Ck2 lets you play mods in iron man mode, why not eu4?

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Rambo Panda

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When people post in the empires thread with something kind of impressive and somebody says "big deal" they can show that it's iron man and then suddenly it's a bit more of a deal.
 

unmerged(815621)

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Punishing yourself is not the same as having restrictions placed on you that forces you to trigger fight or flight response.

I have no problem NOT save scumming playing non ironman. However when playing a non ironman game I know I have the ability to save scum even though I will not and do not use it. This in turn still provides a 'safety net' that allows me to not really care about what I'm doing because nothing is 'final'. When I play an ironman game I do not have this option available so I do things that I wouldn't normally do to pull myself out of sticky situations like get maximum loans and hire mass mercenaries etc just so I do not lose any ground. This fight or flight trigger is what makes ironman games so appealing.

In reality, nothing is keeping you from restarting an ironman game. Sure you won't be in the same exact position as before, but its a way around screwing up more than you care to. This also invalidates your Hong Kong example. As in your Hong Kong example (presumably) you had no credit card, whereas, in EU4 ironman there is always something you can do to bypass your mistake, including restarting.
 

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As in your Hong Kong example.

I think you mixed me up with someone else.

To put it simply, if you're crossing the grand canyon on a tight rope and have option of crossing with a safety rope securing you to the line you're walking on or not having the safety rope. You cannot honestly say both feels the same. This is the type of reaction ironman triggers in you. One game you have the safety rope, yes you're probably not going to need it but you don't really care if you fall because you're still safe, another game you have no safety rope, every decision you make could be the last so you do everything in your power that you haven't tried to survive.
 

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When I saw the new patch for CKII I came right here to make that very same suggestion. I would like to see an ironman mode playable with mods, namely the EUIV converter saves which become mods from CKII so I can play with ironman on. Also please let us play ironman on easy, and with or without bonuses for players or ai, and just do the same as it was in CKII, disable achievements. I feel so much more accomplished in my games thanks to ironman mode, knowing that I can't cheat the system, and fix every error with a quick load, or get mad cuz I got hog-piled by Great Powers so I add 5000 gold and hire a bunch of mercs. Nope gotta use the bank for that now ;).
 

zodium

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In reality, nothing is keeping you from restarting an ironman game. Sure you won't be in the same exact position as before, but its a way around screwing up more than you care to. This also invalidates your Hong Kong example. As in your Hong Kong example (presumably) you had no credit card, whereas, in EU4 ironman there is always something you can do to bypass your mistake, including restarting.

You're going to have to explain this a little more clearly, I think. My Hong Kong example illustrates clearly that an event where the exact same result occurs is perceived in highly variable ways by the same individual. The credit card is irrelevant, or at least I don't see how the lack of a credit card somehow presents me an option to get dinner. Restarting is not reloading, after all, hence it doesn't map on to dinner in my example.
 

mocoman2001

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Okay, then make this house rule: if you find yourself reloading to change a gameplay outcome, you exit the game and delete your saves. Self-imposed Ironman without having to spend development or debugging manpower on the project.

I seriously doubt it would take them much time to allow iron man mode with different options and the ability to use mods. I would imagine some minor coding and a minor ui change. Im not asking them to build me a brand new game.

What i always did in eu3. Every time i cheating i lost interest in the game and deleted it and restart. I lost many of a good game because of that.
 

mocoman2001

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I really do not understand why the anti iron man mode for mods and different difficulty settings are so passionate about trying to prevent it. End of the day they have no letigimnate excuse. Its just a soap box to let every one know how cool they are and how they dont need it for mods because they can resist the temptations better then other people. Grats on that. Then they make the excuse oh no its to much work on the developer, that's pure bullocks. Its probably ezer enabling more iron man options then it is making sprites for dlc.
 

Xara

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I really do not understand why the anti iron man mode for mods and different difficulty settings are so passionate about trying to prevent it. End of the day they have no letigimnate excuse. Its just a soap box to let every one know how cool they are and how they dont need it for mods because they can resist the temptations better then other people. Grats on that. Then they make the excuse oh no its to much work on the developer, that's pure bullocks. Its probably ezer enabling more iron man options then it is making sprites for dlc.

Nobody is trying to "prevent it". And the developers are obviously aware of it. They'll add it if they feel its worth the time. In the meantime, the only thing stopping yourself from simulating it is you.
 

Pandadan

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Not quite sure what is forcing you to hit reload, because if you don't, you're already in a self-imposed ironman
This isn't true. Ironman adds additional autosaves for events, decisions, etc. that you can't get otherwise without manually saving every time you do anything. It reduces the gap between your last action and your last save.
 

Fulmen

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- Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)

thats from the ck2 patch notes. When will we get this in eu4? i want my iron man mode and i want to play it with mods or what ever. I don't care about the achievements. Also i want to be able to play it with other settings.

I support this idea.
 

Xara

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This isn't true. Ironman adds additional autosaves for events, decisions, etc. that you can't get otherwise without manually saving every time you do anything. It reduces the gap between your last action and your last save.

None of which is relevant if you aren't reloading except from the point at which you last quit the program.
 

mocoman2001

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None of which is relevant if you aren't reloading except from the point at which you last quit the program.

Some times games and computers crash.
 

Xara

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Some times games and computers crash.

So what? The autosave interval for non-ironman can be set just as low as ironman's one-month.

Your computer could crash just as easily during ironman. Hell, you could toss the power switch to avoid a bad event before you pick a choice. I really don't see your point in arguing trivialities now.
 

zodium

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None of which is relevant if you aren't reloading except from the point at which you last quit the program.

Are you just going to restate the same thing point blank, over and over?
 

mocoman2001

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So what? The autosave interval for non-ironman can be set just as low as ironman's one-month.

Your computer could crash just as easily during ironman. Hell, you could toss the power switch to avoid a bad event before you pick a choice. I really don't see your point in arguing trivialities now.

I feel the exact same way with you. There no good reason not to have iron man mode be expanded. So why are you against it. If you are not against it why the hell are you arguing in the first place.
 

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I think you mixed me up with someone else.

To put it simply, if you're crossing the grand canyon on a tight rope and have option of crossing with a safety rope securing you to the line you're walking on or not having the safety rope. You cannot honestly say both feels the same. This is the type of reaction ironman triggers in you. One game you have the safety rope, yes you're probably not going to need it but you don't really care if you fall because you're still safe, another game you have no safety rope, every decision you make could be the last so you do everything in your power that you haven't tried to survive.

In both cases you have a huge net underneath you. If things just go bad enough, you fall and restart. This is essentially a round about way in save scumming as you are game scumming instead. Admittedly, restarting from a good point is better than restarting from the beginning (especially if your "safety rope" allows you to get back up on the rope from where you were).

You're going to have to explain this a little more clearly, I think. My Hong Kong example illustrates clearly that an event where the exact same result occurs is perceived in highly variable ways by the same individual. The credit card is irrelevant, or at least I don't see how the lack of a credit card somehow presents me an option to get dinner. Restarting is not reloading, after all, hence it doesn't map on to dinner in my example.

Restarting has consequences, both positive and negative. Its positive consequence is that you do not have to continue playing in a situations where you do not want to be (in this case without dinner). The negative consequence is that you lose some of your progress. Begging for food might be a better example. The reality of the matter is, if you really wanted food, you would have found a way. Admittedly, there were ways to save scum in ironman before they updated the way they handle saves (I have not tried since, I made a bug report about the previous way to do it). Which makes my new example more relevant.

Ironman is not like being a a desert island with a finite amount of food and no chance of getting more before you are rescued. To use your analogy, it is like being in Hong Kong. Where no matter how much food/money you have, there are ways to get more food (its just that in your case, one evening without food was not worth it for you to do anything, even minor things, to get food).

Either way, with enough technical prowess, even ironman's limitations a mute (I do not advocate using any of them, and do not currently use them). The end result is that even ironman can be treated as walking across a tight rope with a safety harness over a giant net to catch you if the harness breaks. The only real difference is the perception that non-ironman is this way and somehow ironman is like walking on floss with no net and if you fall your machine lights on fire and you can never play EU4 again.
 

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I feel the exact same way with you. There no good reason not to have iron man mode be expanded. So why are you against it. If you are not against it why the hell are you arguing in the first place.

The flip side is true as well. While there may be no good reason not to, there is no good reason to.

Let ironman be what it is, an exclusive club for people to get achievements. Why have it be just another form of non-ironman. Sure this may be an elitist point of view, but if we cannot argue about trivial things than what can we argue about?
 

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Restarting has consequences, both positive and negative. Its positive consequence is that you do not have to continue playing in a situations where you do not want to be (in this case without dinner). The negative consequence is that you lose some of your progress. Begging for food might be a better example. The reality of the matter is, if you really wanted food, you would have found a way. Admittedly, there were ways to save scum in ironman before they updated the way they handle saves (I have not tried since, I made a bug report about the previous way to do it). Which makes my new example more relevant.

Ironman is not like being a a desert island with a finite amount of food and no chance of getting more before you are rescued. To use your analogy, it is like being in Hong Kong. Where no matter how much food/money you have, there are ways to get more food (its just that in your case, one evening without food was not worth it for you to do anything, even minor things, to get food).

Either way, with enough technical prowess, even ironman's limitations a mute (I do not advocate using any of them, and do not currently use them). The end result is that even ironman can be treated as walking across a tight rope with a safety harness over a giant net to catch you if the harness breaks. The only real difference is the perception that non-ironman is this way and somehow ironman is like walking on floss with no net and if you fall your machine lights on fire and you can never play EU4 again.

What does any of this have to do with my Hong Kong example as an illustration of two events with the same result producing different perceptual experiences for the same person, while the original post I responded to was saying that willfully not reloading is equivalent to not being able to reload? There's a 1:1 relation between reloading and eating dinner, to the point where you can literally just replace the words with no loss of or change in the information conveyed.

Saying that I could have found a way to get dinner if I really wanted it is like saying that if I really wanted to reload, I could have hacked the Steam servers to alter my savegame. Come on.
 

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I seriously doubt it would take them much time to allow iron man mode with different options and the ability to use mods. I would imagine some minor coding and a minor ui change. Im not asking them to build me a brand new game.

What i always did in eu3. Every time i cheating i lost interest in the game and deleted it and restart. I lost many of a good game because of that.

I don't use ironman myself, but I do recall people complaining about system stability under ironman. Ironing out these issues could become a time sink. Especially when mods get involved, but Paradox would likely punt that issue.
 

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I don't use ironman myself, but I do recall people complaining about system stability under ironman. Ironing out these issues could become a time sink. Especially when mods get involved, but Paradox would likely punt that issue.

Johan once replied that mod compatibility would be a concern for a copperman mode with the Clausewitz engine, actually. He didn't say why exactly, but I am hoping this CK2 change implies it's been ironed out.