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CK2 Dev Diary #86 - Character View Redux

Greetings!

Today I’d like to show off the new Character View, which we affectionately refer to as the ‘Redux’ version. The old Character View, despite having been redone several times already, was still plagued by not having enough space for the various elements (traits, in particular) and having random buttons floating all over the interface (Leading Troops Toggle, Artifacts, Barber Shop, etc). Our primary goal has been to free up space and facilitate the addition of new buttons, and here’s the result:

DDCharView_YourCharacter.png


This is how the Character View for your own character will look. As you can see, a lot of things have been reshuffled to create more space. We’ve kept in mind that certain habits are hard to break, so some of the more commonly used things are still in their original place, e.g. the ‘Arrange Marriage’ button, and the information you need at a glance is in the same general area as it used to be, e.g. the Levy Size number. We’ve replaced the text with icons, and all icons now also have tooltips - this means that, unlike before, we actually explain the concepts of the various lists you see, such as what the difference between a Trait and a Modifier is.

Some elements have been removed, such as the ‘Dynasty Tree’ button, as clicking the Dynasty Shield itself fulfilled the exact same function.

The old ‘Combat modifiers’ icon (the two crossed swords) have been replaced by a new icon (orange with a sword and chess piece) in order to make it more clear that you can hover it to see useful information. We’ve also added a similar button that shows the total effects of any Artifacts a character has (yellow with a goblet and helmet). This icon is also visible in character lists, making it useful for tracking down characters which hold artifacts on their persona.

We’ve also exposed the Personal Combat Skill value of characters in the list of skills. More on this in a future DD, but rest assured that it’ll have an enhanced impact on your gameplay experience!

To preserve some sense of mystery I’ve censored some of the buttons pertaining to expansion features using pictures of confused ducks, I’ll go into more detail on what the buttons entail in later DD’s.

This is how it looks when viewing another character:
DDCharView_OtherChar.png

As you can see, it’s similar to the other view although with more censored buttons. The main difference, which may take some time to adjust to, is the new location of the Plot button - though it is now in a way more convenient location overall.

We’ve tried to shuffle as much information as possible to the right of the view, in order to make it easier to get the information you need at a glance - Active diplomacy (such as wars), levy numbers and stats are all lined up and easy to view.

While we don’t expect everyone to instantly embrace the new layout, we did it out of necessity and managed to use the space we had available in a very effective way - and after having spent months using it internally, I don’t believe there’s a single one of us in the Dev Team that could go back to the old layout. :)
 
Potential new functions are always exiting, but the new character screen... let's say it's not love from first glance.
Maybe this will simply take some getting used to.
The old Character View, despite having been redone several times already, was still plagued by not having enough space for the various elements (traits, in particular)
I think you really wanted to say "titles, in particular". Especially for nomads. :eek:
Never really felt I lacked space for traits. Unless you've added more of them?
But at glance it seems titles have even less space than before. :confused:
How about giving titles entire row, and adding another row below for claims and truces?
 
It looks very nice, good idea to make these changes.
 
Finally!
This was long overdue. And in contrast to the last time you changed the interface, this time I am quite pleased with the design :)
Gone are the days where you could barely make out which trait was hidden under that pile of other traits...
 
Very nice, much better, but what happened to the nice background art in the character view? why remove it?
I would also appreciate more icon variety for modifiers, too many share the same icon/art.
 
Really nice layout. It really polishes up the character viewer. I can't wait to see what those expansion features are :)
 
DDCharView_YourCharacter.png

Any chance you could turn the stuff circled in red into buttons, so we can press them and a get a list of everything in that category in anew window? I know there's more room now but who knows it may still get cramped eventually, and by doing that you would ensure that there was always a way to find what you are looking for.

Also what the are stuff circled in blue? Are artifacts finally sorted into different categories?
 
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Any chance you could turn the stuff circled in red into buttons, so we can press them and a get a list of everything in that category in anew window? I know there's more room now but who knows it may still get cramped eventually, and by doing that you would ensure that there was always a way to find what you are looking for.

Also what the are stuff circled in blue? Are artifacts finally sorted into different categories?

The blue you encircled are prob the new antagonize and sway buttons.
 
Nice I like it.

Potential new functions are always exiting, but the new character screen... let's say it's not love from first glance.
Maybe this will simply take some getting used to.

I think you really wanted to say "titles, in particular". Especially for nomads. :eek:
Never really felt I lacked space for traits. Unless you've added more of them?
But at glance it seems titles have even less space than before. :confused:
How about giving titles entire row, and adding another row below for claims and truces?
Not really I would say modifiers is the one which get the most cramped in the current UI, that and peaces/wars. For an example rebels are hostile to everyone in the world so finding who they are actually at war with...

The blue you encircled are prob the new antagonize and sway buttons.
yeah you are probably right. breakign the treasury up into more than one is better done in subtabs of the treasury anyway. That or being able to filter and sort.
 
Looks fabulous. I didn't expect that a CK2 expansion after so many years could possibly still manage to excite me that much. But here we are.