• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Dawn of Valyria: The Smoking Sea: The Mother of Grapes: What's in a Name. The Last Song

The Mother of Grapes​

After getting a bit of respite on Qrimbroz, we finally made our way to Mhysa Faer, the last of the periphery islands of the former Valyrian peninsula. It turned out to be a truly magical island that has an extraordinary feel to it. The landscape of its vineyards is like nothing that can be found anywhere else on the islands, or perhaps in the world for that matter. This is because the vine-growing method used in Mhysa Faer cannot be found in any other corner of the Planetos.

fvPztnJ4pBglrPl9AY_LBQ7h5bGpfETk-iPT936tNXc2ZLTweMvb-BC2vD24ToHqWbMJbHS870pBRCUECyRLSv4lH60fQ1GbA14UdMLWVRmPNXOGsD5O0iY9HIKGIsyir_Hgj0fY7MJXrQCfINfY8D8

Roaming Through Lanzarote’s Otherworldly Vineyards (if anyone knows the author, please contact me)​

It would seem that none other than the volcanic eruptions of the Doom themselves created the perfect conditions to cultivate grapevines and make unique wines. Because of those eruptions, most part of the island was covered in volcanic ash (or rofe, as the islanders call it). When the new locals later dug through it to reach fertile soil, they found that the ash retained humidity. And it was that discovery that jump-started wine cultivation in Mhysa Faer.

A layer of charcoal covers the area where the vines are planted, which filters rainwater and prevents evaporation and, as a result, regulates the temperature of the soil. The topsoil in the vineyards is covered by about a foot of volcanic ash that has two functions: it prevents the growth of other plants and also helps to retain the few drops of rain the volcanic island gets during the year. Circular volcanic rock walls are built to protect the vines from year-round winds. It is an astonishing and indescribably beautiful landscape.

1ZblrECRZCvvzry9jkhKpIJtRWyrwNtj7WKb124MSxmIfRzaT3SxDCLATjWMk_Tfy5XYvwxqwrtwza6ugQStQNhs9QI18TfSeR5yf-1AgkEDKzP9zGDiVcy7k3LwqBV1uenpAh7mg8SNiiXc3XG3Xs8

THE ULTIMATE LANZAROTE WINE GUIDE (if anyone knows the author, please contact me)​

Local wine-cultivators have perfected their method over time. Currently, they make red, white, rosé, and even blackish wines known as Mhysa Jaehor (the preferred wine of the Queen herself).

Because of the specific requirements for wine cultivation in such difficult terrain, local wines have very special characteristics that are unique to them. Mhysa Jaehor wine, for example, has good acidity, body, and some briny notes from the trade winds that blow across the island laden with sea water.

What’s in a Name​

It is easy to note that the name of the island is different from other places in the region as it is clearly of Ghiscari origin rather than Valyrian. It is known however that most modern denizens of the Slaver’s Bay speak in a mongrel tongue combining the language of their ancient conquerors, High Valyrian, twisted by the growling accents of the Old Ghiscari. Nevertheless, some words of the old language are still in use and are part of the dialect, such as Mhysa, which means "Mother". But if the origin of the first word is obvious, the second one, Faer, is much more ambiguous. However, I propose that this is most likely the case of the mongrelization of the High Valyrian word Avero (grape). There is a possibility that this area was rich with vineyards even before the Doom, but I believe that it got its current name from its new inhabitants, the Ghiscari that sailed here for one reason or the other after the catastrophe and founded the new port town on the ruins.

2nHFIM4oG2cUZOtlgUmGvLU8MPqClti8780tazPdlYXqTtsgIy9y5ZJRUNR4G_pAtrv-LhBbeI2UXb0eJg5WSvpilqdGrLSJsZKnksPrtC9GL7v3IRMWBNGYAqA7C9xNxlYsSCaIOcwx3SxzBcBnfUQ

View of Monemvasia's lower and upper towns from the south (if anyone knows the author, please contact me)​

One of those Ghiscari was Asporio the Tall, the cruel and self-centred ruler of the island at the time of our arrival (there are some claims that he was related to Qhalaso of Oros, but it is just hearsay). Convinced that we came to take his “kingdom” by force, he tried to make his slaves fight us, but fortunately they heard about the coming of the New Valyrians and came to us for deliverance. In an ironic twist of fate, Asporio brought his worst fears upon himself. Fortunately the dragons were used only for their sheer presence and there was no need for dragonfire as the town’s tyrant was surrendered by his own son Harlano in exchange for his father’s admittance to the Night’s Watch instead of death (he died on his way there anyway). It seemed like a noble and admirable gesture at the time, so Harlano was given the honour of being the first ruler of Mhysa Faer under the Throne’s authority. Unfortunately Lord Harlano turned out to be just a scheming coward with a tendency to violence akin to that of his father. Fortunately he is mortally afraid of his wife, lady Beriona, the absent mother of the Longwaters brother of Port Orbar. Lady Beriona, although herself a highly volatile woman, understands their precarious position and curbs her husband’s most violent tendencies (with violent tendencies of her own towards him, but when presented with two evils you either choose the lesser or do not choose at all).

NbhPvIVk9dAgPow7g0RyVy-pko9fVKdvx9oQt38foZ5b9xCUgfemHdJtzTQgOSSwPVArL0Zsd-BTDOoyDl6qCJwJstDf8KJtj4apzkUCCV3B74Gm-mn977wnQp5aAcnbr-s7LcR4H2LLjkcznw4m3Q


The Last Song​

Under the Faerosi family another port was (re)established on Mhysa Faer. Port Vaedar, or the Port of Song, was an infamous port of the Valyrian Empire that oversaw the majority of the departures bound for the dreadful penal colony on Gogossos. It is believed that the Song in question was indeed just one specific song that was sung by the inmates sailing to their doom.

The current Port Vaedar was established by the Slender Man of Port Vaedar, a tall and thin man named Aryos. His eldest legitimate son, Lord Essalos, is the current head of the Vaedros family and the ruler of Port Vaedar. His full brother, Ser Aerio, was unfortunately executed by their overlord Harlano of House Faeros when the latter became unequivocally convinced that Ser Aerio was plotting his demise.

jAFD2wA2SJzja1QXyUffvqL6TnpYw4FXpNmP_KP4xazoKB_TaXn2BLEYEF7n4MyPktgJ5OUXe39jYBGazEeXm1fov4KIeL6R5tqOMYbn9cy8OjQV6W7iQgLDPGYiawy3exjogFUlHqd8DOvJKHhjQg


Slender Man’s illegitimate sons were sent to govern a small remote keep of Mazoros. The elder, Ser Illoquo, is unfortunately prone to a very erratic behaviour, such as forcing his daughter Alearys into a marriage with his own brother, Aryos’ younger bastard son. Fortunately Ser Aronos treats his extremely shy niece-wife with kindness and respect, stoically living through her paranoid tantrums.

XpUZjVXXGK7GOiLw_cyg4CvXMrk59Yo0Ceq2Ggo3qGW_o9tSMtMQZrGA-rWG2csDVXpYB1kZv4hmC3XWS4cwG5PF6lhuxWWdKb9CQ_0WDNIPcXLgjaaNnNhyuIFjBtz8t-D7Je992L-RA7fz3bGzxg
 
Last edited:
  • 3Like
  • 1Love
Reactions:
Thanks for updating. Is the destruction of Valryos, a stand-in for the destruction of the Minoan culture?
It seems to be heavily influenced by it, the volcanic eruptions, earthquakes and all. But the Doom itself and especially it's aftermath I believe is a somewhat of an umbrella event with homage to the fall of many major civilizations, such as Rome or Assyria.
 
  • 1
Reactions:
Thanks for the information. Which is the older of the two empire banners? Red crown on black or red dragon (?) on black?
The red crown is the generic banner for the Iron Throne, but it switches to the banner of the ruling family with the dynamic banners option. It needs to be off pause and kicks in a day after loading, I think, but for some pics I didn't take the pause off after loading so Dany's main banner sometimes is a mess. But in general: Red Crown on black = Iron Throne, Three-headed red dragon on black = House Targaryen.
 
  • 1
Reactions:
The Cursed Isle, huh? Let's hope that it doesn't cause problems for the Targs.

Is that the first military conquest of an island near Old Valyria?

Who is the King right now, anyway?
 
  • 1Like
Reactions:
The Cursed Isle, huh? Let's hope that it doesn't cause problems for the Targs.

Is that the first military conquest of an island near Old Valyria?

Who is the King right now, anyway?
I sincerely hope it won't and just stays on the level on minor inconvenience as the Cursing Isle.

Kind of, yes. Two other military encounters were on the mainland, in Mantarys (including super insignificant skirmishes in the Painted Mountains and the Black Cliffs that I didn't even bother describing) and Oros (that I actually burned).

As I have not actually played this savegame properly since I began writing (so... I just realized... for almost two years?! O_O), Dany and Jon are still Queen and King, with Dany being the main monarch since Jon dun wan it XD
 
Dawn of Valyria: The Sea-Devil of the Cedars: Monsters' Hideout

The Sea-Devil of the Cedars​

We spent almost two full years enjoying the hospitality and exploring the uniqueness of our Mother of Grapes, with only the Queen and King leaving on their dragons from time to time to check on their more traditional lands and attend to their royal duties. We all knew we had to move on eventually, but the magic of the island just could not let us leave. But finally the day had come, and we sailed into the Gulf of Grief for our next destination.

The Isle of Cedars is a large island that sits astride both Slaver's Bay and the Gulf of Grief. This place had once been called ‘the Isle of a Hundred Battles,’ but the men who had fought those battles had all gone to dust centuries ago.

ARICSda9vFZb6vBvno9iD1nIpz8I37Wbl4CFPPT56vKj_I4TkkprQM5TqRHhn2vufQZWz4Slk-cXswZNGxCwPG6Q47g8e24RdNhH4JGMSeEokMlxKJ-WYPRPkdogEj37qx9Qc4eGuZBuXP9J7qqEqVA

We made landfall on the isle’s southern tip and were greeted by a family of pigs. Bold creatures that had no fear of man, the biggest, blackest boars that any of us had ever seen leisurely dozed on the pale sandy beach while their fat fancily-spotted wives and plenty of plumpy piglets were squealing in the shimmering turquoise waters.


MtuNzbYHidNQSWbBdVi6JIRKuIDGQWY05hfyslBdMOxRkUKLXy2hPtL9fYsZQEGO0YiC5pc0lsrb8QbBwGDU1YXhzhpMLXJ17zix_kxJOXyvoYepR7Tm49Wvyjc-wTqB76Nfh46Es2mYNMsgnTUiMdk

Pig Beach at Culture Trip (judging by the leftcorner, author might be Vadim Trunov)​

What did not greet us on the Isle of Cedars however were the cedars. Drowned four hundred years ago, they are yet to reclaim the south of the isle. Further inland the forests are green and still, full of twisted trees, queer bright flowers (that I suspect are highly hallucinogenic) and hoards of mischievous chittering monkeys.

The great ruins of Velos were seen not far from our shore. It is said on the day of the Doom a wall of water 300 feet high descended on Velos, drowning hundreds of thousands of men, women, and children. None were left to tell the tale but some fisherfolk who had been at sea and a handful of Velosi spearmen posted in a stout stone tower on the island's highest hill, who had seen the hills and valleys beneath them turn into a raging sea. Fair Velos with its palaces of cedar and pink marble vanished in a heartbeat.

But on their foundation a new, very eccentric town has been growing for some time now. Mostly made out of an assortment of various hulls, it more resembles a giant shipwreck rather than a town.

Keeping in mind the proximity of the dreaded Slaver’s Bay, we were bracing for the worst as we made our way into this town. However we quickly found out that our darkest fears were highly exaggerated. There were no slaves in this town, and its people were genuinely curious and open towards us, unapologetically gawking upon the beasts that roamed above their homes.

Finally a colourful procession poured out of what seemed like a whole warship just laying casually atop the ancient marble stones. It was led by a very tall man, his pale grey eyes almost matched the birthmarks under them. The man was dressed in a rich black robe with an elaborate trim of black and gold and a soft leather perch with a huge red bird settled on it. Two long red feathers similar to that of the bird’s tale were tucked into the man’s neatly-combed white hair. His every other step made an assertive wooded tap as the man had a carved wooden leg.

9WLL9runNzSB9iZyyY7hpf58xvfI2y3Em4_I80GTdZtg7ke7dmCFKIo9ovC955x9iN9wuqG2K-136z5ufuAV4rAiNJLQK7UBroyd2FzfpXzS-3ZBQWCX91FWoPzHJpbNIh8AU36C_I9S7MF8-GAcVS4

AI by me
- Zentyssy! - said the bird in a cheerful tone.
The man gently stroked it under the beak and smiled a warm smile.
- Yes, darling, we indeed seem to have guests! - to our further surprise he said in the common tongue of Westeros and gestured towards the ship-palace. - And they are most welcome to stay as long as they don’t bother the pigs.

As we suspected, the Isle of Cedars was indeed a pirate colony. But to the complete opposite of our further suspicions they were actually very decent people. And their leader, a man we knew only by his fearsome nickname, appropriately turned out to be the opposite of it as well.

There are a lot of tall tales about the man, most of which he deliberately planted himself. But to our knowledge, “The Sea-Devil of Cedar Isle”, then just a young man going by the name Nakodos, literally washed up one day on the isle’s shore and was found by a small group of escaped slaves that were hiding in the isle’s thick forest. They thought him dead and took him to the village of the descendants of those fisherfolk and spearmen that still clung to that same stout stone tower as they thought he was one of them. He however was neither theirs nor dead and the village was left with the question of what to do with him. Before they could throw him back into the sea, young Nakodos swore by every god he knew (and he knew quite a lot) that he will pull his weight in any way he can and will never betray their location or harm them in any way. In fact, he claimed to possess excessive medicinal knowledge, so the villagers allowed him to stay.

There are a lot of different theories and rumours about his origin and how he came to be half-drowned in the Gulf of Grief, most of which are probably untrue, but he actually turned out to be a very skillful healer and quickly gained respect and even love of his new community. He also does not consume any meat and has a great affinity to every living creature. Under his guidance the village’s gardens saw massive growth and many people on the isle now follow his plant-based diet to the utter delight of the local pig population.

In the years following his appearance, Nakados gradually became the local leader. Adding to his already quite impressive list of niceties, he actually proposed to build their little society in a somewhat Volantene fashion, with a hard pass on the slavery. The Isle is ruled by a collegium of lesser triarchs with the Triarch at the forefront, all chosen by the people and with the possibility of re-election to be called at any time (there were none yet, judging by the fact that Nakados was the first elected Triarch and still sits firmly in his post). There are two political parties loosely based on the tigers and elephants of Volantis, with the elephants being the party of the merchants that advocate trade and the warrior tigers that advocate raids. The raids in question are aimed on the slavers of the Bay, organised and planned by most of the adult population and carried out with swiftness and devilish efficacy that gained Nakados his fearsome nickname.

It would also seem that contrary to some beliefs women actually do like nice men. Triarch Nakados has three wives and one open concubine. To add another oddity to this already odd Isle, the three wives are now reportedly mad at their husband for setting that concubine aside, allegedly accusing him of abandoning her in her twilight years.

E_CGOHFul0HThVdvnxQv0D7W772uJt-f9HtBG7LgnsIrE25LcnEQYMSnIqYzdORKv7BLKJiSZ4lqPkTZMiPMH1q7IokTbBbiR4qDS980aTN5awC8qrD_LR7owAlrJxzVMy51a6FWW__XujliALTrRRs


It is worth noting that Nakados strictly sees all of his children as his legitimate offsprings and even petitioned the Throne to acknowledge that fact in any of its possible official documents.

PERuY_C3kCAfOJXBdwpALyTYDPhayNfBJXs_NojyK71rWzWUJXlR9znyy28CLvqAP3jY7mhk4NLxHzvuuOcgx0sZDr1xKPwjwh_KHi33k48g7UCx0xhgIC33z3r6WJoFhhr5qKDiVKfRkBqSirA_CS8


The sole exception to that is his daughter Daenerya who willingly eloped with a Greyjoy from Gogossos, and they happen to be the Cedar Isle’s worst enemies ever since “king” Euron’s brother Victarion’s raids.

o7bjGEVAzn-5tpEkuW9-LVstKsncSHDDpNBz-deaj2WyYqrFvCg37mb3CZ_xuX0R6m9xOkMh7_ZBIz80tfuXTtNDyahO9A1phoGYdtjh2grm0Pp3IXwyCNNGOx6GoPx_qvGsrFTRW3hfWb78TBb05RY


Oddly enough, this exceptionalism does not cover the Sea-Devils' two other daughters that are married to the actual slavers of the Bay and the ever-elusive Devil refused to elaborate adding both mystery around his person and tension with his wives.

hTrnnP36dH7xy2joi8QaDod7pxf8IjTXvbU6kc0Nc_gf52VCnuBlcmMs1woMC4IMCRJAaOzwrcbJ7_UbZDAeDwfQ0kY2Qe3C2o6kVZEQ2E1SIpzBvViF3fh0n-Wgmy4rskIkTWPi1qiACN1hftf0x7Y


fGjtSvudXKljWvBEY19h9AUDDrHWNa23BO3ue7defPAApQVSDqcSh5rhHDYMC4bIJGjaNqIODsWlAc65zff64d1f9FaqUHfer_7m5t7JHvJ5PG9iHu9t8E5_jNeN7CO9Go-tLVOxyuvv2-e6kmChzJY


Another Devil’s daughter decided to venture west and married the heir of House Saerynar from the Port of Sighs in the Lands of the Long Summer.

iW08PFT-6R3QLnnTQ-e0HYIKs2q2Y4psFtQWjCpKU_UUEt6-fuBaIza89u6iGMFqvKCInSmJDNgsXpABCbqg9FjwaIJHuK3t62IWJwkLSvKyvwMOiHJZtKhoXJzZKJqeorleq6aBacbAahUFa2lcxFo


The other two of his daughters married two local cousins whose fathers began the reclamation of another ruined city of the Cedar Isle.

CvkMO0mrJVH8GHv-oD7k-Xw6Pn433KzMeRVPDNca_2IrYFcWoHvCCvR9W1V1gQEPPVjJIAz9VHTuCEoNMxJqBdyWyjDszCo_UXU6aNCndlj3Oja1ZxjEBvUencAsO4KAMqUp3vpHGMqGPxmgjDG1wzU


ut0j7oZDrNa8WVuIdLqzsShzHnWn_4EZKggMW8ygliCA-O50fu-UvuHgfkCiOltANif5DUU4GjwEI60R2lLacxiFhaLlvxmKc8UGkEEP1fSuHoAJpxit_2TngBqsNlO5Z_8-TVKQ9SEnXmZpFkfMJWc


Two close-knit families tirelessly work together to rebuild the ancient brick walls and stepped pyramids of Ghozai, a ruined slaver port city on the isle’s northern coast, facing Slaver's Bay. This tedious work is made hard by the abundance of plant life which finally includes the cedars.

The Devil’s penultimate child recently married a beautiful daughter from the Isle’s western neighbours, the Otor Lands.

QMyT3X2Og5S0RLXHnBDeUpZPJWaNnsFIZcwq_fkP0Eocmx6WrkNQbjTxhEI70CGcO4dMEgWognU_bhubiOfbr-kXJt0WG_6KewCI3sq4G4TtPvLTEFiDrxN9carfz-uqLgN5pB5WcuyYvfMjtIyMYCY


Nakodos’ last child is a boy of seven.

Monsters’ Hideout​

As we were gathering local information about the region, one odd thing continued to come out time and time again - the rumour that some religious fanatic had moved into a ruin on a small island just west of the Isle of Cedars and while he himself was harmless, he had allegedly taken “monsters” under his care. Intrigued, our party ventured across the narrow strait and into the thick greenery of the Elos isle.

Fortunately we had dragons, so we quickly spotted a small clearing at the slopes of the (I beg your pardon) Nuttys, a relatively low mostly dormant volcano covered in a thick pink blanket of kropos azalta, or the forsaken dwarf.

Finally we came upon a makeshift temple in the almost unnoticeable ruins of a long-forgotten city. A man in plain black robe greeted us with a blessing invoking the names of the gods of Old Valyria. He introduced himself as Essalos of Elos and boldly claimed to be nothing less than a maegos, or an actual mage, and a stormsinger for the one true gods. After the Velos and its extraordinary leader we were accustomed to surprises and ready for any oddity this little piece of Valyria decided to throw at us, but we still were quite taken aback by this kind of claim, especially given the fact that the man standing before us did not look that out of his mind at all.

xjC153n8MzU_CjBXHlNRrU_bSkI8PWxH0THnB4dKL4NPMS9X784HJS38Zqb74VaKJPKUQwvCD2R5AYqmA13Wi0YP5ssJzn6wDHYNy8CtYALxgAcioqvI2jePse0EFZL_njwIo9G8iwDznVsqYvV1YmA


Who was definitely insane however was another man that was doing something vaguely resembling an attempt at hiding under a rock. After a laudable amount of futile trying, he finally resorted to a crawl under the nearest bush instead. The man in question turned out to be Qoherys Zobridar, the Last Monster of Mantarys, although it must be noted that despite his hideous appearance and total lack of any semblance of sanity, he was not inherently violent or evil.

9c7v0qbZRT60jCbFhEdFiH_A8QXDmNyxXhFwaWXwrOE8k9FupgRZTYQIDPEFQmZdEdMkXGjUy7ApYJC6zMRexdQN88qURa2lY3VqmGsn7As1p12qh1JBhOUDXIDuT2DEUg92KeMCSmwe3iDnexSOGEA

AI by me

After his flight from Prince Edderion’s conquest of Mantarys, Qoherys somehow found himself and some of his family stranded on this seemingly uninhabited isle. They would have probably died if it was not for the recluse that moved here just about a year before their arrival. For some reason Essalos let the clearly insane man to think that he was in charge, so Qoherys quickly started referring to himself as Master of Elos.

A couple of years ago this kindness backfired spectacularly when Qoherys’ son Tahaemarr finally travelled to Velos and presented himself to the Sea-Devil as the leader of Elos’ supposed community. Velos and Ghozai of course knew about some people living in the dense forest of the small isle and sometimes traded with them, but mostly Elos was left to its own devices and no one really cared to know who was whom other there. So the Triarch arranged a meeting where Tahaemarr Zobridar was officially recognized as Lord of Elos, and it was decided that if their community wants to join, they are most welcome, just don’t touch the pigs.

Upon his return Lord Tahaemarr took both Essalos’ (adopted?) daughters to wives, probably to lessen the blow to the man’s surprisingly fragile ego. It seems to have worked as there are no reports of any hard feelings between the two.

B0Hncur2-mVk4qtL9x-yt_sTQKRK72LvaQ8PyVN1p9OKXuypSqNpUBvb2FNuHQbWgX7y2qFYPsTmivjL8tTXWiv2Q4YqIi2za1aCYTTIecaCNyv90dppKtpDAKoMf6r3fY9-zN0lXBHJUCu-ZvqOGbI
 
Last edited:
  • 3Like
Reactions:
The Isle of Cedars (or is it the Isle of Pigs now?) is interesting. It's nice to see that not all pirates suck...
 
  • 2
Reactions:
The additional artwork is gorgeous. The lunatic and the pirate are masterpieces. The ship turned city is unique. Thank you
I must and will gladly note that the shiptown art is not AI or mine, it is made by a very talented artist - Kevin Jick, and all laurels for that are his and well-deserved. He has another one for it, but it has cannons, so I couldn't use it. But it's also absolutely brilliant:
kevin-jick-pirate-cove-up-top-01a.jpg


The Isle of Cedars (or is it the Isle of Pigs now?) is interesting. It's nice to see that not all pirates suck...
I probably should rename it to the Isle of Cedars, Pigs and Monkeys, so no-one would be excluded. The Devil was there on his own, and they actually did not have slaves, which was very odd cause it's an independent merchant valyrian republic right next to the Slaver's Bay. Mhysa Faer was at some point colonized by Ghis, as I understood, and they had slaves. But how the heck the Cedars happened I didn't see, and he is the first ruler there in the history. So literally a good pirate, with a wooden leg and a parrot. I absolutely adore the man now.
 
Last edited:
  • 1
Reactions:
I am having a bit of a hard time mentally at this moment of time, so to calm and distract myself I did the most unnecessary thing possible - I made a Flora and Fauna chapter much, muuuch longer and wordier than I've inicially planned. As I have now all but convinced myself that Valyria is Morrowind, it's literally a rip-off from that game's lore with appropriate twists and adjustments. So I'm sorry in advance and feel free to skip.
 
  • 1
Reactions:
Dawn of Valyria: Parmor and Dȳñer

As we came to the edge of the former Valyrian peninsula, we absolutely must talk about its unique nature. Even though I was the first known maester to step onto this soil after the Doom, I unfortunately can not claim to have the most abundant knowledge of the region's plants and wildlife, and even if I had it would be far beyond the scope of this humble work. Therefore in it I will cover the most prominent and unique species and forward you, dear reader, to the more in-depth works of my most esteemed colleagues so you could further your knowledge if interest to do so would arise.

60fx6ngh5mLHlWr2qGc3QVX9az-Eh9beXL8K3GT5nkHf-SRq_sT-XNPvpAiAXFVxnEICgfJVObjTMueQJhL6fWjde7khZbaHCzsicLa3uc017FZVSVfL4ekbSuxue1eSMPTo7XXNJYdr0cZaMxlYXHk
  1. Guar of the Nuqiri (see Animals)
6) The Strait of Curses (or Flowers)
  1. The Kwama (see Animals)
7) Slaughterfish (see Animals)
  1. Raw Dragonglass of Bianoros
8) Grapes of the Mother
  1. Giant Mushrooms of Egrys
9) Monkeys of Cedar Isle
  1. The Marble
10) Pig of Cedar Isle
 
  • 1
  • 1Like
Reactions:
Dawn of Valyria: Parmor and Dȳñer: Plant Life

Plant Life​

Let us start with the Ashlands and make our way around the former peninsula.

Mostly dry, inhospitable wasteland characterised by clusters of stone obelisks, it is covered in minimal, highly-adapted vegetation and bubbling ash mires. The land is predominantly dark volcanic rock covered with an overlay of ash and cinder.

Some species have managed to adapt to the harsh terrain and climate.

While the region's soil is too poor for cultivation, tough native species scratch out a rough existence in the rocky ground and provide the natives with valuable substances for cooking and creation of potions.

The species of plants unique to or originating from this region are (here and further the names are given in both common and High Valyrian with literal translation):
  • Ash yam (Gerpa Ñuqir - “Ash Fruit”) - a tough and tuberous root. The root itself has a red-and-brown colour, tipped with several dark-green leaves. Remarkable are the three rather big brown leaves sticking out on top of the root. When the first non-Nuqiri arrived to the shores of Valyria, the Ashlanders taught them how to farm this root. Ash Yam is now commonly grown on the other isles and islands of the former peninsula and is a favoured local vegetable. Ash Yams are believed to fortify both strength and intelligence, grant a resistance to diseases and can be allegedly used in very specific magic potions (to detect keys?).
  • Bittergreen plant (Geba Kasta) - a vegetable. The vines have red flowers when in bloom. The Bittergreen is poisonous when eaten raw, but safe to eat and nourishing when it is boiled. Due to its toxic effect when raw, it is often used as poison. For safety reasons and to prevent inexperienced scholars from misuse, I will not recount the whole recipe of the potent poison. When properly boiled, Bittergreen fits nicely with crab meat and Heltar (a beloved local dish, a remarkably tasty cheese-like, greasy substance made from the flesh of local beetles). Minced Bittergreen can also be used in pastes. Proper use of Bittergreen petals can boost consumer’s mental capacities, however improper use can lead to damaging effects to one’s physical and mental endurance and in the case of an overdose causes a delusion of invisibility.
  • Fire fern (Perzys Parmon - “Fire Grass”) - a perennial herb, native to the lands of the Nuqiri. The flowers are inconspicuous and often hidden. The glossy, evergreen foliage and blossoms are resistant to conditions of high heat and bright light. The natives believe that a petal from this plant placed under the adventurer's tongue will provide protection from the heat and fire of the lava pits and thermal streams. Aside from this alleged fire resistance, failed potions made from this plant often have a paralysing and overall health draining effect.
  • Black and Red lichen (Zōbrie / Mele Puatta - “Rotten Black / Red”) - black-and-green or red mass of leaves spotted with yellow that forms a bowl containing another set of leaves in similar but smaller shape. Both variants are poisonous and if digested are known for draining body’s strength and impending the speeds of both movements and thoughts, however crafty alchemists can create potions to raise body’s temperature and cure poisoning.
  • Scathecraw (Kōz Yrgos - “Evil Neck”) - tough reddish grasses growing in the thermal regions of the Ashlands, well-adjusted to the harsh environment. The soft inner flesh of the Scathecraw can be both poisonous if consumed by itself or brewed into a concoction to cure poison and restore the person’s will to live.
  • Trama (Trūma - “Deep”) shrub - a thorny dark-red shrub. Grows in the most bitter, ashy soils of the Ashlands. A calming tea with alleged magical properties is brewed from its thick, bitter-tasting root. Potions made of this ingredient have the opposite invigorating effect on the soul, however drinking too much can distort the mind and cause a feeling of levitation simultaneously slowing the careless drinker’s every move.

Moving further into the islands, plant life becomes more diverse and plant life seems to disperse more broadly.

fbzmhAfh7xR2rmN_4Ko915ifaDrzpSGcAxgtLWrV4cB5izEnSvI_zca7LzV6hlTkm8r0tEZYerHB9nguyaA_YoL9joKzk_uk6sEZUU_l72LeF7cKLYua9_k018f07zZZFzzv7IvxCPMroLA_Ai-7BeU

Elder Scrolls Online Concept Art (if anyone knows the author, please contact me)​

The most unique feature that instantly catches the eye is, of course, Dāro Sȳndrun, or The Emperor’s Shade - a breed of giant mushroom native to the region. They are most abundant along the shore of the Knife Isle and the Cursing Coast region.

Other species of local mushrooms include:
  • Bungler's Bane (Mitto Morghon - “Fool’s Death”) - a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Gelios’ northern coastal region. It is shaped like the letter “B”. Sometimes, the mushroom can be found on wet rock, too. Bungler's Bane must be handled very carefully, since it is highly poisonous, rapidly affecting one’s speed of movements, endurance and strength. Its one beneficial effect is its alleged ability to dispel evil spirits. Ajira, a Maegi apprentice I met in one of the Nuqiri camps told me that Bungler's Bane mixed with crushed pearls creates a good dispel potion, though its taste is awful.
  • Hypha facia (Huborzo Kyrstor - “Cloth of Many Threads”) - is a light brown shelf fungus also collected from the trunks of trees in the Gelios’ northern coastal region. Hypha Facia looks much like Bungler's Bane and grows like a shelf on trees and wet rocks. Hypha Facia looks just like Bungler's Bane. Once more I have consulted with Ajira, who was very helpful and deserves being mentioned in this report. Hypha Facia seemed to confuse Ajira easily, but she stated that Bungler's Bane smells more dry and dusty than Hypha Facia which has little smell, but tastes very moist. This shelf-fungus is edible and tastes well, but due to the negative effects like impede movement and cause fatigue (and allegedly just bring bad luck), I advise not to eat too much of it. Maegi claim that combined with a hound meat, a potion can be brewed that helps to detect a curse.
  • Luminous Russola (AlbieMele - “Shining Red”) - a mushroom growing in the Gelios’ northern region can be recognized by its squat form and mottled brown-and-green colour. The toadstool mushroom has a distinctive smell and can be poisonous, for example if it is mixed with Violet Coprinus. Poison effects are the delusion of the ability to breathe underwater and rapid fatigue.
  • Violet Coprinus (Kasta Vaogar - “Blue Filth”) - a mushroom with a tall and slender stem with a distinctive violet-blue colour. Coprinus comes from long-stemmed toadstools which are glowing blue at night. The mushroom is most common in the Gelios’ northern coastal region. Mixed with Luminous Russola, which also grows in the region, Violet Corpinus can be a potent poison. Since Violet Coprinus and Luminous Russola are very common, I advise caution when working with them.

The broken peninsula is also rich in other plant life:
  • Black Anther (Zōbrie Jeson) - a pretty, long stemmed plant with multiple leaves. The tips of the petals are violet while the middle part of them shines in a light yellow. It grows mostly along the Varlyian shore of the Cursing Coast. Poisonous to consume, will result in rapid decline in mobility and intellectual capabilities.
  • Bloatspore or Bloatroot (Oiro Tindon - “Fat Root'') - grows in dark, damp locations. Bloat is the thick, pulpy-white tuber of the plant. The Maegir of the Nuqiri claim that while Bloat inhibits a person’s magical potential, it also allegedly boosts one’s intelligence and their power of will and can, if used properly, help in detecting hiding animals. As I have never felt particular luck of intelligence, all it did was give me a severe stomach upset. It would also seem that at the time of my encounter with it there were no animals hiding anywhere as all I could detect was an uncontrollable urge to flee to the nearest bush.
  • Chokeweed (Boter Parmon - “Grass of Suffering”) - a tough shrub growing in the rocky highlands on the west coast of Pyrys. Its slender trunk has a black-and-white colour, while the fern-like leaves have a green colour. The potions that are created using Chokeweed drain the drinker’s will to live, but are also able to restore fatigue and cure some diseases.
  • Comberry (Idañe - “Fellow”) - a bush that produces a bitter tasting red berry. The bush can grow to man-size and carry many berries. Comberry is grown in abundance on the Knife Isle. It is best known as the basis of the native comberry brandy called Qūvrir (or sometimes in a mocking accent of the common tongue - Greef), a rough but potent alcoholic beverage. Another favourite usage for Comberries is comberry cake. When Comberries are used in potions, the following effects can be achieved: alleviate fatigue, restore the tired mind, and allegedly shield from the damage of fire, which makes the berry very versatile in its use.
  • Corkbulb (Tije Guēse - “Wooden Onion”) trees - grown for their tough, fibrous roots. Its form, though bigger, is similar to the Ash Yam, but having big lush green leaves. Corkbulb root is sometimes used in place of wood. Corkbulb grows best on the Knife Isle. It is also used by fletchers to make basic arrows and as material for the fabrication of papyrus. Used in alchemy, Corkbulb Roots allegedly can cure paralyzation, bring luck and restore health. Maegir of the Nuqiri claim that it can be used to create a lightning shield, whatever it might be.
  • Draggle-Tail (Lōz-Bode) - a dark-green and knotty stem with an easily recognizable blue cup-shaped blossom with yellow inflorescence. Consuming the flower can lead to a feeling of levitation or water-walking. Consistent use obliviates one’s personality, intelligence and health.
  • Garth’s Bitterworth of the Cedars (Citadel High Valyrian name: Gartheniana Uelaro, local High Valyrian name: Kasta Rijilaksy - “Blue Nobleman”) - a perennial herb of Garthenian breed (the first local plant to actually resemble something that is already known in Westeros, but this one still unique to the Isle of Cedars). In the summer, tubular bell-shaped blue-violet coloured flowers at the tip of the stalk bloom in rocky high mountain gaps. The narrow leaves are dense whorls.
  • Hackle-Lo (Lōz Tīkos - “Wet Feather”) - a common root. Its brown body is covered on top with hanging thin brown leaves which look like hair (or, well, wet feathers). On top of these grow the usable and well known Hackle-Lo leaves used in Nuqiri kitchen. Hackle-lo leaf is a tasty edible succulent leaf of the Pyrys’ Grazelands, prized both for its taste and its restorative powers. It is a year-round vegetable and can be eaten cooked or raw. Maegir claim that Hackle-Lo leaves can restore fatigue and bring luck, but are also able to paralyse or cause a delusion that one can breathe underwater.
  • Gold Kanet (Qeldlie Rhēdessiarza - “Golden Noble”) - a flowering plant commonly found on the Knife and Cursing Isles. The plant has yellow flowers and very dark green leaves with sharp spines. A variation of the Gold Kanet plant is "Roland's Tear" which is said to have wondrous powers when combined with other ingredients. Gold Kanet has but one beneficial alchemical effect: restore strength. Its other use is creating poisons to rob the victim of health (and supposedly luck) and instil the feeling of heavy burdens in their soul.
  • Kreshweed (sic) (Kris Parmon - “Leg Grass”) - a coarse man-sized green grass which is growing in the Grazelands and on Cursing Coast. Used to obtain Kreshweed fibre used by the Nuqiri.
  • Green Lichen (Kasta Puatta - “Rotten Green”) - very similar in shape and form to its siblings, the Black and Red Lichen, growing mostly on the smaller Isles, but can also be found in caves. Used properly it can boost the user’s feeling of confidence and cure mild diseases, but also can be used improperly to damage the victim's health and body strength.
  • Marshmerrow (sic) plant (Lōz Ībyr - “Moist Bones”) - a tall stalk with triple radiating leaves at intervals along the stalk. The sweet pulp of marshmerrow reeds is a delectable foodstuff. Marshmerrow is an important crop of the farms and plantations of the region, but it also grows wild in the Grazelands of the Silver Island and on the Cursing Isle.
  • Muckspunge (Tēgivos Vaogroma - “Bowl of Mud”) - towering tubular plants found on the west coast of Pyrys and on the Cursing Coast. Muck is the damp, fibrous slime from crushed muckspunge plants. Unless properly prepared in the native manner, Muck is mildly toxic. Used correctly, muck can be used as medicine.
  • Roobrush (sic) (Ruarā Parmon - “Hiding Grass”) - a tough, low, wiry shrub growing in arid, poor, ashy soils of the Pyrys’ west coast. Alchemists use it to boost one’s agility and cure poison, but it can also be used to make the poison itself.
  • Rosetree of the Cedars (Citadel High Valyrian name: RēkoGuēse Uelaro, local High Valyrian name: Gerpa Hunero - “Rabbit’s Berry”) - a woody, evergreen shrub native to the Isle of Cedars. This compact plant grows slowly into a dense, rounded mound or dome 2 to 3 feet tall and wide, sometimes reaching a height and width of 9 feet. Provides year-round interest with its thick, glossy and leathery, curled leaves with velvety brown hairs on the undersurface. New growth is covered in dense white hairs. Attractive dark-pink buds open to light-pink flowers that fade to white in mid-spring. This plant tolerates browsing by rabbits, but has high severity poison characteristics: salivation, watering of eyes and nose, stomach pains, loss of energy, feeling of unfathomable sadness and impending doom, nausea and vomiting, loose watery stool, weakness, difficult breathing, progressive paralysis of arms and legs, total incapacitation.
  • Saltrice (Lopon Mālor) - another of the tasty and nutritious foodstuffs raised as crops by the region’s farmers and plantation owners. Saltrice also grows wild in the Grazelands and on Qrimbroz. Embāzma (or in Ghiscari - Mazte), a cheap and invigorating beverage, is brewed from fermented Saltrice. Another purpose of Saltrice is to bake bread from Saltrice flour. Saltrice is believed to restore fatigue and health as well as give a boost to the mind. Consuming too much can also drain fatigue, though (as it usually happens if one overeats in general). An ashlander once told me that mixed rat and hound meat baked with Saltrice, Scuttle and Kwama eggs makes a fine and nourishing dish, but I have yet to confirm that.
  • Scrib Cabbage (Turgon Parmon - “Worm’s Grass”) - a plant resembling Lichen in form, but with much denser and more round leaves and a bright green colour. It allegedly makes one’s muscles more flexible, but also drains one’s intelligence (the latter might be the reason to believe the former). If the negative side effects can be minimised, this would make a good ingredient for a salad.
  • Slough Fern (Molry Parmon - “Horn Grass”) - a remarkable plant, as it features a spore pod among its leaves. The spore pod, when used as an ingredient, rapidly drains the body’s strength resulting in an incapacitating fatigue and even threatens to paralyse the uninformed user. But it can also allegedly be used to - again! - brew potions to detect keys (I am starting to think that this might not mean actual detection of actual keys though).
  • Stoneflowers (Dōron Rūklon) - dark blue, with stems bend towards the ground when they are in bloom. The leaves look like they are folded along the stems. Stoneflower petals can be ground into a paste and used to mask the scent of a being from wolves and hounds, although actually using them like that is believed to bring bad luck afterwards. The smell of the flowers positively affects the body's strength and attractiveness.
  • Sweetbarrels (Dōna Tēgivor - “Sweet Bowls”) - a cactus-like plant native to the Cedar Isle with two variants called the flowering and desert Sweetbarrels. The Sweetbarrels has a deep intensive green, and the flowering variant features small red-and-yellow cupped blossoms. The Sweetpulp made out of this plant can, depending on usage, either paralyse or help to resist paralyzation. It is also used in healing potions and as a mild hallucinogen for inducing the feeling of levitation.
  • Valyrian cedars (Citadel High Valyrian name: Uelar Valyre; local High Valyrian name: Ezīmor Ruarilaksa - “Hidden Parts”) - stocky shaped cedar trees unique to the Isle of Cedars. They grow on less nutritious granite soil slowly and have a very tight grain. The wood contains a lot of resin due to the Isle's high rainfall and high humidity, making it resistant to rotting and thus withstand the area’s regular typhoons. As a result, these trees tend to have longer lives, and many larger trees have survived for more than thousands of years, long predating the Doom.
  • Willow flowers (Iliman Rūklon - “Weeping Flower”) - big red blossoms with five petals and light green leaves. Willow anther is the powdery residue from the flower’s pollen-bearing parts. Used in potions, the anther helps to raise the body’s temperature and cure disease and allegedly even some forms of paralyzation, but it smells horrendously and can have a great negative effect on the user’s appeal
  • Wickwheat (Qēlītsos Parmon - “Candle Grass”) - a wild grain that grows in the Grazelands. It is easily recognizable with its lush green leaves and the yellow spike. In the grazing season Ashlanders build their camps from the non-edible parts of the Wickwheat plant. Wrong use can result in paralyzation and dumbness.

Most of this Chapter’s information about the plants was taken from the words of Maegi Ajira (later compiled into the Flower Report and the Mushroom Report), and two later published books: "Special Parmor of Valyria", the life's work of my late colleague, Archmaester Hardin the Herbalist; and “The Parmor of Valyria - An Alchemists' Resource” by Archmaester Nalion and his field study assistant and specimen illustrations, Lady Laria.

For more detailed (and rather poetic) information on the Broken Peninsula’s plant life please consult with the most recent and most thorough works of my esteemed colleague, Archmaester Ellard.

QK8uSZJBbMPdkie-TVJHML2JmhCyJeejSghuacEXWPB06IJFUxAxY4-VIVucHDjqD-BDKBdfY4tWKfox9sEav13NIUpm6sDp26_-Oaj-T5DzwZGDTYdgbRw1J1G--P8cW552iVkBOrysctQlmHlV0A
 
Last edited:
  • 2Like
Reactions:
i wish more events with more animals and myth creature in game of thrones.
Same. That's why I tried to make giants and children of the forest more active, but they just breed now and still do nothing. I also just made the Direwolves expanded mod work with my save, so there's hope. In the meantime I just mashed my two favourite lores together and got this abomination XD
 
  • 1
  • 1Like
Reactions:
Dawn of Valyria: Parmor and Dȳñer: Animal Life: Dragonkin. Lizardkin. Scuttlers Gonna Scuttle. Creepy Crawlies: Hivemind. Rolling in the Deep. Happy Tree Friends

Animal Life​

While the region’s plant life is unquestionably interesting, local animal species usually invoke much stronger shock and awe (given the fact that even the most common rats grow here to the size of a small dog). When I am asked about what Chapters of my work would usually be read first, I alway say that it would most probably be the Chapters about the magic Beyond the Wall and this Chapter about the grotesques of Valyria.

Dragonkin​

Let us start with the dragonkin.

As we know, Septon Barth’s book “Dragons, Wyrms, and Wyverns: Their Unnatural History”, usually simply known as “Unnatural History”, was supposed to be a go-to book about dragons, wyrms, and wyverns. After witnessing the horrors of the death of Princess Aerea Targaryen, Septon Barth began the research and investigation that would lead him to write this most intriguing book. Unfortunately the Citadel condemned the book as "provocative but unsound", and on account of Barth's alleged practice of the higher arts and his studies, King Baelor I Targaryen ordered the book expunged and destroyed. Although some fragments have survived, and we know that in his book Septon Barth considers various legends examining the origins of dragons.

From the few surviving fragments of the book (generously rented out for copying by the late Lord Paramount Tyrion of House Lannister) we know that firewyrms are creatures that breathe fire but have no wings, and are possibly related to dragons.

They can bore through rock, soil, and stone. According to old tales, firewyrms were in the Fourteen Flames of the Valyrian peninsula even before the dragons came. Their young are not much bigger than a child's arm, but as they age they can grow to immense sizes. They have no love for men. Fortunately for us, very few of the firewyrms can still be encountered in the periphery lands of the Broken Peninsula, namely on the small isles of Elieperzys (the First Fire) and Izuleperzys (the Fourth Fire).

In his book Septon Barth also wrote about wyverns, species of animal that live in Sothoryos, kin to dragons, although they do not breathe fire. Wyverns have great leathery wings, "cruel" beaks, and an insatiable hunger. They are more ferocious than dragons, if smaller in size. Wyverns are called "the tyrants of the southern skies", and are one of the reasons why Sothoryos is thinly populated. Varieties of wyverns include brindled wyverns, swamp wyverns, brownbellies, and shadow-wings. Brindled wyverns have green-and-white scales, and grow up to thirty feet long. Swamp wyverns may grow larger than that, but they are mostly inactive and rarely fly far from their lairs. Brownbellies, though not much bigger than monkeys, hunt in packs of a hundred or more, and so are far more dangerous than larger breeds. The shadow-wing wyvern is nocturnal, with black scales and wings that make it invisible in the dark, and therefore is the most feared.

Septon Barth speculated that Valyrian bloodmages may have created dragons using wyvern stock. It is worth noting that the dragons actually do highly resemble a hybrid of a firewyrm and a wyvern, both living today and especially the ones depicted in Maester Thomax’s “Dragonkin”.

Flight Does Not A Dragon Make​

While the wyvern is universally acknowledged as being the close kin to the dragons, they do not live in the Broken Peninsula, so the title of “the tyrants of Valyrian skies” is rightfully claimed by another leathery-winged family of monstrosities, although their relation to the dragonkin is disputed.

The long-tailed cliff racer (KōzBratsi - "Wicked Gull") is an aggressive, dangerous flying creature with a large vertical sail along its spine.

Cliff racers are commonly thought of as invasive pests and are universally hated. They are individually weak, but appear in large numbers to harass larger creatures. They can bring down vermin on their own, but prefer to band together and drive a predator from their kill. Cliff racers have driven most of the native avian creatures to the margins.

The Nuqiri even claim that these creatures in their sheer numbers drove out the last dragons who supposedly survived the Doom and dwelt in Valyria not that long ago. They also claim that there was another variety of these creatures, but at the time of our arrival they were all long gone (exterminated either by the Doom or by the Racers, depending on the teller).

Cliff Striders were a species of large winged reptilian creatures. They were related to Cliff Racers and Cliff Darters, and the three species coexisted contemporaneously. Unlike Cliff Racers, Cliff Striders had great difficulty flying despite their wings, and consequently spent their lives on the ground, while using their wings to glide from cliff heights.

fSb0kr3Vnun0gJqn3ZE7Z2NcCp09q1LST6WVCrQ_YuGpWTmVRFaJG7utNRHltwVja1Eb761hHjy8-kLrrADOjfrJhCUuXXeHO7q7gppgTQ4DD7ywdQpDX_hTGk8zNtDdCYj1bwN_9pGX0UXobocjzQ

Cliff Strider for ESO: MORROWIND – VVARDENFELL FLORA AND FAUNA (if anyone knows the author, please contact me)​

But this did not stop them from being a successful predator, as a carnivorous species, they would prey on much of the local wildlife, including man. Several breeds existed but shared a commonality with their loud screeches and terrible smell. Their young were known as Cliff Skippers and were hatched from giant nest piles.

Despite their aggressive nature, they were admired in the Nuqiri folklore and some were allegedly tamed as pets.

Lizardkin​

We do not know if Septon Barth wrote about any lesser dragonkin or if he even knew about them as it is unclear exactly when did these species emerge, but apart from the already known firewyrms the Broken Peninsula host a variety of lesser dragonkin and lizard-like species.

I am speaking, of course, about guars, alits and kagoutis.

Guars are but the most common species from a large native family of bipedal, non-flywing, lizard-like creatures. The guar has small forelimbs, a rounded mouth and teeth.

vTkvV4OP4xzFjloJ5fig3C_GfSEB2wNKfJQGSteeiW5gW-h0h8YuE-gGnQHhun2hh1yDsJNa-TKSZ20XNd3EiYaVB6x3RDkz7vrkIsoxDTNu3m1tF6f1G9z4YlRY1F9UeQ-4fd4VprVUMKqKHkRj4Zw

(Found randomly on Pinterest. If anyone knows the author, please contact me)​

The guar is the workhorse of the new-Valyrian agriculture (literally; the Broken Peninsula’s native grasses are mildly poisonous to horses, so they require their own feed at all times, making them too expensive for most roles). They serve as beasts of burden like oxen and as slow mounts like mules. A local farmer will plough his fields with a guar one day and load up his goods on it the next day to go to market.

Nuqiri society idolises the guar, symbolising loyalty, piety and work ethic.

Guars are content to graze with their lower jaws for tubers and roots just under the surface of their ashland home. Wild guar are mostly docile, but have been known to become feral and attack in the wilds of some lands. Guar are fierce if provoked, and have been known to kill.

Their closest relatives are the Alit and Kagouti, also common in the lands of the Broken Peninsula.

Alit are close relatives to the guar, with far sharper sets of teeth. Their snouts are pointed like a lizard-lion’s, and their saliva is mildly corrosive. Without a tail to speak of and with a massive head, the appearance of the alit is almost comical, a mouth on legs.

They are omnivores and while they do not hunt in organised packs, they have been known to attack other creatures and even people for an opportunistic meal. Alit supplement their nutrition by rooting and with an occasional small vermin.

Kagouti are large short-tailed bipedal armoured cousins of the guar and the alit. Their most distinctive features are their two massive tusks and head crests.

They are territorial, fierce, and hostile. It's the largest and most dangerous of its family, known to gore unwary travellers who intrude on their territory or get too close during mating season. They hunt in packs and have been known to be able to flip a full-grown Norseman in the air with ease. Like the alit, they inhabit an ecological niche much like that of a bear, mixing grazing with hunting small animals and defending its territory with superior size and arms.

Scuttlers Gonna Scuttle​

Along their much larger counterparts, there is a group of little creatures found in abundance around the region.

Cliff darters are feathered, bird-like reptiles with aerial capabilities. They possess talons on their feet and clawed digits on their wings.

JtYwCKOdSr3c6RtfT4rJtqTUipuSk8AAqhg39gmLiI0XkrMjVSPsAt68xkbwjVm6SwiFTW9VCKlz4Dl2ASNZ4vw5f18MedVLNoL10twdnbGwCZleDix2HS4JRSn81K9s3fttxYpoA106LU_keUuxWw

CLIFF DARTER at ESO Model Viewer (if anyone knows the author, please contact me)​

Cliff darters belong to the same family as cliff racers, cliff striders, scuttlers and bantam guar. As such, they are also known to be the more distant cousins of guar, alit, and kagouti. Unlike their cliff racer relatives, cliff darters are more docile. They do not attack upon being approached, and instead prefer to fly away when disturbed. Darter plumes are used locally as decorations for garments and household goods.

The scuttler is a small, docile species of biped lizardkin the size of a common housecat. They have no apparent forelegs, and survive on eating smaller insects and groundworms.

xaj42Oy44l4i8JnyN21fmxOUexhaVpoS6waepvMio4OPESxLj-SQATn39g6YnvQH-_ihYRNsCwYeFqUQzfNiDVtQh-wqNYhz2H8_K6Iahcyix_Cs1CHFo1VQc5o8_IbvSjX-U3FqnAbxu6RSn--MnUA

Scuttler for Elder Scrolls Legends (if anyone knows the author, please contact me)​

Having completely different reproductive and growth cycles, they are not related to the guar or alit. Scuttlers are more similar to the cliff racer family of leathery flyers than their form would suggest. The Nuqiri use their guts for fishing bait. There had been worrying reports of smugglers selling them as pets in ports from Slaver’s Bay to Leng.

Bantam Guar, or "Pony Guar" as nicknamed by the outsiders, despite their name are not guar at all and classify as a part of the scuttler family. Many have described them as "ugly chickens," as they have a distinctive body shape and behaviour that remind many of the common bird. They retain the vestigial wings, and unlike their cliff racer and cliff darter cousins, they cannot fly.

Not well known outside of the Ashlands, they are mostly held as pets by the Nuqiri, but some do raise them for their eggs, meat and skins.


Creepy Crawlies​

Apart from the dragon and lizardkin, the Broken Peninsula host a variety of insects, some unique only to this land.

One of them is shalk. Shalk are large black generally docile beetles common in the Ashlands and Grazelands of Gelios, known for their hard shells and defending themselves with gouts of fire.

Shalk Resins are the tough, soluble substances extracted from Shalk hides. Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors.

A common mild local disease known as collywobbles may be contracted from a diseased Shalk. The sick report generally being poorly, lacking strength to do their everyday tasks and easily becoming fatigued.

Hivemind​

The most unique, twisted and disturbing of the region’s animal kingdoms is, of course, the Kwama.

The kwama are a group of insect-like creatures found exclusively in the Broken Peninsula. They are a hive organism with a strict hierarchy and are a crucial part of economics in the region where they are usually kept for their eggs (or "mined", the biggest mine being the one near the Egg Hill on Gelios).

Kwama work in an underground colony similar to ant hives. These colonies are called egg mines due to their size and structure: egg mines are consistently large enough to allow entrance of miners, and some egg mines are obviously man-made or man-maintained due to supports that have been erected. Egg mines are typically labyrinthine and can have several separate chambers depending on their size and importance.

In their underground communal colonies each kwama has a specific role.

At the top of the colony's hierarchy is the Queen. Kwama queens are the "leaders" of kwama egg mines, found in the deepest chambers of egg mines. These areas are often referred to as "queen's lairs." A kwama queen is the most important part of an egg mine, as she is the only egg layer. If a queen is killed, the mine is effectively killed as well.

Kwama queens are quadrupedal, brown and have what looks like a kwama forager in its mouth, similar to a kwama warrior. As stated before, they are extremely large and bloated, with an off-white eggsack on the rear.

The queens are huge, bloated and unable to move to defend or even feed themselves, so all their needs are attended to by the Workers.

Kwama workers are brown, striped with darker and lighter areas of the same colour, and quadrupedal.

pJG2PDBjI5acAyULx8lyWw0D64VLM_mJaywix3th4a_tE7i6maDxSK9h4r2IMOsQ0WHgnB7xErVrAyFFwn-qN3OEsSEqydPTevWHPUFiZXXSvApAau9Ki8BhcCbswsiBoo0TQVnRCM6dl65VwS4y-g

Hive Worker for Elder Scrolls Legends (if anyone knows the author, please contact me)​

Drones dig the colony's tunnels and chambers, tend the queen and the eggs and produce and distribute food (although what kwamas eat is uncertain). The workers also produce a pheromone unique to their colony. They are accustomed to human presence, so will not become aggressive unless provoked. They are usually docile, but not completely helpless.

Different colonies compete over resources, making them natural enemies. Kwama Warriors are the martial arm of a kwama nest, defending the colony's tunnels and participating in inter-nest warfare. Kwama warriors resemble a bipedal, slightly larger kwama worker, with what appears to be a kwama forager in its mouth, however the mouth is upside down compared to the worker.


ado12JDYNvTqNJloo3uaiSFN1OAReu2AdPHwlc2MpepCxjbblLWAVb4bGO-WruU0NF0ac-okANPS1z_pEl2mkLAGWloZjh7kpFjKgDQHpXZZWa0mObmYi13nOiPke9FWZlBw8ggexzJRSzL1IfYbEQ

Hive Defender for Elder Scrolls Legends (if anyone knows the author, please contact me)​

They are aggressive and dangerous, with poisonous attacks. They will attack anybody not covered in the right kwama pheromones that enter the nest.They usually don't attack the miners because they are used to their odour, but will assault outsiders without hesitation.

Kwama Foragers are brownish tan cone shaped wormlike jumping creatures, with a round mouth and several small teeth. Kwama foragers move with a distinctive squishing sound and are usually found outside nests hunting for prey and scouting for natural underground passages suitable for new nest locations. Foragers are aggressive, but not very dangerous.

ucBkd8G0Lmd91tK6g9xoOXJio2TwScHZUCOq7-ca7jTxBAsSAUe8pnP5a4icZ2xuhQ-9IjAdh3v99pA0d8QDFBsR4ZF3Inw9GrmFafADHLcrHlcd25BHJsAWos1W79LBDwEfEBmTDwIGedMNlCfFQA

Kwama Forager for Elder Scrolls Legends (if anyone knows the author, please contact me)​

Scribs (or squibs) are a late larval form of the kwama, often found wandering the surface. They resemble large whitish bugs with eight jointed legs.

They feed on other small insects, and are eaten constantly by larger scavengers. Scrib larvae can sometimes be found in rotten meat, and will eat their way out of the victim's stomach if consumed. They are not very aggressive and their sole defense is a weak paralytic venom, lost as it grows up.

Kwama Eggs are a rich, nutritious foodstuff and a principal agricultural commodity of Gelios Island. The eggs come in two main sizes, large and small, with the large eggs having more nutritional (and alleged alchemical) properties than the small ones. Kwama Eggs can be eaten boiled, roasted, or raw, and remain fresh for weeks. They are popular throughout the region, and becoming a major export.

Scribs are known to have a pupal stage; these pupae are sometimes harvested and roasted over an open fire by Nuqiri. The flesh of scribs is crushed down into the soft Scrib Jelly, a nutritious but sour-tasting gelatin with an unpleasant texture that is popular with the natives. Scribs can also be cut into strips and dried in the sun to produce Scrib Jerky, a practical foodstuff for travellers as it doesn't spoil.

Kwama Cuttle is a tough, waxy substance that comes from the beak of kwama beasts. Kwama Wax expands and hardens with heat, making it useful for plugging leaks or mending furniture. It is also sometimes used to dress armour.

The Blight, a very dangerous local disease, is a major threat to eggmines, making it unsafe for miners and killing the Queen if she is not cured. Once the Queen is cured, the colony will recover. Kwama can also become infected with droops, a common disease.

Kwama are exploited by both the natives and the newcomers. The miners protect the kwama from poachers, predators, and raiding kwama foragers from other colonies, and harvest the eggs judiciously, leaving enough eggs to sustain colony growth. Due to the importance of egg mines, villages and even towns began to spring up near them. Dromon Hill and its Fort Darys is an example of one such town, as its entire economy and well-being depend on the mine.

A symbol of a scrib is used to signify an inn or tavern around the Broken Peninsula, and one can usually be found hanging on a banner outside of the establishment. Scrib Cabbage, a domesticated plant found in the region, is named after the larvae.

Rolling in the Deep​

The Broken Peninsula has a vast variety of marine wildlife, but only one solely unique to the region.

The Slaughterfish, silvery streaks with flashing teeth, are extremely aggressive and will go after larger prey, even unsuspecting travellers and swimmers, both in open waters and subterranean pools. They generally appear as a school, stalking unwary prey before attacking quickly and lethally all at once with their razor sharp teeth

zzg1BWHLWQX4G9TapKC8EcxxcwkYPNPYpkw8UFmbjS0IYYQn8gvxX2QpMMd4NEXi3w7LZtafVUjzZEuZsQpDJ8pDvx1d3mnT1XXCOqvAQmggtDYtMmw1mHsC2vlsL2RWWPbHERP_liQnW_T4Fo6O9wo

Giant Slaughterfish by Grafit Studio for The Elder Scrolls: Legends (if anyone knows the author, please contact me)​

Slaughterfish tend to prefer foul waters, but can thrive in a variety of aquatic environments across the Broken Peninsula and their population is diverged into several distinct breeds. The slaughterfish of the Straits is known to be average around six feet in length, although some specimens have been known to grow at least twice as large than average due to plentiful meals. Even larger variants such as the Blind Slaughterfish can be found in underground rivers, and the Electric Slaughterfish that thrives in the hot waters of the Smoking Sea where most other fish species had been rendered extinct. The Nuqiri tell stories about a rare breed of slaughterfish known as the Crab-Slaughter-Crane, that is said to be big enough to "swallow a mudcrab and a crane in one gulp".

With this fish being so prevalent, slaughterfish bites are a somewhat common occurrence and dangerous enough to maim limbs. This has led to a lucrative market for slaughterfish preventatives and cures, with products ranging from alchemical slurries marketed as repellents, to books full of remedies, the success of these products have been mixed.

Another health risk associated with the fish, is that it is a carrier for the Greenspore disease, which can cause mental issues such as dementia.

The meat of the slaughterfish is mealy and noisome, but dried slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner.

Various parts of the slaughterfish have been found to hold value.

Their scales and eggs are prized by alchemists for their alleged alchemical properties, while their sharp teeth prove useful when used to enhance grappling hooks.

They are also fit for consumption and due to the species' widespread range, there are numerous culinary traditions involving slaughterfish. Among the Nuqiri, the scales are dried and consumed as a "crunchy treat", whilst disdaining slaughterfish flesh, describing it as "meally and noisome". However among the newcomers the stone-cooked splayed slaughterfish is considered a delicacy, and the seared slaughterfish and the slaughterfish pie are a common meal. Sailors both native and new are also known to smoke slaughterfish to take out at sea.

Happy Tree Friends​

While the lives of pigs and monkeys on the Isle of Cedars are certainly unique, the pigs and the monkeys themselves are unfortunately not.

Who is unique to the region, however, is the flying fox or the fruit bat of Elos (GerpaMassa - “Fruit Bat”). A small shy creature with a wingspan of about 4 and a half feet and a forearm approximately 5 and a half inches long, it weighs less than a kitten. The body of this bat is covered in long hairs, making the body seem almost woolly. The bat is reddish brown and has a yellowish white nape. Its ears are small and pointed, and are difficult to see beneath its thick fur. Its flight membranes are dark brown in colour.

It is a nocturnal species, usually solitary roosting in trees during the day and foraging at night. It is mostly frugivorous, consuming the fruits of more than fifty plant species, the flowers of twenty plant species, the leaves of more than five-and-ten plant species, and the bark of one plant species. It has also been observed consuming eight different species of insect. The Valyrian Cedar trees are an important source of food year-round.

Not long before the Sea-Devil’s arrival on the island, many Cedar islanders believed that the flying fox is a pest that should be managed by culling. Fortunately for the furry, they seem to finally have found the balance and joy in coexisting.


Most of this Chapter’s information about the animals was taken from the words of the natives (later compiled into “A Distant Chime: Beasts of Valyria”, “ Unofficial Valyrian Pages” and the “Valyrian Chapters” of the Grand Gūrēntir).

For more detailed (and also very poetic) information on the Broken Peninsula’s animal life please consult with the most recent and most thorough works of my other esteemed colleague and dear friend, Archmaester Ormond.

WpxrpVwDMV5QlYq6OtwpcVtwOFa0qCEDj8yV0EtyyLRifSlSoExCuRIgfNn2mH3wD7pKk1SzPHwAE1yy17uSOAvCwwmxMSmG-aytKg6aJZUbpiisLl-HI4Oz0-owTUrI0E-TwsYDETEQw6j0TxNMWQ



Laying outside of the scope of this work and scattered throughout the land are countless caves, eggmines, Old Valyrian ruins and odd towers of uncertain origin. If dear reader would feel interested in learning more about them, I would highly recommend the works of my colleague, Archmaester Axel.

6FWDRgde9UBlcYv7yCQ4gjff9IFeFc0S4N33n5BPQ10SSnlPF1LMJbvjugZ5lPum88t-eIpyBj6i21YRDgfLDeSGEVWINzCllbbeKFpijDMbQ9ps4FOdqB3abSmcIsV2AdPI0DQUJT_M6EdvTqhVIQ


If one would find interesting the written documents found throughout the years or more thorough and detailed accounts on the oral tradition of the Nuqiri, I urge them to acquire the works of Archmaester Tyler. I will however advise caution around some of his most recent works however as he might have overexerted himself with his studies and does not seem to be of right mind as of late (his takes on the hidden meanings in ancient prophecies and the inner, probably dark, magic of the High Valyrian language are definitely controversial, but highly entertaining).

kEKzgq0vh_XEJVzYOaUpwp1TtCq1lZ5TenH5jq_dgBYBek2v3xS45nRjBdC-z2eiF_X5Tu2U_vK33npj6443SPQ7r9WE2JN0hbHTQw3vOVHeikpypC0TcDW96toKFqnsO3fKBrRBkfk2bkRC7uryaQ
 
Last edited:
  • 2Like
  • 1Love
Reactions:
Everything on Valyria is related to either dragons or the Doom now?

Speaking of which, is this an indication that dragons evolved naturally without (much) magic? If so, why didn't the Targs bring a few of the photo-dragons (dragon kin?) with them to Dragonstone?
 
  • 1Like
Reactions:
Everything that I ever wanted to know about GoT flora and fauna. The illustrations are magnificent. What is wrong with a little possession when dealing with ancient prophecies? Thank you for everything that you write.
 
  • 1Love
Reactions:
Same. That's why I tried to make giants and children of the forest more active, but they just breed now and still do nothing. I also just made the Direwolves expanded mod work with my save, so there's hope. In the meantime I just mashed my two favourite lores together and got this abomination XD
Indeed I been using dire-wolves expanded it’s great mod
 
  • 1
  • 1
Reactions: