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CK2 Dev Diary #67: Revisiting the Middle East

Greetings everyone!

I’m Emil “Servancour” Tisander. Most of you might remember me from the update I did to Hungary and the Danube with the release of 2.7. This time however, I wanted to do something of a larger scope, and with the expansion focusing on the eastern part of the map, what better time to revisit the Middle East and bring it a much needed overhaul?

Those of you who watch the streams might already have seen most of what I’ll show you here but I’ll start by explaining what I’ve done and why.

I had a few goals in mind when I started working on the update. First and foremost I wanted to improve the overall geography and move counties to where they are supposed to be. Some having been placed much too far from their actual location (I’m looking at you Damascus). Secondly, there are plenty of titles in the region that are inappropriately named for the time period, so I wanted to go through what makes sense and what doesn’t to improve the historical accuracy as much as possible. Another thing I wanted to do was to split up the kingdom of Persia somewhat. Persia in CK2 has always been a very large kingdom. Splitting it up into several kingdoms will allow for a more dynamic experience.

Empires remain very much the same, though both the Persian Empire and the Arabian Empire have been increased somewhat in size, due to the addition of new counties. Kingdoms however, have been changed quite significantly. The following kingdoms have been added or renamed accordingly:
Added the kingdoms of Daylam, Khorasan, Iraq and Yemen.
Renamed Mesopotamia to Al-Jazira, Afghanistan to Kabulistan, Baluchistan to Sistan, Khiva to Transoxiana.

01_kingdoms.png


The county layout is also something that you will notice has changed dramatically. Gone are all the weirdly shaped counties, that would either look like a square or be stretched into all manner of shapes. Every single county in the region has been moved and/or reshaped. The single most noticeable addition will be the Syrian desert. Which, in my opinion, is needed to make sure that the surrounding counties can be placed and shaped properly.

02_syrian_desert.png


As much as I would like to, I won’t go into detail for all changes I’ve done to the counties. But I’ll highlight some of the more major ones.

Both Fergana and Khuttal are now full-fledged duchies, with three and four counties, respectively.

03_fergana_khuttal.png


Several new counties have been added to Yemen, which consists of the duchies Sanaa, Taizz and Hadramut.

04_yemen.png


The duchy of Medina is renamed to Hijaz and got three new coastal counties added, making the duchy consist of six counties in total.

05_hijaz.png


We’ve also decided to increase the number of counties in the Tarim Basin, in order to make the area more fun and interesting to play in. It has about twice the number of counties compared to the old setup.

06_tarim_basin.png

07_tarim_basin.png


That’s some of the biggest changes that you’ll see on the map which is, as always for map updates, a part of the free 2.8 patch. Bear in mind that it’s still a bit of a work in progress. Some counties are likely to get another set of name changes and other tweaks.

Finally, I would like to give a shout out to @elvain, who helped me with a lot of research. Making this update possible to do to such an extent.

Don’t forget to tune into the Medieval Monday streams 16:00-18:00 (CEST)! During which you can poke me if you want to see a specific region or have any other questions.
 
Question: Why there is no Kingdom of Oman/Muscat or the like in Southeastern Arabia? AFAIK the Ibadis there held up pretty well for a LOOONG while, also its a big player in the EUIV times. Also it would put the Ibadis on the map as a important group.

Right now that part of Arabia is pretty much an Indian playground in my games.