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CK2 Dev Diary #36: The Witching Hour

Hi everyone!

I hope you all had a good time during the Holidays. I know I did, but now it’s time to don the crown, strap on the sword and get back to work on Crusader Kings II (and my other game, of course...) Now, what better way to start off the new year than with a bit of harmless witchery? In the terribly long eras before the great thinkers of the Age of Reason would have us replace magic with science, the “occult” was of course seen as a normal part of life, and society lived in fear of curses and evil spells. But… just because you’re superstitious does not mean the witches aren’t out to get you! Just like today, the desperate and the unscrupulous would seek power by any means necessary, including the worship of demons and evil spirits...

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This brings us to my favorite Society in the upcoming expansion Monks and Mystics; the Demon Worshippers. These brothers and sisters of the left-hand path come in several varieties: Abrahamics get “Lucifer’s Own”, Tengri pagans get the “Plaguebringers”, the Indian faiths are afflicted with a particularly nasty type of Kali worship, Baltic, Slavic and Finnic pagans get “The Cold Ones” (evil shamans) and Germanic Pagans have those who curry the favor of Hel and of powerful jotuns. Regardless of religious context, they are all united in their self-serving, utterly ruthless quest for power in the world of the living, and care little for their fate in the afterlife. As they advance through the ranks, Demon Worshippers get powers like “Dark Divorce”, “Summon Familiar” and “Tainted Touch” (a health curse.) Through their network of agents, they can also attempt to abduct relatively low ranking characters. Now, a lot of the content for the Demon Worshippers is hard to explain in terms of placebo effects and natural phenomena, so if you don’t care for the supernatural I suggest simply not joining those Societies (because rooting out their covens and persecuting them through your Court Chaplain is reasonably historical and adds flavor to the game.) However, if you really don’t want them around, you can turn them off through a Game Rule.

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Next up are the infamous Assassins, a Shiite Muslim Society that - unsurprisingly - specializes in murder. The elusive Assassins consider themselves the true followers of Allah, and will do anything to further the advances of Shia Islam and protect their fellow believers. Consisting of loyal warriors as well as competent spies, wielding manipulation and social skills as expertly as a dagger, they specialize in asymmetrical warfare, striking hard at the heart of their enemies. Their special powers include intimidation and murder. For example, they can get a Favor with someone (if you have the Conclave expansion) by leaving a dagger on their pillow. At higher ranks, they can also mark someone for death, so that lower ranked members will get that murder as a mission. Since this Society is also a political entity and a Holy Order of sorts, the Grandmaster gets the power to raise special troops.

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There is more to say about these Societies; their other powers, missions and semi-random events, but I don’t want to spoil it all. Oh, and if you have the Way of Life expansion, you can use “Spy On” to find out if a character is a member of a secret Society like the above...

There won’t be a CK2 stream today, but stay tuned for something next week (and a new dev diary, of course)!
 
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Sounds like this DLC will be a load of fun.
 
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Omg, when can I preorder? :D

Question: Are Assassins restricted to Muslims?

Because as we all know, Assassins and Templars have been fighting a shadow war since the dawn of time :p

Since I suppose you know where I'm going with this - a more complex question:

If Assassins are Muslim-only
And If I mod it just not to be
Would I still get achievements, or is it not Ironman-compatible?

Also - do devil worshippers collaborate? And in fact, do any Secret Societies collaborate or behave mechanically like culture-based counterparts? I'm thinking stuff like cultural exchange or something, maybe get some missions from your counterparts.
 
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So, you mention there will be a Game Rule for these. Is that going to be just for these demonic secret societies that use mana points to cast spells, or would I also have to turn off all secret societies to not have spell-casting in my game?
 
So, you mention there will be a Game Rule for these. Is that going to be just for these demonic secret societies that use mana points to cast spells, or would I also have to turn off all secret societies to not have spell-casting in my game?
Or, another option, just to remove the strongly ahistoric "demon worshippers" while keeping Assassins etc?
 
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I don't think joining Assassins as a noble lord isn't as random foot soldiers, but rather as elite agents, patrons, protectors, and informants.
 
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Actually the Assassins WERE landed.... in Syria AND in Iran.
The assassins, or rather the nizari sect, wasn't an order of ninja-assassins as they are often portrayed in fiction. They were also called the "Syrian Ismaelians".
And I think that's a problem : the assassins weren't some kind of huge web throughout the muslim realms. They were a very centralized organization. They weren't hidden either, and the Abbasids made an alliance with them to stop the Turks and the Mongols.

The mystery comes from the attribution of many murders to the "assassins", even if we can't know if these assassins were really nizari. This is what is extrapolated in fictions like this game. If we consider that the nizari actually did all that is attributed to them and weren't just a little sect in Syria fighting to survive, then there's no reason to not think that nobles were part of their organization, even if for the historian it seems unlikely. Rule of fun. But please don't try to prove that they are realistically portrayed in CK2...
 
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Thanks for the great update, Doomdark! I look forward to checking out whatever features remain after I turn off "supernatural events," my preferred playstyle :) Is there any neat way to see which cool features I'll actually be using (considering my preferred playstyle!) prior to my eager purchase of your great new product?
 
Can Muslim satanic orders use the Arabic version of Lucifer, so like Shaytan's Own, and can Jews have the Hebrew version?
It's been confirmed that the wicked society gets localized. "Lucifer's Own" is just the generic term for conversational use, he didn't go down a complete list but he did say it gets localized based on who you are and what you are "supposed" to believe.
 
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Any societies for the Aztecs? Just wondering if their AI will have more to do.
 
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Demon Worshippers get powers like “Dark Divorce”, “Summon Familiar” and “Tainted Touch”
I demand a fox familiar. After all, foxes are sly and the perfect animal to symbolize cunning and intrigue as I unite my land under one banner.

They will all tremble in fear as I slaughter all who stand in my way towards the throne. They shall hear my name and be filled with despair!
 
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