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CK2 Dev Diary #42: The Ever Changing Changelog

Greetings fellow crusaders!

This dev diary will be rather short, as I won’t be talking about anything new and exciting. With us getting ever closer to a release (and before you ask: no, I will not tell you when it might be just yet), I thought it might be a good time to start highlighting some of the stuff we have in our changelog.

First off, some balance changes:
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# Balance
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- Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him
- If you grant a title and all titles below it to a child while following a religion that uses bishops, the temples will now have bishops generated rather than not get handed to the recipient
- "Cultural Bonds" no longer causes an alliance, but instead allows other independent characters of the conqueror's culture to join them in defensive wars. The AI is likely to do this if their opinion of the defender is positive and they're not busy with wars of their own
- Allowed vassals to press de jure claims against their fellow vassals again (though the AI won't)
- You'll now lose some Threat if dying causes you to lose land
- When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege
- The "Ask to Leave Court" diplomatic interaction will now cause the character's spouses to leave as well, and has the same requirements of the spouses as the character being asked to leave
- Increased the duration of the "War Taxes" modifier to five years (up from three), for completing the "Build a War Chest" Ambition
- Overthrow Ruler will now give the ruler a claim on the title if they accept the demands
- No longer possible to usurp titles from the vassals of a revolting vassal
- Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years
- Merchant Republics with too few patricians will no longer draft people who are heir to a title to become patricians, since this risks disinheriting them
- No longer possible to ask to join a war against someone you have a non-aggression pact with
- The "make my court/vassals speak English" events can now trigger if one's a vassal of Britannia rather than England, and can trigger for the king/emperor as well, not just their vassals
- The prestige you get from being a consort now scales with the tier of your spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to 2.5/month from an emperor
- The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case
- Now possible to give temple holdings to children if that does not risk disinheriting them
- No longer possible to appoint someone to your council when they're part of a faction that's sent you an ultimatum; this could be exploited to have them leave the faction, giving you an easy win in the faction war, or invalidating it entirely
- When non-primary war participants die, their primary heir will now stay in the war if the inherited title ends up as their primary title, and it'd be possible for them to ask to join the war, or be called in by the war leader
- When eating your prisoners, you can now attract a non-serious disease
- No longer possible to join or start factions while you have a truce with your liege
- Landed characters now pick a plot if they have none considerably more often; on average after 12 months

Not too much to add. Most of them should speak for themselves. Overall some nice changes and fixes.

To go along all of the quality of life additions we’ve made for 2.7, there are a bunch of smaller changes for the interface as well. Most of these should make the game slightly more user-friendly and easier to use:

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# Interface
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- The levy tooltip now shows all modifiers to levy size rather than just the influence of martial and the location of the holding compared to one's capital
- The council job actions now say their name at the top of the tooltip even if the councilor is currently performing the action
- "Favorite map mode" buttons will now be highlighted if the associated map mode is selected via the regular button rather than the custom button
- The game will no longer occasionally change the selected tab for no apparent reason on the character screen if you have a non-ruler selected
- When part of a faction revolt, the faction leader's units will look allied rather than neutral
- Updated the "Grant Viceroyalty" interaction to include the "Include Vassal Titles" checkbox
- Added support for accented ASCII characters and similar (E.G., é, å, ü) in the Character Finder's search field
- The holding view will now show the influence of stewardship on the holding's tax income, and the income summary in the province view will acount for the stewardship bonus
- Updated the Focus window to avoid some cases were it wouldn't explain why you are unable to select a given focus
- Reaper's Due: The Hospital icon in the province view will now open the hospital buildings screen if the province has a hospital. If it does not, it will toggle the Extended Province View
- The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted
- Fixed game rule titles sometimes going across two lines on the game rule screen for some languages
- Updated the dynasty view for the Indian religions, as they would use the Christian dynasty ornament
- Clicking the Nomad Agitation alert will now select the relevant province, not just pan to it
- Made the list of titles in the character view slightly wider
- The event where you ask your court physician to save your sickly child will now show the child's portrait
- Known/backed plots now show their plot power in the UI entry itself, not just the tooltip
- Clicking a council job action again will now cancel the job assignment
- Recalling someone from their council action while having a job selected for assignment will now cancel job assignment
- The border highlighting of selected CBs now takes precedence over selected provinces or titles
- Updated the condition tooltips for the decisions "Mend the Great Schism" and "Restore the Roman Empire" to shorten the tooltip and make them easier to read
- Now only possible to hit "Ready" in multiplayer when the save has finished loading
- Fixed the character UI not fully updating if the character died while you were looking at them. Before this would result in the plot button still being available, as well as a number of other issues
- The realm peace tooltip will now tell you how long it has been since you used realm peace if it is on cooldown
- Build Time and Build Cost modifiers now show as percentages (E.G., -10.0% instead of -0.1)
- Added a unique skin for the Republic view when playing as Indian
- Added a sound for gaining a new trait
- Event options will now list both trait icons and affected character portraits
- Fixed the "Call to Arms" text sometimes not fitting the letter window
- Changed the color of the mosaic at the top of the Muslim Clan/Nomad interface, to make it different from the Council interface
- The tooltip for religion in the province window now provides the same info as the religion tooltip in the character religion
- The title shields on the law page now no longer change order when you click any of them, instead making the selected one bigger
- Interface shortcuts that require the SHIFT key to be used now more clearly indicate that's the case. In the past a capital letter shortcut meant SHIFT was used, but now it'll say for example "SHIFT+A" rather than just "A"
- Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders
- Added new option to the Minor Titles View "Auto-assign Commanders", which will replace a commander automatically with the best available candidate whenever a commander dies
- You no longer have to resign a commander first in order to replace them in the minor titles view
- Switched the placement of the title shield and the voter stance for the council in the My/Liege Council tab, to keep consistency with other portraits
- Fixed clicking on someone's primary title sometimes not taking you to their capital
- Clicking on a character's plot on the character screen will now take you to the target of the plot
- Fixed the decision to donate to the Knights of the Sun not having an icon
- The religion screen will no longer show the title of the religious head if there is no religious head
- The "Mod" and "Version" checkboxes in the multiplayer browser have been clarified to "Same Mods" and "Same Version"
- Moved the scrollbar slightly in the different law tabs, to make them somewhat easier to see
- Removed the "double" click sound you would get when clicking a province if the Extended Province View was opened already
- Added a sound effect when turning the pages in the Chronicle
- Added indicators for good and bad childhood traits in the Education Focus picker
- Removed the additional important minor title portraits at top of the Council View
- Made so the prisoner icon is now clickable and takes you to the imprisoner
- Improved the tooltip for the "Revoke Vassal Title" plot
- Updated character tooltip so it mentions whether you have educator/guardian (with name and location) and removed redundant tooltip that gave the same information
- Educate character interaction tooltip now use Conclave description if Conclave is enabled

This is not the full changelog, mind you. There are still plenty of bug fixes and other things in the changelog that isn't listed here. Should any entry be unclear, I’ll try to answer any question you might have about them.
 
' The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case'

Paradox, please please please make this disable-able by a define if you're going to hard code it. Many elective titles in the Middle Ages simply did not work like that because they had no defined capital (the Holy Roman Empire after the 12th century at the latest for instance). This behavior will be a horrible pain for modders trying to generate historically accurate behavior if we have to work around it with on action events.
 
When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege
Thank you, thank you, thank you. It made no sense that a viceroy's civil war about their council power suddenly becomes about your council. I recently inherited one of those in the middle of a civil war of my own :)
Though what should really happen is for the war to end inconclusively. Their liege died. It's over. They can take up their issues with the new viceroy.

But please do something about the kingdom viceroy AI so they no longer constantly revoke titles to amass power for themselves that then goes to their heirs. Kind of defeats the point.

Also nice stuff with the tooltips and interface. That's often lacking a bit with too much important information being hidden
 
- The event where you ask your court physician to save your sickly child will now show the child's portrait
Any chance we will be able to get alerts for when characters besides the player's character recover from illnesses? Or be able to tell our physician to go treat characters? I've had daughters-in-law that never get treatment.

- Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders
I still think that it should be possible to assign military commanders via the military tab instead of the council tab.

- Switched the placement of the title shield and the voter stance for the council in the My/Liege Council tab, to keep consistency with other portraits
Any chance you also added the job buttons to this sub tab, in addition to the positions subtab? If you won't change the alert for empty council positions to take us to the tab where we can assign jobs right after giving the character a seat on the council, please at least put the buttons for assigning jobs onto the subtab that the alert does go to. As is, it just forces us to ignore the alert as a clickable button, or makes it take longer and more clicks to assign new councilors and send them on jobs.

- Removed the "double" click sound you would get when clicking a province if the Extended Province View was opened already
Woohoo!

- Added a sound effect when turning the pages in the Chronicle
Would it be possible to add bookmarks as well? Every time a save is loaded, the chronicle is returned to the start, forcing us to click through each page to get to the present. Even having bookmarks, perhaps in the form of a table of contents to take us to the coronation of each new ruler would go a long way towards making it usable for long games, when it is most useful/neat.

- Made so the prisoner icon is now clickable and takes you to the imprisoner
Huzzah!


Also, on a related note, will the continue button on the launcher play nice with mods? Currently the continue button seems to ignore any saves that were made with mods (like the Jarls of India mod, for example), instead listing and launching the most recent vanilla save.
 
I notice that there are now radio buttons on all of the decisions in the intrigue interface, is that from my suggestion to let players select what decisions being available will result in an alert circle at the top of the screen? If so, it's missing from the patch notes, but much apprechiated :D.
 
I notice that there are now radio buttons on all of the decisions in the intrigue interface, is that from my suggestion to let players select what decisions being available will result in an alert circle at the top of the screen?
I think that's so you can put your favorite decisions on the top of the list now that it has become rather long
 
Not quite sure I grasp this one. I get that the implication is that I, for example, as Roman Emperor, don't end up inheriting any wars when one of my Exarchs pops his clogs on the battlefield (which was occasionally nice but annoying more often than not). I intuit from that that if I, the liege title holder then do nothing, the war carries on using the prior holder's heir... But what happens when I re-assign the viceroyalty? Does that chap or chappess then become the war leader?

Or does it mean that if a viceroyalty holder dies during a war, I won't get the title back until it's over (or not at all until this new one dies )?
You get the title back. The regular heir, if what they inherited is now their primary title, will continue the war if it is still valid.
A new viceroy won't take it over.
 
Does the part about viceroys an inheriting wars mean you fixed the bug where playing say as the byzantine emperor and a viceroy is fighting a council revolt . the viceroy dies and the emperor has to fight the war? If so im really happy because that was the stupidest thing to have to play through. Also inheriting losing wars and losing land because your higher title was just dumb
 
I think that's so you can put your favorite decisions on the top of the list now that it has become rather long

Looking at the stream right now it seems that they go to the top, and get that special background that means that when they are available to be clicked that circle will appear at the top saying that important decisions are available, so both I guess. (note that I haven't seen them click it, but all of the ones with the radio button checked are at the top and have the special background)
 
- When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege
Not quite sure I grasp this one. I get that the implication is that I, for example, as Roman Emperor, don't end up inheriting any wars when one of my Exarchs pops his clogs on the battlefield (which was occasionally nice but annoying more often than not). I intuit from that that if I, the liege title holder then do nothing, the war carries on using the prior holder's heir... But what happens when I re-assign the viceroyalty? Does that chap or chappess then become the war leader?

Or does it mean that if a viceroyalty holder dies during a war, I won't get the title back until it's over (or not at all until this new one dies )?
You get the title back. The regular heir, if what they inherited is now their primary title, will continue the war if it is still valid.
A new viceroy won't take it over.
I was going to ask about this too. I think I get it now.

So the Viceroyalty is not the "Primary" title of the old Viceroyal, so when he dies during a war, the heir who inherits the primary fights out the war, not the Emperor who gets the Vice title back. Emperor can then hand the Viceroyalty back out to whomever they wish (even the heir, I suppose).

So does the heir lose the vassal levy they would have had access to as Viceroyal?

p.s. I really like the changes by the way.
 
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I have +100 opinion of Paradox, let alone for the +50 bonus for the whole dev diary thing and announcing with such great detail an incoming piece of work. The thing is not done yet, that is great because we are sure we get the best product possible (can I say "product"? Pdx games are more like art equivalents in video games entertainment). I mean, there are those hotifixes after every release but I NEVER got the impression of a thing xx% done. Every following dlc and every following patch meets my expectations if not exceeding them. And then there are patches that make the experience even more "full" and satisfying.
What I try to say is that if PDX was a girl, it would be the most brautiful girl, THE girl.
But come on, you are a dirty girl now! Not announcing the DLC's release date makes us look like perverts writing obscenities at some kind of porn video chat looking at the girl and desperatey wanting more! You are teasing and this time (like every time before) you are teasing mercilessly, promising to bring some groundbreaking novelties and fixes. Being able to give a bishopric to a kid through "grant a duchy"? Great. The new viceroy thing? Great. Everything what Meneth did? Great !!! And the DLC, oh my God. ~100% of my characters ends up being religious freaks and all they could was getting a "mystic" trait and the book. And now? A whole new set of mechanics? WOW, I have been dreaming about this! Come on guys, you need to understand you have made CK2 way too important for us not to provide us a release date, even estimated. Påsken seems to be a great time of year to release that modjo.
Great work, much love
 
So the Viceroyalty is not the "Primary" title of the old Viceroyal, so when he dies during a war, the heir who inherits the primary fights out the war, not the Emperor who gets the Vice title back. Emperor can then hand the Viceroyalty back out to whomever they wish (even the heir, I suppose).
Sounds about right.

So does the heir lose the vassal levy they would have had access to as Viceroyal?
I'm honestly not sure. Maybe.
 
- The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case


This makes Elective less of a go to as a work around for Gavelkind until Primogeniture can be achieved.

As a player who often uses Elective as a work around this distresses me, but I understand the need to end exploits!
 
- The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case


This makes Elective less of a go to as a work around for Gavelkind until Primogeniture can be achieved.

As a player who often uses Elective as a work around this distresses me, but I understand the need to end exploits!

That depends if it means de jure capital, or de facto capital. If de jure, and you are king of england, then just don't upgrade london and put your actual capital in another county, you won't loose anything if you loose an election, but if de facto then yeah, you need to be careful to avoid loosing it, and again upgrade other holdings in other duchies that you hold directly.
 
What? OK, I totally n00bed out and missed this element of the game: could someone explain Cultural Bonds alliences/war joining to me? When does it happen, or has the chance to happen?
Found this in the wiki from way back in version 1.9 notes:
  • Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
Never experienced this in-game though so I don't know how if functions.
 
More historical. Cattle-raiding was a cultural institution in Ireland up until the 17th century. There is as much justification in allowing the Irish to landraid as there is in allowing the Norse to do so by see.

You compare cattle raids with full blown plundering by armies ?
huh.gif

The big cattle raids that were more than minor skirmishes had been a thing of the past at the later/feudal games' time, as far as i recall...., but admittedly i'm not sure...

Cattle raids are barbarian.
Good catholics only abduct women first and then properly marry them. ;)
 
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