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CK2 Dev Diary #69: Another Journey to Tibet

Greetings!

We’ve previously had a DevDiary about Tibet, where we talked about the new provinces, cultures and religions in the area. That was quite some time ago, and we’ve since then improved the area even further! We want to ensure that the area is both interesting and fun to play in, so we’ve put some work into making it just that - with an improved title setup and additional interesting cultures.

Tibet 2.0.png

The province density in the area has been increased - Counties in Tibet are now roughly the same size as those in Persia or Transoxiania, both in order to present a more appealing historical scenario, and to make the area less of a chore to actually play in (with the old Counties, it could take months to move armies between them).

Note that for those who fear that this will decrease performance - we’ve done plenty of work on it, and all our tests show this version of the game to be the fastest yet.

Tibet 2.0 Cultures.png

In the very earliest start dates (769 and 867) there are still going to be remnants of two ancient cultures that existed in western and northern Tibet, the Zhangzhung and the Sumpa. While they are subjugated by the Tibetans (Bödpa) they still retain their traditions. Both of these cultures are known by the Chinese for having ‘Kingdoms ruled by Women’, and thus have access to the Absolute Cognatic inheritance law much like the Basque.

De Jure.png

The setup of De Jure kingdoms has changed as a consequence of the new Counties - now Xia is a De Jure title along with Kham, Ü-Tsang, Guge and Nepal. This gives the Xia more staying power, enhancing their historical role. Note that all titles in the area have plenty of cultural naming options, so the kingdom won’t be named Xia unless ruled by a Tangut-cultured character, for example.

Between Tibet, the new Tarim basin and the enhanced Persia you will now see a lot more movement, trade and conquest between the areas on the eastern half of the map. It will hopefully no longer feel as if the steppes and India are ‘worlds of their own’, but rather parts of a greater whole.
 
As far as I know,Xia is used for a Chinese,or in other words,Han (though they didn't called Han yet then ) culture dynasty.Chinese call themselves Sons of Huaxia till now.
Yes, so what? The kingdom of Tanguts was known as Xia in Chinese.
 
Since we got Meneth on the project, we have had as a goal to not let patches slow the game down. :)


Do you have a source for if/when this should happen? :)

When you write fastest yet, do you mean faster than before you added India? Otherwise it's just less slow.
 
When you write fastest yet, do you mean faster than before you added India? Otherwise it's just less slow.
What's the difference between "faster" and "less slow"?
And what is this strange dictionary where "yet" is synonym with "since we added India"? Don't you remember how slow CK2 was compared to what it is currently?
 
When you write fastest yet, do you mean faster than before you added India? Otherwise it's just less slow.
As of Reaper's Due, the game is faster than it was in any patch before India was added; 100 years in RIP go by faster than 100 years in any pre-India patch.
As of MnM, it's even faster, though not by quite as drastic amount.
In JD, it is slightly faster than that again. It'll be the fastest it has ever been.
 
Tibet officially has more care put into it than the actual nonsensical and buggy "random-winner-takes-all" Crusade system. In Crusader Kings II. Eastern Christianity is also still very barren.
 
What's the difference between "faster" and "less slow"?
And what is this strange dictionary where "yet" is synonym with "since we added India"? Don't you remember how slow CK2 was compared to what it is currently?

I haven't played CK2 for a while, mostly due to the fact that it has been soooo slow since they added India.
I am glad to hear that speed has been improved.
"We have improved the game, so it's much faster now" could still mean that it is slower than before RoI.
That's the difference between faster and less slow.
 
As of Reaper's Due, the game is faster than it was in any patch before India was added; 100 years in RIP go by faster than 100 years in any pre-India patch.
As of MnM, it's even faster, though not by quite as drastic amount.
In JD, it is slightly faster than that again. It'll be the fastest it has ever been.

Thank you.
Then I am actually looking forward to this patch!
 
Tibet officially has more care put into it than the actual nonsensical and buggy "random-winner-takes-all" Crusade system. In Crusader Kings II. Eastern Christianity is also still very barren.

You are wrong. Dude, the "winner takes all" is an excellent representation. When the Kingdom of Jerusalem was established, how many ways was it divided? ONE, and with ONE ruler. It's the most accurate representation that they can get.

I agree, however, with Eastern Christianity needing more content.
 
While you are in the progress of changing you the map could please add more wasteland to Europe in order encourage more historical path of expansion? I would like to see the following wastelands added:
  • Cantabrian Mountains, to protect Asturias from the Muslims.
  • Taurus Mountains, to protect the Romans from the Muslims and encourage break-away states.
  • Kola and Finnish Lappland, that were so desolated prior to their colonization in the 16th century that army's movement through them had been a death march.
Edit: Grammar.
 
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That looks so much better than what we first saw.
When did you add the Saka? Anyways, this patch is just getting better and better! BTW, as we're (kinda) talking about cultures, could you add a "Magyar" or "Old Hungarian" culture for the 769 and 867 starts, that then change to regular Hungarian if Christian/in Pannonian basin. The Magyar culture could work like the Altaic Steppe cultures and maybe use Turkic/Ugric portraits and the Hungarian culture work more like "western" cultures.
The Magyar in 867 and 769 could do with some balancing too.

While you are in the progress of changing the map could please add more wasteland to Europe in order encourage more historical path of expansion? I would like to see the following wastelands added:
  • Cantabrian Mountains, to protect Asturias from the Muslims.
  • Taurus Mountains, to protect the Romans from the Muslims and encourage break-away states.
  • Kola and Finnish Lappland, that were so desolated prior to their colonization in the 16th century that army's movement through them had been a death march.
Well aside from the last thing I agree. As for the last, tribals in general should be less interesting as targets for conquest. Tribals should pay next to no taxes or suply next to no manpower to non tribals and de tribalizing tribes should be a lot of work.
 
Usually, map expansions get included in the free patch. At least that's what happened with India and RoI
 
Great to see Tibet getting even more love, looking forward to being able to play there!