retinue are linked to norman culture so when they become sicilian it stop being available for them, the sicilian greek cataphract and sicilian arab camel warrior are linked to their culture group, so that's why they still are available after the melting pot event.