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richvh

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TheDungen

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I'd love any and all of those. Can't recall what Groogy's been saying he wants though. I feel like he's been making noises of approval at threads suggesting dynamic religion/culture, but that might be wishful thinking on my part.
Probably, I'm not a super great programmer but if I'm not mistaken then dynamic religions and cultures would make your savefiles so massive that they'd cause time dialation

Secret Bears at last ?
Those are alreay in the game.

You left out the third option of pillage the land 100 miles around Constantinople then crown some guy emperor of some made up empire. Me I'd go with that one.
Not a made up empire they crowned their own byzantine emperor, the latin emprie is a word we use since the byzantines didn't recognise the new crusader emperor.


Has anybody considered a revamp of technology? 100% positive devs wanted to do this.
Damn multiquote I know I had something to say here, well placeholder.

I can't entirely say I blame him, its a pretty weird system, the way it is tied to land so if you move or lose your capital you can actually lose tech which is really weird.

Not to mention unlike other paradox games like EU4 or Vicky 2 where I can see and feel clear advantages or disadvantages based on tech levels and certain tech break points, CK2 tech doesn't really have these or at least not as many or as well designed, for example there is military organization 4 which is important for fighting pagans and the various levels of legalism lead to clear advancement now, but no one looks at two armies and says this one has an advantage because they are up two levels in cavalry tech, these are pretty much ignored in favor of more important factors like numbers, leaders, army comp and terrain.

The way the system is with a few exceptions there are 4 techs you want pretty much every time with a rare few excepts, but generally you just get military organization, legalism and castle infrastructure or improved keep

when you look at things they are planning for things like Stellaris, the tech system in this game seems pathetic, at best it boring and largely ignorable, at worst its completely pointless and adds next to nothing to the game experience
There are things I like about the ck2 system other things where I prefer the EU4 one. Sure you shouldn't lose all your progress from moving your capital but having tech by province make sense too. I also the like the stellaris idea with randomly drawn techs from a deck, then havign a few of these makes others possible to be drawn, reminds me a bit of victorias tech system.
Also, castle infrastructure? You mean city infrastructure right? That's the best infrastructure because your mayors are already loaded and will build everything as fast as they can once you unlock it for them. Including universities which helps you get further levels of all infrastructures.

You have to ask the question as to whether you want CK2 to have events to make certain historical events happen, so historical simulator, or let it go full sandbox/any thing can happen mode.
.
Historical simmulator over sandbox any time. The sandbox approach is the current problem with CK2 it makes it all the same which is why no one finnishes. While EU4 being more driven by real events change over time.

Wait what. Why would you want to get rid of the de jure setup?
Because overlapping cores are way better?

I feel that if the game were to usually resemble history at the end of every playthrough something has gone horribly wrong. So many things happen that can change the course of history, whether it's rulers dying early, marriage alliances changing, or a pilgrimage changing the way a king thinks about his faith, resulting in his joining a crusade and breaking the back of the heathens. You shouldn't expect the 769 startdate to result in something similar to 867, because a billion things can happen which turn history on its head.
And if said scenarios wer enearly as intresting as the real world ones I might agree but they're not it all always devolves to boring blobs, or boring bordergore. I call the phenomenon ingame entropy and most of my modding is trying to bring it under controll, thus far I've been unable to do so, mostly because the modding tools are very limited.

Don't the French have crazy strict gun laws?
At any rate, no it was in Texas, I think that there was another stabbing over the same thing a year ago, but I can't remember it and can't find anything on google about the stabbing one. As for the shooting, just google 'Draw muhammad shooting' and it'll likely be the first result.
Oddly enough while doing a minutes worth of research (Yes, I'm lazy, bite me) on this I found an article about a Danish dude that got axed in his home over a cartoon drawing of Muhammad.
http://www.theguardian.com/world/2010/jan/04/danish-cartoonist-axe-attack

So yeah, don't piss off the Muslims. Or you'll get an axe to the face.
Or at least thats the wisdom I drew from the story...
He wasn't axed he was almost axed, and Lars Wilks have been puposefully trying to piss of muslims for decades. Look at charlie hebdo too, it wasn't one pricture of muhammed it was dozens and not ecactly nice ones. No one as far as I know have been hurt for a serious well meaning graphical representation of muhammed. Stop spreading hate.

Do you guys realy wanna go earlier? Even CM was too early. The feudal system wasn't a thing that early. Making all of europe tribal wouldn't also fit, giving the kingdoms in europe imperial administration would be overpowered.

They really shouldn't go earlier.
Well the feudal system was around it just wasn't what we usualy mean with feudal system. It kind of evolved out of that era.



Didn't they say that they weren't planning on doing playable theocracies since they would have to completely revamp the papal system and theocratic systems?
Well if we don't keep nagging them for it then we'll certainly never get it. But if we keep asking then sooner or later they'll realise that redoing these mechanics might be wirth it.
And for me the nagging is worth it when I consider the possibility to get to play the Teutonic order while they still had their cool helmets.
 
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Rawrschach

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Because overlapping cores are way better?

Cores kind of make sense. It means you've established administrative structures in that province so the local populace see you as a legitimate government/ruler there. Or that's how I would see it.

Overlapping is ok, gives a reason for some wars to happen. Also if you lost a load of land, you'd want some sort of mechanic that lets you go and rightfully take it back.

And if said scenarios wer enearly as intresting as the real world ones I might agree but they're not it all always devolves to boring blobs, or boring bordergore. I call the phenomenon ingame entropy and most of my modding is trying to bring it under controll, thus far I've been unable to do so, mostly because the modding tools are very limited.

Yeah, agree. I don't think the way the game works truly allows anything to happen. de-jure duchies/kingdoms, limited successions. I think most regions have a "two things can happen" which are pretty much massive fragmentation or big blobs, and then in each game you just get a mix of fragmentation some places and blobs in another then this leads to things such as crusaders winning or losing, vikings being successful etc.

The most accurate thing I see usually happen is Nordic kingdoms forming, probably because certain characters start off very powerful and are pre-destined to do it, Karlings lose their power in most kingdoms and at least half the time to historically correct families, eg Capets. Magyars settling is usually a given, though with HL this seems to be a problem sometimes. Everywhere else is often a mess.
 

TheDungen

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Cores kind of make sense. It means you've established administrative structures in that province so the local populace see you as a legitimate government/ruler there. Or that's how I would see it.

Overlapping is ok, gives a reason for some wars to happen. Also if you lost a load of land, you'd want some sort of mechanic that lets you go and rightfully take it back.



Yeah, agree. I don't think the way the game works truly allows anything to happen. de-jure duchies/kingdoms, limited successions. I think most regions have a "two things can happen" which are pretty much massive fragmentation or big blobs, and then in each game you just get a mix of fragmentation some places and blobs in another then this leads to things such as crusaders winning or losing, vikings being successful etc.

The most accurate thing I see usually happen is Nordic kingdoms forming, probably because certain characters start off very powerful and are pre-destined to do it, Karlings lose their power in most kingdoms and at least half the time to historically correct families, eg Capets. Magyars settling is usually a given, though with HL this seems to be a problem sometimes. Everywhere else is often a mess.
Except the nordic kingdoms form several centuries early.
 
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Zak Preston

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No, you should heed my words as they are the only truth that will lead us to salvation from eternal damnation. The next expansion is awesome because we make games for ourselves to play, and this is what I want to play.

OK. you convinced me =)
 

TheDungen

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How do you stop it?

Probably some areas would have to have kingdoms that can't be formed before certain dates.
That was my first attempt but it didn't work it made it really easy for neighbouring kingdoms to expand into them. Then I tried to link it to havign an organized religion but that came with the same set of problems, so I blocked the subjugation CB, but that resulted in the kingdoms never forming, and now instead if a duke in a kingdom that has no holder has a tributary, he has a chance of getting an event that gives him the kingdom, the more tributaries he have the shorter the MTTH. Also any character who make a charcter of a highter rank his tributary gets a claim on his primary title. That mean that the first holder of the kingdom may not be the strongest but it'll pass around while by the use of the de jure claim cb it slowly picks up it's dejure territory. It doesn't work nearly as well as I would have liked though.
I wanted to make creation of kingdoms count tributaries towards the 51% dejure needed but that's simply not moddable.
 

Rawrschach

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That was my first attempt but it didn't work it made it really easy for neighbouring kingdoms to expand into them. Then I tried to link it to havign an organized religion but that came with the same set of problems, so I blocked the subjugation CB, but that resulted in the kingdoms never forming, and now instead if a duke in a kingdom that has no holder has a tributary, he has a chance of getting an event that gives him the kingdom, the more tributaries he have the shorter the MTTH. Also any character who make a charcter of a highter rank his tributary gets a claim on his primary title. That mean that the first holder of the kingdom may not be the strongest but it'll pass around while by the use of the de jure claim cb it slowly picks up it's dejure territory. It doesn't work nearly as well as I would have liked though.
I wanted to make creation of kingdoms count tributaries towards the 51% dejure needed but that's simply not moddable.

Sounds pretty cool
 
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TheDungen

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Immortal88

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No, you should heed my words as they are the only truth that will lead us to salvation from eternal damnation. The next expansion is awesome because we make games for ourselves to play, and this is what I want to play.

Wow so you are saying we can finally open as many character windows as we want simultaneously and put them where we want on our screen and using the "back" button or "b" hotkey remembers where the scrollbar was previously? Why that is an amazing idea, that's the game I wanna play! :D:p
 

Dr. Quaz

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Diplomacy, trade and war overhaul?

Map improvements (Seriously, it needs it)?

Deeper roleplaying, or a late game expansion?

Culture and religion overhaul (Yazidi comes to mind)?

I would absolutely welcome any map improvements, I think they would be very appreciated even if they just made the provinces cleaner and more sensible.
 

TheDungen

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Bit of a hyperbole to say -several- given Norway formed just a few years after 867 and its only a little bit over a single century away in 769. :p
Yeah but that's the first of the norse kingdoms to form the avarage of how much early they form is higher. Not to mention sweden always conquers norrland immedeatly, while in reality they had just conquered it when the game ends.
 

Carmilla

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Yeah but that's the first of the norse kingdoms to form the avarage of how much early they form is higher. Not to mention sweden always conquers norrland immedeatly, while in reality they had just conquered it when the game ends.
I can definitely agree that Sweden is massively overpowered.
 
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Voy

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Yeah but that's the first of the norse kingdoms to form the avarage of how much early they form is higher. Not to mention sweden always conquers norrland immedeatly, while in reality they had just conquered it when the game ends.
The reason why Sweden didn't conquer Norrland as fast as in game simply just doesn't exist in game. Can't blame the AI for not reasoning with problems that don't exist. ^^ Blame paradox for a rather shallow game.
 

TheDungen

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The reason why Sweden didn't conquer Norrland as fast as in game simply just doesn't exist in game. Can't blame the AI for not reasoning with problems that don't exist. ^^ Blame paradox for a rather shallow game.
Well it wold help it if wasn't dejure sweden.
 

killerbee256

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The reason why Sweden didn't conquer Norrland as fast as in game simply just doesn't exist in game. Can't blame the AI for not reasoning with problems that don't exist. ^^ Blame paradox for a rather shallow game.
There is a similar issue with Asturias. In real life the Muslims never bothered to get it back after it rebeled because it was poor and mountainous.
 
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