Sooo - after testing the converter again, it seems like, despite some ROI things being fixed, it's even more broken than before. I'm listing a few issues that I noticed:
1) Jain Indian countries get generic ideas instead of culture-based ones.
2) Suebi, Samoyed, and Afghan are missing localisation - they shown as suebi, samoyed and afghan. Baloch should convert to Baluchi (baluchi) instead of becoming a new culture.
3) The tech groups distribution seems to be completely arbitrary now. Some Christian countries end up as Muslim, Indian countries end up as Western and so forth.
4) All heresies are now converted as such - which is an improvement in my opionion - but Nestorian still converts to Orthodox.
5) Culture-based ideas aren't distributed to heresies or Pagans. For example: Catholic Russians may get Russian Ideas, Orthodox Russians get Russian Ideas. Cathar or Bogomilist Russians don't. Same seems to applies to country-specific ideas. A Bogomilist Jerusalem gets National Ideas despite having its own specific ideas in the files.
6) The Arab cultures don't get culture-based ideas on conversion. Berber should get Berber Ideas while Bedouin/Levantine should get Arabic Ideas. Also, Andalusian should probably either get Granadan or Arabic Ideas.
7) CK2-only Altaic cultures are now converted to Arabic, but should be either in the Oghuz group or be divided between Oghuz and Tartar.
8) Tribal governments are converted as Feudal Monarchies.
9) Kurdish is listed thrice in the Iranian group.
10) Visigothic is converted into the Germanic group instead of Iberian (WAD?)
11) Kirghiz, Egyptian and Levantine are converted as custom-defined cultures instead of their EU4 counter-parts (Kyrgyz, Egyptian, Syrian).
12) Some countries are still not converted to their EU4 equivalent (examples: Köln, Songhay, Punjab).
13) In converted saves Ajuuran has Ottoman Ideas.
14) Leader/ruler names are assigned to countries based on dynasty history. If, for example, the same dynasty has a French, a Greek and a Russian branch ruling over three different kingdoms, all three of these kingdoms get all the names used within this dynasty - resulting in French-named rulers in Russia and so forth.
15) Alan is still in the Byzantine culture group, but it should be in the Caucasian one.
16) There are at least 4 provinces owned by countries from the 1444 standard start date: Braslaw and Polotsk (Lithuania), Wystruc (Teutonic Order) and Kahketi (Georgia).
17) All of the history/diplomacy files are blanked, causing the Japanese Daimyos to be independent etc.
18) Sometimes the HRE evaporates at the start of a converted game.
And yes, I know that there's a mod that improves the converter. But it's still a product we paid for, so the least one can do is to ask, if maybe some of these issues can be fixed - especially since some of them exist since the converter's been released.
If I missed anything, feel free to tell me about it, so I can add it to the list.
Issues that don't exist in the 2.2.1.1 beta patch:
1) Jain Indian countries get generic ideas instead of culture-based ones.
2) Suebi, Samoyed, and Afghan are missing localisation - they shown as suebi, samoyed and afghan. Baloch should convert to Baluchi (baluchi) instead of becoming a new culture.
3) The tech groups distribution seems to be completely arbitrary now. Some Christian countries end up as Muslim, Indian countries end up as Western and so forth.
4) All heresies are now converted as such - which is an improvement in my opionion - but Nestorian still converts to Orthodox.
5) Culture-based ideas aren't distributed to heresies or Pagans. For example: Catholic Russians may get Russian Ideas, Orthodox Russians get Russian Ideas. Cathar or Bogomilist Russians don't. Same seems to applies to country-specific ideas. A Bogomilist Jerusalem gets National Ideas despite having its own specific ideas in the files.
6) The Arab cultures don't get culture-based ideas on conversion. Berber should get Berber Ideas while Bedouin/Levantine should get Arabic Ideas. Also, Andalusian should probably either get Granadan or Arabic Ideas.
7) CK2-only Altaic cultures are now converted to Arabic, but should be either in the Oghuz group or be divided between Oghuz and Tartar.
8) Tribal governments are converted as Feudal Monarchies.
9) Kurdish is listed thrice in the Iranian group.
10) Visigothic is converted into the Germanic group instead of Iberian (WAD?)
11) Kirghiz, Egyptian and Levantine are converted as custom-defined cultures instead of their EU4 counter-parts (Kyrgyz, Egyptian, Syrian).
12) Some countries are still not converted to their EU4 equivalent (examples: Köln, Songhay, Punjab).
13) In converted saves Ajuuran has Ottoman Ideas.
14) Leader/ruler names are assigned to countries based on dynasty history. If, for example, the same dynasty has a French, a Greek and a Russian branch ruling over three different kingdoms, all three of these kingdoms get all the names used within this dynasty - resulting in French-named rulers in Russia and so forth.
15) Alan is still in the Byzantine culture group, but it should be in the Caucasian one.
16) There are at least 4 provinces owned by countries from the 1444 standard start date: Braslaw and Polotsk (Lithuania), Wystruc (Teutonic Order) and Kahketi (Georgia).
17) All of the history/diplomacy files are blanked, causing the Japanese Daimyos to be independent etc.
18) Sometimes the HRE evaporates at the start of a converted game.
And yes, I know that there's a mod that improves the converter. But it's still a product we paid for, so the least one can do is to ask, if maybe some of these issues can be fixed - especially since some of them exist since the converter's been released.
If I missed anything, feel free to tell me about it, so I can add it to the list.
Issues that don't exist in the 2.2.1.1 beta patch:
- Altaic cultures are still converted as Turko-Semitic instead of Altaic. I understand why Turkish is converted as such - they're Turko-Semitic in EU4 - but Khazars, Cumans and so so forth should go into the same group as the other non-Turkish Turkic cultures -> Altaic.
- Converting saves with self-created kingdoms causes the the game to crash.
- Idea groups can be chosen, but the ideas can't be unlocked.
- Pictish. Frisian and the Proto-Russian cultures are completely missing.
- Converting saves with self-created kingdoms causes the the game to crash.
- Idea groups can be chosen, but the ideas can't be unlocked.
- Pictish. Frisian and the Proto-Russian cultures are completely missing.
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