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Silfae

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Nov 4, 2013
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  • Crusader Kings II
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Greetings.

Today we will be focusing on a couple of new actions made available by Holy Fury: Sway and Antagonize.

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This feature will allow players to have a more personal relation with other characters within diplomatic reach, giving them the chance to choose one person to Sway and one to Antagonize.
Once a target has been selected through the new buttons - which will be accessible both through the character’s window as well as by right-clicking on the character’s portrait - the player will regularly receive events giving him the opportunity to either increase or reduce the target’s Opinion of him.
Success chances when trying to Sway another character are influenced both by the player’s Diplomacy as well as by the target’s “compatibility” with your character. Trying to Sway a character with traits opposite to your own (such as Deceitful vs Honest) might prove to be a harder task than befriending somebody with whom you share some interests. On the other hand, some of the events triggered through the Sway action will give you the chance to influence the targeted character’s traits as well, thus increasing your degree of compatibility.

Additionally, you will find that different rulers have different ideas on how to best Sway their target, based on their own personality and lifestyle traits. After all, an Impaler’s idea of a good time is not the same as an Hedonist’s, and a Cruel character trying to be charming might end up presenting some questionable gifts to his target...


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Some offenses are more serious than others, and if you have committed a terrible act against the target character in the past (such as, for example, torturing him), you will have a harder time Swaying him, as you’ll first need to obtain forgiveness for your past misdeeds. This can be accomplished through special events fired while Swaying a character that truly hates you. If successful, rather than gaining a positive opinion modifier, you will see the target character lose the negative opinion modifier caused by your past crime.


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Antagonize works in the opposite way: its chances of success are based on Intrigue rather than Diplomacy, and the action will push your targeted character into hating you more and more, all the way to becoming your Rival.
This is not all, of course: Antagonizing a character will give you the opportunity to hurt him indirectly, destabilizing either his realm or his mind. Additionally, if your ruler is Cruel, Deceitful, or has any other wicked trait, Antagonizing will be a good way to refine his skills and maintain a good mental state.

Both Sway and Antagonize come with a large set of flavor events, providing new and varied ways to either befriend or hinder your ruler’s most and least favorite acquaintances.
 
Neat. Can Antagonized targets be provoked into foolish decisions, such as declaring unwinnable wars?
Antagonizing while having high intrigue can unlock some special decisions that might result in Antagonized characters (and their realm, if they have one) getting unstable, which might result indirectly in foolish decisions.

Further, is it possible to Sway a character you *don’t* like with the intention of manipulating him or her? This is a game of duplicitous murder and intrigue, after all...
Intent is not explicit when Swaying, it is perfectly fine to Sway a character that your ruler doesn't like in the hopes of getting something out of him once he has a high enough opinion of you.

What kind of defense will players have against Antagonize? Will we be able to react, or will we be passive recipients, like with Slander?
Yes, the targets of both Sway and Antagonize have usually multiple options to react to the attempts of the ruler using the action against them. For Antagonize specifically high intrigue is usually what unlocks special counter-Antagonize options, as well as some other traits (such as Paranoid), depending on the event you are receiving.
 
In another thought, would it be possible to allow people with higher diplomacy to Sway more people at once? Through modding, perhaps? And likewise with Intrigue and antagonise?

Through modding it should be possible, but the feature itself in vanilla limits the action to just one target for Swaying and one target for Antagonizing.
 
Also, is it possible to Sway or Antagonize the Chinese Emperor?
No, being in China, he is always well beyond range. You can Sway/Antagonize the Western Protectorate General though, if you are within his diplomatic range.
You also cannot Sway your religious head, though you can Antagonize it, if you so desire.

Can you sway one character and antagonize another character at the same time?
Yes.
 
Does this apply to secular heads of religion (i.e. Caliph, Fylkir etc.), too?
I'm afraid so. Note that it is only towards your own religious head, you can still Sway the Fylkir if you are, say, Catholic.
 
To what extent will AI use this feature? Only AI rulers will be able to or courtiers too?
Only landed AI rulers will use them, both to avoid performance and spamming issues. The AI is set to always use Sway/Antagonize against other landed notable characters (including the player), whereas the player can decide to target courtiers as well as other rulers.
 
Does this in any way interact with Seduction, Intrigue, Carousing, etc.? E.g. are there special interactions if you both Sway and Seduce the same character or if you Antagonize and Spy on the same character etc.
No, they work in parallel.
Will swaying be able to overcome things like the not same religion malus for inviting people to court exc?
The diplomatic interaction "---" for being of a different religion will still remain, but you will be able to increase the +++ for his (or his liege's, depending on the case) opinion of you.

Is this so you can't game the Pope into loving you and giving you whatever you want?
Yes.
Like we discovered . Courtiers cant sway and Antagonize. But can we sway and Antagonize courtiers in our court, vassals court or even enemy courts to gain friends who support your plots?
Yes, players can Sway or Antagonize courtiers who are within range.
 
Can we use the Sway and Antagonize mechanics on one person, simultaneously? I want to have a love-hate relationship with some people.
Eh, no.
If you so desire, you can start Swaying your target, then switch to Antagonizing him a few years later, and then continue back and forth as you like. I'm sure the AI will be very confused.
 
It sounds like Antagonizing has a chance to improve intrigue. Do sway events occasionally improve diplomacy?
No, the main reward of Swaying somebody is the increased opinion bonus; while there are other positive side effects that can happen from time to time, the main reward is that. Antagonize is different in that sense because having a person hate you is not by itself positive, it is the additional effects that make the action worth taking (outside RP of course).
 
Will the AI be able to change our character's traits too? Is there some way we could stop an unwelcome "swaying" attempt?
If the AI is competent enough it might happen, but there are precautions that the player can take to avoid it.
 
Imagine that you are the Emperor of the Known World (as it often happens during late game) and ten thousand ai characters are trying to sway you. With such many events, your traits will be effectively randomized.
The AI is set to not pick a player that is already being Swayed/Antagonized by another character to prevent spamming in general.
 
I wasn't sure if the DD said it, but will we be able to use the sway option to get rid of rivals? It would be very nice to be able to do that. Especially when you get into that moment where you want to change your succession law, and you have that one pesky vassal who is apparently a rival.
You can Sway rivals, but only if you are Arbitrary.

Any special effects for attempting to Sway/Antagonize your Wife or Children?
There is some minor flavor.