Yeah, Raiders had better not be able to wreck holdings in a few days. It would make the CM and TOG starts more or less unplayable as certain realms.
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That's what I was thinking.Darkrenown this could open the possibility of modeling the "traveling courts" that were a feature of Europe in various times. If, in fact, the crown focus represents also where the court is located that could affect a variety of things including province owners prestige, income (positively for the province, negatively for the holder!), exposure to plague, and who is considered "in court" for events. You would, of course, have to enable crown focus to be set on provinces outside of demense, but I think that's a good idea anyway--maybe you want to help your cousin's lands??
If you move your crown focus (court) away from an invading army that would... make a lot of sense, really.
Obviously setting a crown focus should cost something. Prestige and cash, likely (perhaps more cash the larger a court is); cannot just uproot everyone without a price!
You have an opportunity here for some really interesting flexibility. Hope you'll take it.
--Khanwulf
This, so much this! When Musa I of Mali went on Hajj he spent so much gold on his way that he crashed the economies of the cities he wen through, and apparently enough to build a mosque in each place he stayed! The inflation in Mecca, Medina and Cairo was incredibly high that the effects lasted a DECADE, even though the Mansa himself tried to rectify this and took money from gold lenders on his way back to Mali...This makes me think of Mali. Historically wealthy due to gold mines, but in the game nearly all wealth comes from cities so Mali is poor. Solution? Have Mali start off prosperous and have events that give then prosperity for doing nothing.
Event: We have gold mines
Result: prosperous!
Event: We still have gold mines
Result: prosperous!
I'm mostly interested from a balancing point of view.Additional holding slots, neat. I hope it takes a good long while before that event fires though (looking at you, game performance).
Will prosperous provinces provide more loot in raids?Hello all, it’s time for another DD! Today I’m going to tell you about the Prosperity system, which is a <secret DLC> feature. Prosperity is rather like the opposite of Depopulation, which I have mentioned in previous DDs. In essence, provinces which have not been sieged, raided, or ravaged by disease for a long time will begin to Prosper, and gain certain bonuses- such as extra tax income and faster replenishment of levies.
There's a very helpful "Show only Dev responses" button near the sorting button up right. It's useful for finding already answered questions:Will prosperous provinces provide more loot in raids?
The loot bar on a province is based on the tax income there, and a Prospering province has a tax bonus, so there's more loot. Other than that, there's just the satisfaction of de-Prospering them.