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AndrewT

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Have you tried under the 2.2.1.3 beta?
 

yurcick

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I've got the same problem. They say the workaround for this is to stop all "leagues" revolts using console. I'm using Ironman so I can't do this, but maybe you will be able to.
 

yurcick

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And switching on 2.2.0.3 Beta doesn't change anything: a few seconds of hour-glass cursor animation (after confirming the name for the EU 4 mod) and runtime error crashing the game to desktop.
 

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Can you please try starting a fresh new game under 2.2.0.4 and converting it immediately? That is, is it a general converter problem or particular to the game you are converting?

If the latter post a link to the problem save file here please.
 

MaP_Prime

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Alright, forgot to keep an eye on this thing. So I'm running the current beta patch, 2.2.0.4, and I started a new game and did an immediate export and it worked fine. I just tested the game after a few hours of play and got the run time error again. The message I recieve when it crashes is that the program was asked to terminate in an unusual way.
 

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Sounds like a bug then, assuming no mods are involved. If I can get a link to the problem save file, zipped up please.
 

AndrewT

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Thanks, I've logged a new bug on that crash. I'm not sure whether playing it longer before converting will help, or simply to put it aside until a new patch comes out with some converter updates in it.
 

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If it's any help I had a similar problem when exporting from my game and in my case it was down to custom kingdoms. I had a look at the logs (Documents\Paradox Interactive\Crusader Kings II\logs) and traced the crash in my game to a missing k_dyn_982644900.tga. I managed to solve it by manually creating a file with that name in the Crusader Kings II\gfx\flags folder (I was playing with a custom-built mod anyway so it wasn't much of a hassle; I wouldn't recommend doing this if you don't know how to make it into a mod as it will likely change the checksum and thus disable Ironman mode in all your games, not just the problematic save). The Teutonic Order had managed to set itself up as a titular kingdom (presumably using the new "found a new Kingdom" decision) with the id k_dyn_982644900, and presumably the converter didn't know where to look to find the auto-generated arms. Note that filename was specific to my game; if something similar is the cause in your game you'll likely have to find the filename(s) from your own save file or logs. I suspect the same is true for any titular kingdom created using the "found a new Kingdom" decision, but can't confirm this (I haven't done any further testing).
 

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Yeah, I'm starting to think that might be an issue. I went back and loaded up an old save from the saved game before I created my own custom kingdom and it exported fine. So I think you might be right in that it relates to custom kingdoms/empires. However, I have no idea how to mod anything so it's pretty frustrating that I can't export the game with my own kingdom to EU4...
 

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I am having the same issue, the game crashes with the same error when I try to export the game, however, if I start a new game it will convert correctly. Would this be a saved game you would like posted?
 

AndrewT

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Yes, sure, I'll add it to the report.
 

AndrewT

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Added to the report, thank you.