CK2 Dev Diary #32: Intriguing quality of life changes

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Tunch Khan

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Thank you.
 

Stepkick

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You don't have to INTRIGUE quality of life changes. Just add a scale-able UI to the game and you will have done far more than minimizing clicks required in game. That will be the BIGGEST quality of life change you will have ever implemented in the game. Currently the UI is either microscopic and unreadable or gigantic and pixelated. Pretty game breaking when you can't read properly the text of the game nor see the UI clearly, at least in HOI-IV you have added the UI scale option.
 
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chrnno

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You don't have to INTRIGUE quality of life changes. Just add a scale-able UI to the game and you will have done far more than minimizing clicks required in game. That will be the BIGGEST quality of life change you will have ever implemented in the game. Currently the UI is either microscopic and unreadable or gigantic and pixelated. Pretty game breaking when you can't read properly the text of the game nor see the UI clearly, at least in HOI-IV you have added the UI scale option.
No then I will lose the only ingame advantage I have over you rich people. :p

But yeah once the others did it I expected CK2 to soon follow and was surprised to see nothing.
 

Orion Winterfire

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Amazing changes!!! Thanks so much!
Agreed!

1) Some sort of ability to 'pardon' a person with whom you have righteous imprisonment.
Would be nice, but not a huge issue. But then, I usually play on speed 2 and frequently pause to check stuff like that during turbulent times.

2) Please stop bothering us with the education events for all the little foreign-culture foreign-religion children in our prisons.
Mostly agree, but there are times when it can be useful. Maybe an alert to set educator upon imprisonment? Or a minor position like regent getting the assignment automatically?

3) That same amazing 'reset' button you've added to the new screens *needs* to be added to the find character interface. And preferably some sort of button that will allow us to save frequently used settings. Give us 2-4 boxes we can use as 'saved settings'.
Yes. Reset button for sure. Frequent or preset setting I can live without, as I imagine they'd suck to code and suck to squeeze into the UI.

6) We need some sort of ability to raze holdings that we don't want.
That would be nice on rare occasion. I would say it's too rare of a need to be worth the development effort, but on that rare occasion (as in your example), it's kinda important!

7) Please split up the minor titles tab in the council page into two separate tabs. Why use a checkbox to filter half out instead of just having two tabs?
Pretty minor thing to me anyway, only worth it if it's easy to implement.

8) Please allow us to see all commanders at all times when trying to appoint them to a flank. There are situations where they don't show up in the list of available commanders.
That one annoys me too. I often feel as though I don't have enough commanders to go around to start with!

9) Can we please get rid of the whole siege leader/movement speed generals MUST be in the center of the army to do anything at all with their stats?
I'm not sure on this. At first glance I agree, but then I think that if they do that, they should also limit "teleportation," which I suspect would be all kinds of problematic.

12) There should be a button to filter out your commanders from your list of eligible characters for council positions (and vice versa).
That would be nice for sure.

13) There should be a button to filter out commanders that are already appointed to other armies when trying to select a commander for a flank.
Ditto.
 

Nocan

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Is there an option to excempt specific plots from the 'Auto Stop Plots' option? For example if I wanted the plot to kill character A to continue without having to pay attention to other plots so they don't harm me.