CK2 Dev Diary #32: Intriguing quality of life changes

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CountCristo

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Up from 4 to 6! GROUNDBREAKING!. Or just get a mod and make it use the entire screen.
All the rest looks awesome though - good work.
 
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This DD gave me a tickle in my potty place.

I cannot WAIT for this xpac. Nice to see so much work and dedication to continue to flesh out CK2 even as it nears the end of cycle.
 
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Laninho

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I'm really excited about these changes. God knows the intrigue menu needed some love.

Will these changes be made to the base game or it will be exclusively part of the next DLC?
 

Sigwald

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They should recruit you full time to improve the quality of life of all PDX games.

Seriously, that matters. Seems they forgot that for Stellaris for instance.
 

Careful Plum

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Up from 4 to 6! GROUNDBREAKING!. Or just get a mod and make it use the entire screen.
All the rest looks awesome though - good work.
Well, the "official" version needs to work on all supported resolutions. And from what I can tell, the engine doesn't really allow scaling the UI to the resolution and instead just pastes static images on the screen, let alone changing the number of items displayed in a list dynamically (I could be wrong though). A mod, OTOH, doesn't need to think about it; users that can't use the modded UI simply don't use the mod.
 
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TigerDolphins

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Love these changes, but it's missing one thing I've wanted for a long time: an easy way to highlight/find plots against yourself (and possibly your heirs/family/persons of interest). I can't tell you how many times as a powerful emperor I hear that there is a plot to kill me and I have to squint and scroll through 150 plots of people trying to discredit random courtiers across the empire before I can find the plot against the emperor's life.
 

Wagonlitz

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Next, let’s go to the Prisoners screen:
index.php
Am I assuming correctly that the 8/8 means that all 8 of your prisoners are currently visible?
Finally, when a plotter tries and fails to kill your spymaster due to them discovering their plot, you now have the option to keep the plot a secret, which is ideal for cases where you would rather join the plot than expose it.
What do you mean? Why would the spymaster not reveal the plot to assassinate himself when it's discovered?
Great House lets you select your dynasty, though not currently the inverse. I'll note it down as something that would be a good idea to do.
No promises that it'll get done though.
What do you mean? So it is possible to solely exclude your dynasty?
 

Munrook

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Further, prisoners can now be filtered by the eight different criteria you see at and below #6.

What would be a huge QoL thing here is if the adult/child filter had an option for children aged 6 and up. Getting those prisoners, especially heirs, educated in the correct religion and culture is something people will want to get started on as soon as possible. Ideally the best QoL change in this regard would be a notification when a prisoner is ready for their (re)education, just like you get with your own children.
 
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Cheers for the DD Meneth, and thanks for the quality-of-life improvements :D. You'll be known as "QoL Meneth" if you keep this up ;). All the changes sound tops, handling prisoners is definitely one of the fiddlier things in my CK2 games at the moment, looking forward to being able to handle things more easily :).
 
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TheDarkMaster

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Any chance you could stop plotters from inviting us to a plot we want no part in over and over again?
 
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Vito492

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Will mass execution make all prisoners scream at the same time? New death sounds are so good :D
 

Meneth

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Am I assuming correctly that the 8/8 means that all 8 of your prisoners are currently visible?
Yep.

What do you mean? Why would the spymaster not reveal the plot to assassinate himself when it's discovered?
A plot against someone else, who the spymaster happened to stumble upon, but the plotter noticed and tried to kill the spymaster to keep the plot safe. You might want that plot to actually continue.

What do you mean? So it is possible to solely exclude your dynasty?
Like the character finder, you can currently have it only list people of your dynasty.
But you can't currently have it only list people not of your dynasty.

Will mass execution make all prisoners scream at the same time?
It did during early development, but it was rather horrifying. Now only the first death sound gets played.
 
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ladlas

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Man, I have been waiting for a "ransom all" button since I first started playing CK1. Yay!
 
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orochi2k

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It did during early development, but it was rather horrifying. Now only the first death sound gets played.

But, maybe we shall have it as a game rule. :p
Some cruel rulers enjoy horrifying things.
 
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Giraffe Upon Z

BarcodeBattler still wants to change this username
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Wanting to exclude someone is a less common usecase than wanting to include someone, thus everyone is included by default.

If that's what testing shows, I'll trust it. My arguments lie entirely on my own experience and assumption. A good lawyer I would not make.

It isn't determined by the scrollbars, of course. By "visible" I mean not filtered out. I should probably have written "listed" instead.

I'm deeply relieved to find out I misinterpreted. Thanks Meneth!
 

Ogredy

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Make content pack for basic european portraits, it's long overdue. Pretty much everyone plays characters from Europe and forced to look at old 2012 portraits.
 

Asiak

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I'd have expected the exact oppositeresult of the process if I hadn't been told this. Ticking multiple checkboxes and clicking a button to apply to all of them is something I've seen in UI's for years, this is selecting exceptions and applying a command to the rest.

I think that you are right in the sense that this is where our minds naturally go when we see a UI with checkboxes. That a check signifies our choice, an affirmative that we want this person for these actions.

Wanting to exclude someone is a less common usecase than wanting to include someone, thus everyone is included by default.

But based on my experiences this is more correct, and more true to our behavior within the scope of this game. There are always a handful or one or two prisoners that I want to keep among a trove of other tash prisoners like peasant leaders, or lunatics who plotted against the wrong person.

Consistently there are usually way more prisoners that I don't care about compared to the handful of people I want to keep. Be it about war score, or keeping them for concubinage, or now to recruit them into court. Care has always been needed during dungeon mangement simply to not execute anyone who you wish to keep and this UI reflects years of that caution.

This may be a way that requires less clicks to achieve a desired result once it's learned, but isn't an intuitive way of applying an action to a group. This is going to add to the all ready steep learning curve of a complex game in the genre of grand strategy.

Oh come now that is a bit inflated isn't it? After all this is simply the UI for one aspect of the game. An aspect that is worth it to micromanage but one in which you don't actually have to micromanage. This will be at best a mistake made once, not something that will push the learning curve even further.

I did briefly think to myself that a new player might get confused once. But then I realized no the checkbox just has to come with a very clear tooltip saying "Check this tooltip to exclude this prisoner from all actions" and probably indicating if it has been checked or not. And once you realize this it will be a breeze to just check the ones you want to keep and come in and purge the rest. The player will learn you use the checks to save the ones you want, then you filter into whatever you want to punish or execute.
 
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L Lawliet

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I came out of a multi year posting semi-retirement just to commend these changes.