Hey! So while working on the ck2generator (http://ck2generator.com/) a HUGELY helpful thing for debugging crashes was the ck2game.pdb (I just checked and it was in 2.6.1 but has been removed at some point since) - instead of a completely contextless CTD, it allowed me to run Visual Studio and see the callstack of any crashes, and there was usually enough information there with what function it crashed in, along with watch values, to instantly explain the cause of the crash in my mod output and allow me to fix it.
I'm in the situation now, have been for days, where the game crashes without fail and am totally at a loss at this point what could be causing it. Is there any chance of getting this added to a future patch again as its probably the most useful thing for debugging modding in the world, especially in my case where I'm procedurally generating the mods and thus have many ways particular generations could be invalid and crash the game that I haven't hand coded myself, including mods generated by the users of my tool.
Thanks!
I'm in the situation now, have been for days, where the game crashes without fail and am totally at a loss at this point what could be causing it. Is there any chance of getting this added to a future patch again as its probably the most useful thing for debugging modding in the world, especially in my case where I'm procedurally generating the mods and thus have many ways particular generations could be invalid and crash the game that I haven't hand coded myself, including mods generated by the users of my tool.
Thanks!