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The Lhazareen are finally back. Will they end up attacking the Dothraki? That would be interesting...

And was Mirri maz Dhur (probably spelling that wrong)? The lady who cursed Dany in canon?
With the manure show that happened with the Dothraki the exact moment I unpaused the game for one little second, the sheep people definitely should cause they might actually have a chance XD

No, at least she didn't have a wiki page, but I like to think that she was indeed that Mirri.

Hello. Can you post your save and link to it?
I'm sure it's not just me, but other readers of your AAR would love to play your save.
Sure! Will do it first thing when I get back to my gaming computer.
 
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Blue Lips, Blue Veins, Black Hearts. Great Wetnurse. Fun For the Whole Family

Blue Lips, Blue Veins, Black Hearts​

The continent of Essos was once home to a long-lived and remarkably enduring people and civilisation: the Qaathi. They are mentioned in the oldest legends of the east, contemporaries of the Fisher Queens and the Great Empire of the Dawn, older even than the first flowering of Old Ghis. They lived in the western shadow of the Bone Mountains, ranging far and wide across the eastern Grasslands and along the banks of the Skahazadhan.

At some point in the remote past they were displaced from their ancestral homelands, forced south and east by the rise of Sarnor, Old Ghis and the first nomadic incursions by the ancient ancestors of the Dothraki. They found a new homeland, located south and west of the Bones. This was a vast stretch of countryside, fed by numerous rivers and running along the coast of the verdant Summer Sea. Here, on an excellent harbour on the straits linking the Summer Sea to the Jade Sea, they founded what would become the greatest of all their settlements: Qarth, the Queen of Cities.

The Qartheen built other cities, including Qolahn, Qarkash and Yhos, along with numerous towns in the interior. A network of roads was constructed, linking the Qaathi cities with the Ghiscari Empire to the west, the Sarnori city-states (and, later, Lhazar) to the north-west and the great Great Empire and its successor, Yi Ti, to the east along the coast. In the wake of the Long Night the Patrimony of Hyrkoon was founded and expanded west of the Bone Mountains, establishing Yinishar at the mouth of the Steel Pass on the northern fringes of Qaathi territory. It is possible that conflict may have erupted, but instead the two powers chose trade. When Ghis was laid low by Valyria, the Qaathi welcomed the dragonlords as trading partners and potential allies. The Valyrians had little interest in the Qaathi, aside from ensuring that they did not attempt to tax or levy Valyrian ships passing through the Jade Gates on their way to the fabled east.

Several centuries before the Doom of Valyria, the Qaathi noticed that the lands were becoming less fertile. The inland salt lake to the north-east, which the Dothraki forebears already called the Poison Sea, may have been responsible for this, but some believe that the repeated toll of long winters and long summers had simply sapped the life out of the land. Whatever the cause, the Qaathi heartlands began to dry up and then experienced desertification. In a remarkably swift period of time the Qaathi had to begin abandoning the interior, drifting south towards the coast.

This would have likely been a more leisurely and natural exodus, but then the Doom of Valyria took place and the Dothraki rode out of the east to destroy mighty Sarnor. Several Dothraki khalasars, seeing that the chances of booty in the west were reduced due to numbers, instead swept south into the Qaathi lands. They obliterated several cities, reducing them to Vaes Orvik (“City of the Whip”, due to the number of slaves taken in the sacking) and Vaes Shirosi (“City of Scorpions”). They also destroyed mighty Qohlan, renaming the ruins Vaes Qosar (“City of Spiders”). Vaes Tolorro (“The City of Bones”) was likewise abandoned, but its walls and many of its buildings are said by some explorers to still be intact, suggesting it was evacuated ahead of the Dothraki advance or was spared and later abandoned due to the encroaching desert.

The Dothraki turned back from the coast, sparing Qarth, Qarkash and Yhos. The reasons for this are unclear, but the Dothraki were far from home and the horse-riders feared the deep desert to the east. Thanks to the blood spilled as well as the colours of the sands, it was given a new name: the Red Waste.

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Artist's Impression Of The Martian Surface by Ludek Pesek

The Red Waste is the largest desert in the known world, although some ancient Valyrian records claim that much vaster areas of wasteland and desert exist further south in Sothoryos. The desert measures at least 1,000 miles across from north to south and around 800 miles across from east to west, although its size is debatable. The desert does not have sharp margins, with instead the land very gradually turning more desolate and barren from the fringes inwards.

Still, the borders of the Red Waste are held very roughly as the hills of south-eastern Lhazar to the north-west, the Poison Sea to the north-east, the Bone Mountains to the east and the coast to the south. To the west the land becomes more fertile until it opens into the sheep-farming country of southern Lhazar, beyond which lies the Ghiscari hills and mountains.

The Red Waste is dry, barren and virtually uninhabitable. A few intact wells can still be found, particularly in the ruins of some of the towns and cities sacked by the Dothraki or abandoned to the desert, but crossing the Waste is a formidable and difficult task. Its presence, along with the possibility of encountering hostile Dothraki khalasars to its north, has routed a lot of trade and travel by sea to the south instead, through the Straits of Qarth.

Qarth is one of the greatest and largest cities in the known world. Only Volantis, Meereen and the cities of Yi Ti can rival it in population and power, and only Asshai is known to be significantly larger (although far less populous).

Qarth is defended by its famed Triple Walls, three enormous, semi-circular fortifications of 30, 40 and 50 feet in height. The walls are inscribed with images of animals, war and lovemaking, respectively. The Triple Walls are one of the man-made Wonders of the World as noted by Lomas Longstrider.

The city is noted for its wide thoroughfares, with great statues of Qaathi and Qartheen heroes standing on top of marble blocks. There are fountains in almost every square, many of them carved into the shape of beasts such as dragons and lions. Dominating the skyline is the Hall of a Thousand Thrones, from where the Pureborn of Qarth dispense laws and justice. Far less ostentatious – but far more feared – is the House of the Undying, sometimes called the Palace of Dust, which is the home of the Warlocks of Qarth. Numerous large estates are located within the walls. Three merchant guilds – the Thirteen, the Tourmaline Brotherhood and the Ancient Guild of Spicers – control trade in the city, as well as skirmishing with one another for influence and power. Other notable locations in the city include the Temple of Memory, Warlock’s Way and the Garden of Gehane.

Qarth’s direct control extends to the cities of Qarkash and Port Yhos. Qarkash is located 300 miles to the west of Qarth, and Port Yhos a further 350 miles west of Qarkash. The two settlements provide food and supplies to Qarth itself, as well as acting as waystops for ships less willing to brave the depths of the Summer Sea as they head west or east.

The current ruler of this great city is Pureborn Ognos Gosymion, aged two-and-fifty. As an interesting sidenote, his second wife is the Noble Lady Tagganaria Qar Maath, aged four-and-fifty, current ruler of Port Yghos (as a side note: she is kinswoman and successor of the Wise/Cruel Lady Chataya and recently conducted her own successful raid on poor lamb people).

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They were married just a couple of years ago, soon after the death of Ognos’ first wife, but rumour has it that actually the newlyweds were friends and lovers for many years before their marriage, and that Noble Lady Tagganaria’s children, whose father she refuses to name, were all fathered by Ognos.

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Qarth is an enormous city but also a vulnerable one: the landward side of the city gives way very quickly to the Red Waste. Although the Waste protects the city from the Dothraki better than any walls, it also makes travelling to the city overland difficult. It also prevents a hinterland of farms and market towns from being established to help feed the city. As a result Qarth has to import its food by sea from the coast of Moraq and from other cities to the west and east, as well as by caravan from places such as Lhazar.

More than four hundred miles long, the Straits of Qarth form one of the busiest waterways in the known world, with ships from the Summer Islands, the Free Cities, Slaver’s Bay and even remote Westeros (which is located more than 3,900 miles to the west) passing through on their way to the Empire of Yi Ti, the islands of the Jade Sea and, of course, remote, foreboding and threatening Asshai-by-the-Shadow.

The entire length of the Straits of Qarth are indeed solely controlled by Qarth, which has a monopoly – or stranglehold – on all travel and trade along their route. This is a vulnerable supply chain; if the city was blockaded by sea, it would starve in short order. Qarth once held the strait with a lighter touch, fearing the power of Valyria to the west and Yi Ti to the east, but with Valyria destroyed in the Doom and Yi Ti more concerned with internal affairs, the Qartheen built and still maintain a huge fleet to enforce their control of the straits; no other power on the Summer or Jade Sea has a large enough fleet to challenge them (currently Yi Ti is trying though). They also conquered the island of Qal in the middle of the strait and fortified it with two fortress-harbours. The Qartheen exact a toll on all ships passing through the Straits, giving them immense riches and allowing them to maintain their city.

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Fragment of the map of the known world from The Lands of Ice and Fire

The city itself is built around an excellent harbour midway along the Straits - the Jade Gates, the narrowest (less than 30 miles wide) part of the Straits of Qarth that divide the Summer Sea to the west from the Jade Sea to the east and the continent of Essos to the north from the island of Great Moraq to the south. On a very clear day the Moraqi coast can be just discerned as a distant line on the horizon.

Great Wetnurse​

Great Moraq is the largest island in the known world (possibly save Ulthos, the status of which remains debatable). 900 miles long from north to south and 450 miles wide at its widest extent in the north, the island acts as a massive barrier between the Summer Sea and the Jade Sea. It is separated from the continent of Essos 30 miles to the north by the Straits of Qarth and Jade Gates, and from the continent of Sothoryos 400 miles to the south-west by the Cinnamon Straits, which are packed with islands large and small.

Great Moraq is relatively fertile and green compared to the Red Waste located across the straits to the north. The northern half of the island is covered by rolling fields and low hills, where many farms spread which feed both the island’s population and the city of Qarth to the north.

Until very recently it was controlled by Lord Qgon Dhee Qar Zarnath, but the man drank himself to death when a warlock predicted that his unborn child by his second wife would be a girl. His posthumous son Phalinos inherited his father’s position, however the actual rulership currently is in the hands of his uncle and regent, Kyat Qar. It is unclear who would become the next heir if anything befalls either young Lord Phalinos or his uncle as all their other close male relatives had already died without issue.

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The north of the island of Great Moraq is dominated by Faros, a large city-state located on the west coast near the mouth of a great river.

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AI by me​

Faros is a notable trade settlement, but it is less powerful than Qarth; prevailing winds and currents carry ships clockwise around the Jade Sea on the great “trader’s circle”, which means that ships have no choice but to enter the Jade Sea via Qarth, which has a monopoly on transit, but can come out via Faros, Vahar to the south or braving more westerly routes through the islands closer to Sothoryos. Faros thus lacks Qarth’s monopoly on travel. The people of Faros worship a god known as the Stone Cow and have erected a massive statue to this deity in the city. It is an impressive, if slightly incongruous, monument.

In a continuous twist of fate, Faros is also ruled by a ten year old child. Shan Wossam’s father, Shan Halil Faruud, died at the age of just five-and-twenty during the same outbreak of the Grey Plague in the year 353AC that took the lives of two Qar Xarnath cousins. True power in Faros currently lies in the hands of the regent, Wossam’s distant kin. The tragic and peculiar story of his mother Samantha, granddaughter of Lord Horas of House Redwyne of The Arbor, was already covered in the appropriate previous Chapter on the Reach.

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The island and city of Vahar lies about 170 miles south of Faros. It is an important centre of the world spice trade and gives the Cinnamon Straits their name. In a final stroke of fate’s irony, it is also ruled by a child. Four years old Shan Ahaq, the second of his name, became a nominal head of the Hallafa family after the sudden death of his father, Shan Ahaq the first. The island of Vahar is currently ruled by young Shan’s mother.

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South-west of Vahar lies Lesser Moraq. A sizable island (270 miles long, 150 miles wide), Lesser Moraq is covered in dense jungle and sparsely inhabited.

Less than seventy miles separates Lesser Moraq from Wyvern Point on the far north-eastern coast of Sothoryos. Although the waters between the island and the mainland appear to be traversable, ships usually stay well to the east out of fear of the plagues and savage creatures said to inhabit the southern continent.

An even larger island lies about a hundred miles to the south of Lesser Moraq, but curiously it has never been given a name (at least one that has stuck). Beyond this island the coast of Sothoryos extends southwards (and possibly somewhat eastwards) for, allegedly, thousands of miles, with both the ancient Valyrians and the more contemporary Qartheen claiming to have never found a bottom to the continent.


The southern half of Moraq is covered in dense jungles and forests. At the southern tip of the island, more than 650 miles from Faros, is Port Moraq, a thriving and bustling trade city.

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AI by me​

This is also the only major settlement on and around Great Moraq that is ruled by an adult, Shan Sadiq Jaffarala, the Wetnurse of Moraq. An ambitious man, he steadily makes his moves further inland and sways more and more of the lesser local leaders to his side.

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Moraq’s west coast is more densely populated than the eastern; due to currents and prevailing winds there is no call for ships to pass along the east coast. The island is reasonably populous but not rich in resources. It was conquered by the Empire of Yi Ti under Jar Joq, one of the sea-green God Emperors, but there was relatively little profit in doing so and many of the Moraqi simply faded away into the jungle until the invaders abandoned the effort.

Fun For the Whole Family

200 miles south-east of Port Moraq lies Zabhad, another trading city located on the north coast of the Isle of Elephants. Elephants, unsurprisingly, are commonly found on the island. According to sailors, the isle is ruled by a shan from the so-called Palace of Ivory. Also according to sailors, in the recent years it would be more fitting to name the Palace as one of Incest and Inbreeding.

It all started with Shan Aghlab Mahabhar, the Trickster of Zabhad. Sources vary on the nature of his other tricks, but the one he pulled on his own family definitely was a disaster.

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The reasoning behind it is unknown, but Shan Aghlab made his daughter Ayadi marry her uncle Nawfat.

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Then he went even further and made his son Kadir marry his cousin-niece Ezima, the daughter of Ayadi and Nawfat.

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Naturally, all of their children suffer from severe health problems.

Their first daughter died the same year she was born.

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Their first grandson died the same way, and his father Asem died thirteen years later without any other progeny at the age of nine-and-twenty, comatose and unresponsive.

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Their second daughter Nadaqi soon followed her brother. Surprisingly her son Ahaq Zah is now almost a man grown and does not yet manifest any severe health issues. He is currently living on Vahir isle with the kinswoman of its young Shan.

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Two of Kadir and Ezima’s unnatural offspring are still alive.

Yamina, the youngest, managed to birth a healthy and strong son.

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Shan Aghlab, the second of his name, is the current Shan of the Ivory Palace. His only son was born dead, so his heir is his nephew Ahaq Zah, Nadaqi’s son.

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600 miles to the north, located some 250 miles off the coast of Great Moraq in the western reaches of the Jade Sea, is the Isle of Whips. The island is a noted slaver trading post and a waystop for ships heading east; the coast of Yi Ti lies only 300 miles to the north-east.
 
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Crusader Kings has always had an unrealistic incest system. I know one couple who, being brother and sister (twins, in a relationship with each other since the age of 14, now they are 27), have three healthy children, 8, 7 and 4 years old.
 
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Great and very informative chapter, is that image of Faros AI?

Even though its not mentioned very much in the books, this area is one of the most interesting to me, especially with its proximity to Sothoryos and the bassilisk isles, and all the jungle ports, gives me a very Pirates of the Caribbean vibe.

Have the Targaryens had much contact/negotiations with these city states....how far east does their power go? (Could I see a realm map?)
 
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Crusader Kings has always had an unrealistic incest system. I know one couple who, being brother and sister (twins, in a relationship with each other since the age of 14, now they are 27), have three healthy children, 8, 7 and 4 years old.
Apparently, the negative after-effects of incest can be a little overblown. Unless the bloodline have always had some double-dipping before, its unlikely that severe conditions are going to surface one generation into incest.

But we wanna see some action in CK!



As always, thick descriptions on a fascinating slice of this world. Good, warm read, for the most part...

Shan Aghlab Mahabhar: "Its just a prank, guys!"

*single-handedly craps on family's entire existence*




Also me when I read "poor lamb people":

lamb.jpg

"Poor? I am poor! Because *I* am a river to my people!"
 
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Crusader Kings has always had an unrealistic incest system. I know one couple who, being brother and sister (twins, in a relationship with each other since the age of 14, now they are 27), have three healthy children, 8, 7 and 4 years old.
How did you befriend the Lannister twins?! XD

Great and very informative chapter, is that image of Faros AI?

Even though its not mentioned very much in the books, this area is one of the most interesting to me, especially with its proximity to Sothoryos and the bassilisk isles, and all the jungle ports, gives me a very Pirates of the Caribbean vibe.

Have the Targaryens had much contact/negotiations with these city states....how far east does their power go? (Could I see a realm map?)
Thank you! Yes, both Faros and Port Moraq are AI. I was thinking about going Tortuga style, but decided to reserve that for Sothoryos and went instead with India-ish architecture because of the Stone Cow they worship and because the region is (as I understood it) is tropical and has elephants. I hope we'll get to read more about the East in the remaining books, if when they eventually come out.
There wasn't much contact beyond the new border (going along the Sarne and then down along it's little kid to the Painted Mountains and Bhorash). Will make a screen of the map as soon as I get back home.

As always, thick descriptions on a fascinating slice of this world. Good, warm read, for the most part...
Warm and fuzzy with an occasional sprincle of incest XD
 
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How did you befriend the Lannister twins?! XD
1. There is no ban on incest in Russia. That is, from the age of 16 it is not punishable by laws.
2. Yes, they are blond, but blue-eyed. Besides, the brother is older than the sister.
3. I wrote. They live in a nearby apartment building.

P.S You promised a safe. Where is the link to it?
 
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1. There is no ban on incest in Russia. That is, from the age of 16 it is not punishable by laws.
2. Yes, they are blond, but blue-eyed. Besides, the brother is older than the sister.
3. I wrote. They live in a nearby apartment building.

P.S You promised a safe. Where is the link to it?
Oooh, okay, makes sence. Btw, you said your native language is not english and I forgot to ask, and now I'm curious... ты из России и родной язык русский?)

I'm still away from home, sitting in a dorm with my tablet as it's my study session and I leave my gaming laptop at home. I will be back by the end of the week and will post the save ASAP, I promise.
 
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Да. Россия, город Астрахань. А ты?
Эстония, Таллинн, но родной язык русский)))
 
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Эстония, Таллинн, но родной язык русский)))
Было бы странно, если как-то иначе,учитывая, что по официальной переписи 35-40% всего населения Таллина признали себя русскими. Не удивлюсь если русский первый родной для большей части населения города(как второй-точно).
Кстати, правда ли, что для местного населения в Эстонии нужен лишь русский и английский, знание эстонского, если и требуются, то на незначительном уровне?
 
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Было бы странно, если как-то иначе,учитывая, что по официальной переписи 35-40% всего населения Таллина признали себя русскими. Не удивлюсь если русский первый родной для большей части населения города(как второй-точно).
Кстати, правда ли, что для местного населения в Эстонии нужен лишь русский и английский, знание эстонского, если и требуются, на незначительном уровне?
В повседневной жизни в принципе вполне хватит русского и английского, а с работой очень зависит от места. В ИТ обычно только английского хватает; на заводах, стройках итд обычно фирмы либо из толпы эстонцев, либо из толпы русских состоят XD в обслуживании обычно хотят эстонский, русский, английский и прям очень приветствуется финский на уровне понимания и разговора, в медицине (в том числе в вет.медицине, где я) хотят уровень всего чем выше, тем лучше. Так что тут как повезёт)
 
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Qarth was always interesting. I think that, canonically, they're exaggerating their history, but I was getting Constantinople vibes...

The Red Waste certainly seems to be a good protection against invasion...

Is Shan Aghlab trying to rip off the Habsburgs or the Targaryens here?
 
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Qarth was always interesting. I think that, canonically, they're exaggerating their history, but I was getting Constantinople vibes...
Same, mostly because of their rows of walls. And loads of intrigue.
The Red Waste certainly seems to be a good protection against invasion...
Yeah, but if someone was to attack from the sea, there'd be nowhere to run...
Is Shan Aghlab trying to rip off the Habsburgs or the Targaryens here?
I bet he went for the "otherwordly pretty" Targs, but got Habsburged hard.
 
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The Great Grass Sea: The Khal of Khals: The Sphinx of Ifeqevron

The Great Grass Sea​

South and west of the isle of Moraq lies a land with a name that means only one thing: fear. The southern continent of Sothoryos is a land of burning deserts, thick jungles, boiling plagues, shrieking monsters and unrelenting mystery.

But let us look north instead of south, to the land of fear not much lesser and monsters also known to occasionally shriek.

Imagine, my dear reader, a flat plain that extends to the horizon, broken only by low hills in the distance but completely covered in grass. This grassplain extends east from the forest of Qohor for two and a half thousand miles, almost rivalling the distance from the Wall to the Summer Sea in Westeros, before abruptly ending in the foothills of the towering Bone Mountains, and covers the entire distance from the Painted Mountains to the shores of the Shivering Sea.

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Fragment of the map of the known world from The Lands of Ice and Fire

This flat plain, when viewed from the mountains or hills, looks like a green sea, which gives it its name.

The term “Dothraki Sea” is a relatively new one, displacing the simple name “The Grasslands” that used to apply to this vast region and was used by the Valyrians, the Ghiscari and the ancient Qaathi for millennia. The term came into use between three and four centuries ago when Khal Mengo united the disparate and scattered tribes of the far eastern Grasslands and swept west in a crusade of blood and fire. In the Century of Blood the Dothraki destroyed no less than twenty-one major cities, tore down the ancient kingdom of Sarnor and destroyed the Valyrian cities of Essaria, Hazdahn Mo and Ghardaq. The region is also known as the Haunted Lands and the Great Desolation after the dozens of ruins of the cities destroyed and nations conquered by the Dothraki. Their advance was turned back at the Battle of Qohor and the expansion of the Red Waste in the south. During the Bleeding Years the Dothraki established an area of control bigger than the Empire of Yi Ti and almost rivalling the Seven Kingdoms in size.

For outsiders, the Dothraki Sea can appear featureless, a monotonous slog of never-ending grass that has to be endured for the weeks it takes to cross to Vaes Dothrak. But the Dothraki have many names for different parts of the sea, and for the ruins that dot its expanse.

Vaes Dothrak, the City of Riders, is the only permanent Dothraki city, a great sprawling mass of buildings that looks more like a temporary caravan stop than the sole habitation of note between the Bones and Sarnath, more than a thousand miles to the west. Vaes Dothrak is a remarkably isolated city: its nearest neighbours are Meereen, 1,250 miles to the south-west; Kosrak in Lhazar, 950 miles to the south; New Ibbish, almost exactly 700 miles to the north; and Kayakayanaya, about 800 miles to the east, through the Bones.

The city is huge, extending for miles along the shore of the Womb of the World, an immense lake sprawling for about a hundred miles. The Womb feeds a series of rivers which cut north through the northern forests before reaching the Shivering Sea. To the east of the lake is the Mother of Mountains, a sheer mass of stone rising out of the flat Dothraki Sea to dominate the surrounding landscape. Both the Womb and the Mother are considered holy by the Dothraki, who punish any trespassers with lethal force.

Vaes Dothrak has one large entrance, the Horse Gate, less of a gate than two immense statues of horses rearing in battle.

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Vaes Dothrak by Marc Simonetti (unfortunately I couln't find this particular picture on any of the author's pages)
From the Horse Gate a huge thoroughfare, the Godsway, extends across the length of the city. It passes the Western and Eastern Markets, both of which are bustling and cosmopolitan, with traders from across the known world meeting and mingling. The Western Market is home to traders from the Free Cities, Slaver’s Bay and the occasional Westerosi or Summer Islander who braves the journey. The Eastern Market is the place of trade for those from Yi Ti, Asshai, the Jogos Nhai and other remote lands of the far east.

Although huge, Vaes Dothraki has relatively few permanent inhabitants. Most of the population is transitory, meeting to trade or feast. Only the crones known as the Dosh Khaleen and their servants and bodyguards permanently live in the city. Several Dothraki khalasars may be present at any one time, but the city is big enough to hold all of them – the entire Dothraki civilization – if required.

How many khalasars there are exactly is hard to estimate, as they merge, break apart and fight one another with bewildering frequency. What is likely is that there are more Dothraki warriors than there are potential soldiers in all the Seven Kingdoms. It is fortunate that the width of the Narrow Sea and the Free Cities divides the Dothraki from Westeros; the Dothraki fear the poison salt water and will not cross it under any circumstances.

The Khal of Khals​

A gathering of the entire Dothraki horde has happened just once in living memory, when a khal-of-khals, the most powerful warlord, united all the Dothraki.

From an early age Khal Drogo was an extraordinarily gifted warrior even among the fierce Dothraki, and by the age or forty he managed to do what no other Khal had ever done before. The Khal of Khals was never defeated in battle until his very last one that so happened to be against the literal dragon.

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Khal Drogo by dalisacg

In one of his earliest exploits the future Khal of Khals had dared the Painted March of Volaena and threatened the great Volantis itself. The Magisters prudently chose to “give gifts” to the Dothraki. One of those “gifts” was marriage with a magister’s daughter, Talisa from a noble Volantene House of Maegyr. If the accounts are to be believed, the pair actually grew quite fond of each other, although their union resulted in only two children. One of them, Lady Rhaenys (a most noble Valyrian name, no doubt given to her by her mother), is the beloved wife of Prince Aegon the Confessor of Essaria. Her older brother Drogo inherited his father’s entire khalasar after the Slaughter of Horses of 330AC. His mother Talisa however refused to join the dosh khaleen in Vaes Dothrak as it was customary for a khaleesi after the death of her khal and tried to flee to Essaria to join her daughter. Unfortunately she was caught and escorted there, and after several more attempts to escape she was brutally killed by her own son.

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Despite the genuine affection between the grandiose Khal Drogo and his khaleesi, he entertained himself with other women as well, both free and enslaved. One of his slaves, a Qartheen woman named Xanthe, managed to escape and even found her way back home where she married a fellow Qartheen.

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Her only daughter by Khal Drogo, Rakki, was first promised to a son of one of the kos, but the boy suspiciously died at the age of just six years. Rakki then married another ko, Virsallo son of Caggo, who shared her with his brother Moro. Moro later married Rakki himself when Virsallo killed himself out of grief over his tragically deceased firsborn son. Odd rumours circulate among the rival khals that both Virsallo and Moro shared a wife because none of them really wanted her as both preferred the company of other men (or some say that even each other), but the fact that Rakki managed to have five children between two brothers kind of breaks these theories.

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Fitti was a free fellow Dothraki taken by Drogo after her husband inexplicably dropped dead at their wedding. When the Khal eventually set her aside, she joined and served the dosh khaleen. She was very close with a man named Cozammo and some whispered that she acted as if they were married, even claiming that she referred to herself by his name. She died relatively young, at the age of just five-and-thirty. Cozammo withered away in sorrow five years later.

Fitti had two children with the Khal, a son named Zono who died from a festered wound at the age of four-and-twenty, and a daughter named Valeqi who joined her cousin and other kin in their efforts to tame (or be tamed by) the Kingdoms of the Ifeqevron (more on that later). Valeqi initially ran away to the forest from the wrath of her more traditional kinsmen when she fell in love with a man captured to be made a slave and snuck him out along with her, but later became converted by her kin.

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The Khal of Khals also had a number of children with various enslaved women whose names are unfortunately lost to us.

One of these children, a son named Zhaqo, challenged his oldest brother’s rule and paid for it with his life. Zhago’s wife Qizhanni also paid for her husband’s folly, first with her freedom as she was sold as a slave, and then with her life when she died after her cruel master forced her to live with the dogs.

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Another child of a forgotten woman was named Jhogi, for her towering stature known as the Long. She was married to ko Qrakko, son of Rakharo, until her death at the age of four-and-forty. Her husband deeply mourns her death and in her memory remains loyal to his wife’s favourite nephew despite the very obvious tension between the men.

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Jhogi’s (half?)sister Temmi was married to Jommo, son of Dhako, until her death at the age of three-and-forty.

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Jommo’s brother, Khal Dhogo’s second wife Thirli is the last child of the grandiose Khal and a free Dothraki woman named Vizi, his last known concubine (who was also claimed by the Khal of Khals when her husband suddenly died before they got to consummate their marriage).

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The next Great Khal was Khal Drogo’s firstborn, also named Drogo. He was married to khaleesi Yaswitha of the Sarnori ruling House of Dholakia, until her death by his own hand when it was discovered that she was involved in one of her mother-in-law's attempts to escape. The second Drogo then married his long-time concubine Sihi, daughter of Rakharo, sister to Ko Qrakko. He also entertained himself with a freeborn woman named Tezhimi. After Khal’s death Tezhimi got involved with a man named Doggo, but he died just a year later. Curiously enough, she then became involved with another man also named Doggo who kind of resembles her previous one a lot.

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The second Drogo’s two oldest daughters were taken captive after the rise of the Skahazadhan (their stories were covered in the previous appropriate Chapter).

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His third daughter, named Tezhimi after her mother, is married to her cousin, ko Dono son of Zono.

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Ko Lanno was the second Khal Drogo’s middle son. After his excursions to the forest to the north he began seeing visions in his dreams, and after one of those visions he challenged his father to a duel and died by his own father’s hand.

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Lanno’s only child, a young daughter Tezhimi, recently fled the khalasar and found herself among The Maiden’s Men, a group of sellswords with an unsavoury reputation. Fortunately for her the man to claim her first possesses a kind heart and the pair seems to genuinely have fallen in love.

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Two of the second Drogo’s sons, Khaqo from his Dothraki concubine-turned second wife and Jhogo by his Sarnori first one, had just recently revolted against their oldest brother.

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Another brother, Rahkaro, pledged his support to the defenders.

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Peculiarly enough, he and the firstborn are also half-brothers as Rakharo is the full brother to Khaqo, being the son of the Dothraki wife, and the third Khal of Khals is the fill brother to Jhogo through their Sarnori mother.

The Sphinx of Ifeqevron​

Before we talk about the third Khal Drogo and the reasons for the revolt however, we must first take a look at this particular stretch of northern Essos.

A vast region of woodland extends along the coast of the Shivering Sea, sprawling for 1,300 miles from the Bay of Tusks to the Bone Mountains. At its thickest, the forest extends 350 miles inland. This utterly vast forest, dwarfing any in Westeros, is known as the Kingdom of the Ifequevron, the latter meaning “woods-walkers”. According to both Dothraki and Sarnori legend, the woods-walkers were a strange, peaceful race living in the deepest forest. Even the Dothraki seem to fear and respect them. Maesters and scholars have drawn comparisons between the woods-walkers and the Children of the Forest of Westerosi legend, but any similarity between these stories is theoretical at best. The forest coastline is habitable and Corlys Velaryon, the Sea Snake, put in along the coast to conduct a survey during his great northern voyage. He reported that the woods were silent and strange, with odd carvings in the trees.

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(Found randomly on the internet, if anyone knows the author please contact me)​

Strangest of all is the ruined settlement on the coast. Located eleven hundred miles east of Morosh, the city does not appear to have been built by humans. The Dothraki theorise it was a city of the woods-walkers, abandoned thousands of years ago. If this is true it may cast doubt on the idea that the woods-walkers were an eastern colony of the Children of the Forest, who did not build cities as we know them. The ruins are called Vaes Leisi, the “City of Ghosts”, and are shunned by most of the Dothraki.

The third Khal Drogo is not one of them. Known to take pride in his bravery, his first excursion into the forest was on a dare when he was just a boy. What he found there exactly is not known, but after that he became obsessed with the woods, disappearing for months at a time. When he became strong enough, he left the khalasar and served with the Windblown for a couple of years (even managed to meet a westerosi hedgeknight there and become knighted himself). When he got back, he brought with him a warrior woman Kaarina from Samyriana, a grey stone city located on the Stone Road in the eastern Bone Mountains and carved into the rock of the mountains it defends. He also took a Dothraki woman named Ovahi to his bed and lived with both women as his wives. In an eerie similarity to his father, he later got into a heated argument with his samyrianan wife that escalated to a full-blown fight that tragically ended with Kaarina’s death. He never took an enslaved woman and on behest of Ovahi even freed his captives on numerous occasions, despite the disgruntlement of his fellow Dothraki (it is also one of the primary reasons for the current eruption of violence within the khalasar).

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The third Drogo also did not forget his fascination with the northern forest. At some point he gathered a group of like-minded peers and took them to the woods. They were lost for almost two years and there were talks among the remaining khalasar that they were definitely lost for good.

It was not so, and in the last month of the year 345AC then yet a Khalakki Drogo emerged from the trees with a long deep scar on his face and in his hand a fine Valyrian Steel sword. It has a distinctive green marble pommel in the shape of a sphinx, one side of the hilt shows a whirlwind symbol and the other side has “Mēre”, or "one", written in High Valyrian. Drogo claims that this blade is truly ancient and was held by the mysterious and secretive Ifequevron, or wood-walkers of Essos, for millennia. According to him, they traded with the ancient Valyrians for it not long after the Valyrians had first created Valyrian Steel, although what they traded for it or precisely how long they have had it not even they know.

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While the third Drogo was a khalakka and not yet a khal, most of the Dothraki merely ignored his unfamiliar ideas, but as he stepped into his father’s place after the latter’s death in the year 352AC, new factions began to form. By the end of the year 358AC the tensions reached the boiling point and now the whole Dothraki Sea steadily turns into a sea of blood.

Unfortunately the Sphinx’s older daughters will probably feel the first blows since they are married to the relatives of the leaders of the rebelling khalasars.

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Fortunately one daughter is married to her cousin in the friendly brother’s camp and does not have to fear immediate resentment from the surrounding peers.

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And the last daughter was sent to Sarnor to even out the representation of the two warring factions and hopefully discourage the Tall Men from interfering on behalf of the rebels.

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The third Khal Drogo prudently hid his remaining children and other vulnerable relatives in the forest to shield them from the oncoming slaughter.

His oldest son, also a Drogo, was supposed to be sheltered along with the Valyrian sword at the Vaes Leisi, the “City of Ghosts”, but being a proud man who makes everything about himself, he joined his father’s side as he is paranoid about being replaced as his khalakka. There are also rather concerning reports about an apparent marriage pact between the young khalakka and the granddaughter of the current ruler of Qarth, but with Qarth being preoccupied with its embargo war with Yi Ti it is doubtful that the Qartheen would be of any use anyway.

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The second son, ko Dhoqo, was supposed to be hidden in the eastern part of the forest, but he was taken to the City of Ghosts to fill in his older brother's position as the representative of their father. It is interesting to note that Dhoqo’s young and apparently very gifted wife Mavi is supposedly being taught by a maester, but who the man might be and how he ended up in the Ifeqevron forest is unfortunately unknown. There is hope that one day the man would come back to the Citadel as his raw knowledge on this new kind of woodland Dothraki would be absolutely invaluable and highly appreciated.

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To add to the peculiarity to this whole situation, Mavi’s mother, also named Mavi, is a khaleesi of a khalasar in her own right, and rumoured to also be a maegi. Her oldest daughter Oqetti is her khalakki. Unfortunately despite her indisputably high intellect the older Mavi seems to be a bit naive if she actually believes that were the third Drogo’s rule to dissolve the other khals would tolerate a female ruler.

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550 miles to the north-east from the City of Ghosts lies the town of New Ibbish. A small port located at the northern end of a peninsula, partially sealed off from the rest of Essos by geography and the rest by a lengthy wall, this was a colony of Ibben, which lies just off the coast to the north across the Bay of Whales (and we will explore further at another time). If reports are true, the third Khal Drogo drove the Ibbenese away and conquered the city.

New Ibbish was founded after the Century of Blood, when the Dothraki destroyed the city of Ibbish. Located 250 miles to the south-east, Ibbish was built around a very impressive harbour and was heavily fortified. It survived for centuries before the Dothraki destroyed the city and its impressive Whalebone Gates. The city repulsed several Dothraki attacks before it was evacuated in secret, to the fury of the Dothraki who named it Vaes Aresak, the “City of Cowards”. In the recent years multiple attempts were made to reclaim the land for the Ib, but right now the land and the structures left behind after those new attempts are both conquered by the third Khal Drogo. Contrary to the usual Dothraki fashion he did not raze to the ground any of the places but actually heavily fortified them both even more and now uses this corner of the forest to hide his most vulnerable relatives.

His daughter and the children of Drogo’s aunt Valeqi (and herself with her unusual husband) reside there as well as two of his youngest sons who are being fostered in the relative safety behind the New Ibbish wall.

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There are also rumours that the third Khal Drogo had built, or more probably captured an Ibbenese ship and actually sailed upon it into the Shivering Sea. If that particular rumour is true, it might have the most dire consequences to the New Ibbish former masters on Ib and to the more broader world, Westeros included.

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I had no idea the Dothraki Sea goes on for 2500 miles, truly a huge space, the forest of Ifeqevron is similarly massive (Learned a lot about it in this chapter).

Will be very interested to see your take on the bay of whales and the ibbish.

Drogo Jr was truly a ruthless guy, killing his own mother and one of his sons.
 
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Man Talisa couldn't catch a break in this save, bad enough she got Red Wedding'ed in the show version but to get killed by her own son like that. Drogo 3 is one hell of an interesting figure, now I know we all like to blame Bloodraven for whatever shenanigans that occurred here, but to meet up what could be COTF in Essos? Yeah, D3 got to meet with Bloodraven for sure. Same goes for that other dothraki dude who followed the old gods that got killed as well. When in doubt, just blame Bloodraven for whatever the hell that's going on that's related to the Old Gods or the Children.
 
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Talisa marrying Drogo is an interesting twist, even if it ended poorly.

Drogo III seems like he'll face a civil war. It also seems like he's getting enamored with this "city" idea... I wonder if he will lead the Dothraki into settling in cities and ruling over a large empire?
 
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