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CK2 Dev Diary #68: Taming the Dragon

Greetings!

Today I’d like to talk about what you can do should you decide that being in the Emperor’s good graces isn’t a priority. While most characters will want to pay tribute to China in order to reap benefits over a longer time, certain characters would rather give that up for short-term gain - or simply think themselves a contender to the Middle Kingdom…

You can take Hostile Actions towards China by entering a special menu located next to the portrait of the Western Governor in the China Screen. In this menu you will exclusively find actions that in one way or another displeases the Emperor - the most basic of examples being the decision to declare a war to free yourself from being an Imperial Tributary.
Hostile Actions.png


The three most interesting Hostile Actions you can take are the following three ones; Raiding China, Forcing China to Open Up and Invading China.

Raiding China
This action can only be taken if you own a province within a certain Geographical region, which includes Tibet, Mongolia and Eastern India. When you choose to Raid China, you give up a portion of your Levy and Levy Regain Rate (Manpower if Nomadic), a significant chunk of your Trade Income should you own any Silk Road Trade Posts, and the ability to Pay Tribute or Ask for Boons. You will also lose a static amount of Grace every month you Raid China. Raiding China will also paint a target on your head - should China go on the warpath, they might just visit you first...

When Raiding China you will, each year, receive loot taken from the outskirts of the Middle Kingdom. A random amount of Gold, Prestige and other treasures can be found when Raiding, making the interaction particularly attractive for smaller realms (i.e. the tribal peoples in Northern Tibet) and Nomads (as they rely heavily on prestige, and lack many sources of income).

There are many potential outcomes when Raiding China, while most often you will receive a modest amount of gold and prestige, sometimes you will receive something altogether more rare - your raiders can bring home vast treasures, artifacts, siege engineers (of questionable loyalty), concubines or even beasts from the Chinese wilderness…
Raiding China.png


Forcing China to Open Up
If China should turn inwards and become Isolationist you might find your empire without the massive benefits of the Silk Road. If you’re strong enough, you can try and make China open up the Silk Road again. This can be done in a multitude of ways - all which start with you negotiating with them:

Peaceful Negotiation - The Emperor might demand something from you in exchange for opening up - for example that you become his Tributary, or that you send back all Chinese characters in your court, etc.

War - If negotiations fail, you can decide to attack China in order to make them open up. This will act much like a normal war against China, with them bringing in forces from China proper to teach you a lesson in humility.

Being Sovereign on the Silk Road - If you control enough of the Silk Road yourself, you might decide to simply open the Silk Road again. This will NOT please China, who might retaliate with military force.

Should you succeed in opening up the Silk Road you will become Favored in Trade for a significant amount of years, increasing your Trade Post income by 100%.

Invading China
Invading China is no easy task - and reserved exclusively for massive empires with vast armies. Similarly to the Mongols, Invading China can be seen as an ‘end-game boss’, only that the war is started on your terms - when you feel ready to take them on.

In order to Invade China it needs to be either Stable or in a Golden Age, as this war represents less of an opportunistic land-grab and more a clash of titans. As China isn’t on the map, you will not be able to seize the Dragon Throne for your own character - but you will be able to seize it for your Dynasty! Before declaring the invasion, you select a Dynasty member (who doesn’t stand to inherit any land) to be the pretender to the Middle Kingdom.
Invade China.png


For as long as the war is going on, you will have a massive penalty to your Levy Regain rate (simulating troops seizing China Proper). In response, China will send a massive force westwards to challenge your armies - this army is vast, composed of high-quality troops and led by the very best Chinese commanders. The war itself focuses on battles and supremacy on the battlefield, rather than sieges - you will not be able to win this type of war by blitzing the lands of the Western Protectorate (should it have any), and neither will China be able to win it by just sieging your holdings. Typically, you will have to defeat about 75% of China's forces, along with reclaiming everything they might have sieged from you, in order to secure a victory.

Long-time players of CK2 might be vary of such a war, as the AI in CK2 tended to gather up all their troops in one massive doomstack - either suiciding to attrition, or in the case of attrition-free troops steamroll the opposition. After having playtested the Invasion we decided to revamp the AI in situations where it commands vast amounts of troops - they will now try and respect supply limits, though they will still want to stick close to other units and support them in potential battles. The following screenshot displays the new behaviour:
Chinese Troops Arrive.png


This means that to defeat China, your best bet is to lure them into mountain passes or use other terrain to your advantage.

If you win the Invasion of China, you will receive VAST rewards. You will immediately get a massive amount of gold, grace, prestige and artifacts (including all top-quality Chinese artifacts). You will also personally take any land the Western Protectorate might have had in the west. Your pretender will rise to the throne of China, forming a new Chinese-style dynasty, and your dynasty will be guaranteed to rule for at the very least 200 years. For as long as your dynasty rules, all landed members of your dynasty will receive a significant amount of grace every month - allowing them to tap into the vast resources of China much more easily than they would otherwise. Having your Dynasty on the throne also (practically…) guarantees that China won’t ever take hostile actions against you or your Dynasty.
Turkish China.png


Note that in addition to these hostile actions, remember that you can always attack China with normal CBs, seizing the land of the Western Protectorate. That, however, is a thing you would be wise to do while China is suffering from some kind of disaster, as then they’ll be able to call upon much fewer troops than if they would be stable.
 
A shame china can only be held by a dynasty member rather than yourself. Kublai would be disappointed.

Speaking of, in the rise of the Mongols start, how's that sorted out?
Kublai was dispatched by his brother Möngke, the great Khan, to conquer China.
 
A shame china can only be held by a dynasty member rather than yourself. Kublai would be disappointed.

Kublai Khans Empire wouldn't even be on the map for the most parts. Kublai Khan was a dynasty member who controlled China. Khublai Khan wasn't an on map character invading China.
As Thure said, Khublai Khan was only Khagan by name. He did not control the Mongol Empire (which was divided at this point). The Ilkhanate, Golden Horde and Chagatai never submitted to his rule (although he built a durable alliance with the Ilkhanate, held by his brother's descendants). His empire spanned from Mongolia and Manchuria (and North of them... Buryatia and around Lake Baikal) to China. Later, he conquered Tibet.

Yuan holdings which are on CK2 maps (Mongolia and Tibet) can very well be portrayed as Western Protectorate.
The Mongol invasion of China can be approximated by being Mongka Khan and triggering the war for installing Kublai as Chinese Emperor, as Mongka attributed Manchurian and China to Kublai and launched a second wave for the invasion of the Song Dynasty (started long before, during Ogedei reign). He died during this war, on the battlefield. Kublai pursued the campaign after the Tuluid civil war.
 
Can the China screen be modded or duplicated? A similar mechanic would work well for a confederal HRE.
 
Semi-random, the culture needs to be within range of China. In this particular game an Ethiopian kingdom dominates the Silk Road in Egypt.
I see. Then How about this? (I found this picture from Steam)
6aa3069594daf8c1e01ddd3957ce7d71.jpg

Does it mean a Germanic realm has owned some Silk Road provinces?
 
Just curious, what happens if china is owned by your dynasty while you hold every eastern edge provinces? Will china be ever expansionist then?
They may want to expand in Manchuria, South East Asia, Japan and Indonesia. We never know.
But I guess your question is whether a Chinese Emperor of your dynasty can try to expand in your realm in such a case.
 
You cannot inherit China and China cannot inherit you. You do not game over, they are just ignored in inheritance.

Oh, come on... I would be highly disapointed if you did not inadvertently leave room for shenanigans leading to claimants with claims on China to land and press, just as we had the hordes of Pope bastards or good old shananigan to inherit merc bands by proper use of attractive horses and a handful stabbings. Or a chance for a crusade for China? How could we have some good old CK2 fun otherwise? :(
 
I hope we can help our dynasty in China when a civil war strikes via the same mechanic of spawning the rebels in my territories too. And call them to arms as an ally when in wars on my end.
 
I hope we can help our dynasty in China when a civil war strikes via the same mechanic of spawning the rebels in my territories too. And call them to arms as an ally when in wars on my end.

Yeah, I wanted to ask something similar: if you manage to take China, how do you hold it? Because I imagine it might be frustrating to some players to lose China due to totally random factors and/or having to rerun the same invasion scheme over-and-over again.

Also: if I invade China and then convert to EU4, does China start as part of my empire or is it still an independent thing? Or something in between, like it starts as a Personal Union?
 
In before Karlings will become Emperors of China.


If you plan to do it yourself make an AAR or LP. Maybe even go for Zoroastrian Bavandid start (the new little kingdom split from Persia looks mighty easy to form early on).
 
Yes it can be, you make your own offmaps and have multiple of them.
This is awesome news. Can I ask a bit more about the modding, please?
1) If you have multiple off-map powers, can they each be completely differently configured?
2) Is there any cap on the number of statuses (Stable, Golden Age, etc) that each one can have?
3) Can you apply the same properties to off-map titles that you can to on-map ones - eg, 'controls_religion'?
4) What controls the putative location of each off-map power? Do we nominate an edge of the map, or an X,Y location, or just a set of regions for them to be close to?
5) Can there be, for example, two off-map powers each with its own distinct 'silk road'?

Thanks,

nd

PS: Will the behaviour of set_graphical_culture be expanded or clarified in 2.8?