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Sunbro BigBoss

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Another bump, ck2generator is awesome.
 

yemmlie101

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The fact a .pdb for the main executable was ever included in any release of the game was probably the mistake here, not the fact that it's gone now. Generally no game (or commercial software of any kind) ships with debugging files precisely because they don't want people to be able to debug their code - it makes it much easier to reverse engineer. For example, in my entire steam apps folder CK2 is the only game that has any .pdb files.

That said, since Paradox doesn't use any copy protection they might be a special case. It's worth asking, but I expect it won't happen.

This has a ring of truth to it to be honest, so I'm not holding my breath and understand why if it doesn't come back. If not I'll try and deal with it but to be honest find the CTD errors from modding, especially in the case where your mod changes every time you run, to be extremely difficult to figure out.
 

ngppgn

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This has a ring of truth to it to be honest, so I'm not holding my breath and understand why if it doesn't come back. If not I'll try and deal with it but to be honest find the CTD errors from modding, especially in the case where your mod changes every time you run, to be extremely difficult to figure out.

I guess you already are running with the -debug -debugscripts flags in the shortcut to the .exe right? That's enables a crapload or error logging, which might or might not be useful in detecting crashes
 

Pirisinian

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Has it been there this whole time? Seems like a pretty big thing to miss if people could potentially gain access to their code for 5 years...
 

yemmlie101

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Has it been there this whole time? Seems like a pretty big thing to miss if people could potentially gain access to their code for 5 years...

Well no idea if its been there the whole time but for a considerable chunk of ck2generator's development. That said IMO I don't think it's quite as dramatic as implied, it perhaps would be if it was a competitive online multiplayer game as it may make it easier for users of disassemblers to make cheats, so maybe that's the reason (tho I imagine in this case it'd more likely help make an OOS simpulator ;D), but I wouldn't imagine it'd be practical to take the pdb and use it to get the code to make their own CK2 competitor or something. Either way though it may be enough to be the reason I dunno.

I guess you already are running with the -debug -debugscripts flags in the shortcut to the .exe right? That's enables a crapload or error logging, which might or might not be useful in detecting crashes

Yeah thanks :) Trust me I've mined the collective CK2 modding scene for every little nugget of helpful info or trick for debugging CK2 lol
 
Last edited:

Anonymous01

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@yemmlie101 add me to the chorus of fans urging you, if paradox staff continue being obstinate, to please move ahead with your 2.6 update. Personally, I don't find Monks and Mystics adds much to the game, it's really just a souped up rng for occasional stats buffs, and some pre-2.7 mods provided far more interesting secret society experiences. I'm already bored of 2.7, and prior to its release, I almost never played vanilla, preferring CK2Generator mods for most of my game time.

Please release your amazing updates for 2.6, even if it has to be the very final version of CK2Generator.
 

Z-Z-Z

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@yemmlie101
(in the middle of the sahara, 1066. Cultists of the Whack-Bingo religion begin chanting.)
bump Bump BUmp BUMp BUMP BUUMP BUUMMP BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUMP
 

Icedragon333

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My previous assertion that the .pdb was gone because of the game being in a beta patch was wrong, It is gone in 2.7.
I fear the worst. And sincerely hope it is a mistake.

Edit: Bump!

Edit 2: A quick look through Paradox title game files shows.

V2: No V2.pdb, but tbb.pdb, tbbmalloc.pdb and tbbmalloc_proxy.pdb exist there like they do in the CKII folder.
HoI3: None.
Stellaris: None.
EU IV: None.

This may indicate that CKII was never intended to ship with the CKII.pdb, which is disappointing when the development of this tool requires it.
 
Last edited:

Aardvark Bellay

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..

This may indicate that CKII was never intended to ship with the CKII.pdb, which is disappointing when the development of this tool requires it.

It was pretty obviously so, in my opinion.
Only present in 2.4x and 2.5x.
 

-Aurelius-

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bump
 

PTTG

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I'm glad there's a long string of people trying to contact Paradox about this. If there's enough noise about this, it'll eventually reach someone...

I'm sure as soon as an engineer sees this is an issue and sees what CK2Gen does, they'll figure out how to get yemm a copy if nothing else.
 

monsterfurby

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Well no idea if its been there the whole time but for a considerable chunk of ck2generator's development. That said IMO I don't think it's quite as dramatic as implied, it perhaps would be if it was a competitive online multiplayer game as it may make it easier for users of disassemblers to make cheats, so maybe that's the reason (tho I imagine in this case it'd more likely help make an OOS simpulator ;D), but I wouldn't imagine it'd be practical to take the pdb and use it to get the code to make their own CK2 competitor or something. Either way though it may be enough to be the reason I dunno.

Given Paradox' previous experiences with external developers working on Clausewitz and modders-turned-full-game-devs, I suppose they might be a bit sensitive on that topic. I can remember at least two cases in which handing out their code went belly-up in tragic, rather high-profile ways. Maybe the forums for those two projects are still hidden away somewhere around here.

In any case though, I'm still hoping that you will find a way, preferably with Paradox' support.
 

Magnus Helvetti

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Are you guys still on holiday? Working on a new DLC?

Please come down from the Heavens and answer us with a 'haha no fricking way!' at least!