The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
For execution and releasing, it doesn't matter, since those interactions don't care who the character's liege is.
For ransom, it'll ransom the first eligible character on the list for each liege.
Same order as the prisoner list.How is the "first" eligible character decided? What's the priority?
And a bit more general than just ransom: will the popup warn you about warscore changes as well?
For execution and releasing, it doesn't matter, since those interactions don't care who the character's liege is.
For ransom, it'll ransom the first eligible character on the list for each liege.
For execution and releasing, it doesn't matter, since those interactions don't care who the character's liege is.
For ransom, it'll ransom the first eligible character on the list for each liege.
It doesn't attempt to queue them up in any way, no, so you'll need to click multiple times if you've got multiple characters with the same liege.Just the first eligible character and then the user must hit again, or will it keep a queue and do the rest?
Though to be honest I could hardly complain if I had to hit the mass button multiple times. It is still an improvement.
Very nice. Any chance the shifting of plots to that subtab, and the plural in the name might be an indication that we finally might be able to start more than one plot at a time? (Potentially limited by the intrigue stat, making that stat relevant to your own ability to plot instead of diplomacy being the primary stat used for plotting.)Further, at #4, we have a new tab: My Plots. This mostly just moves the plot functionality out of the way to give more space to the decisions list, but it does have one new addition: you can now clearly see who the target of each backed plot is, shown at #5.
At #1, 2, and 3 you can see the new prisoner mass actions. These allow you to release, ransom, or execute all prisoners currently shown on the screen
As mentioned in relies to the previous dev diary about this screen, it does not imply that, no. The plural refers to the combination of the plot you lead and the plots you're backing.Very nice. Any chance the shifting of plots to that subtab, and the plural in the name might be an indication that we finally might be able to start more than one plot at a time? (Potentially limited by the intrigue stat, making that stat relevant to your own ability to plot instead of diplomacy being the primary stat used for plotting.)
No clue.Also, is there any chance that the button to mark a character as special interest might get re-added to the character page/window, instead of just being hidden away in the diplo menu? It would be nice to have easy, at a glance access to that button again. (Also, any chance you might know why it was hidden away in the first place?)
The mass actions are currently limited to the three I mentioned. No mass castration or blinding, I'm afraid.Then, could I castrate or blind them at the same time?
The mass actions are currently limited to the three I mentioned. No mass castration or blinding, I'm afraid.
You can already sort the list by "title", which is relatively close to how the ransom calculation works. Not identical though, but reasonably close.The only thing I would dare to suggest is to sort the prisoners according to their social status, so the first eligible character will always be the one that costs the most in case of ransom.
If you have a Caliph's daughter and a simple courtier and if the courtier happens to be over the daughter and the Caliph has only 119 ducats, ransoming the courtier first will disable the ransoming of the daughter.
I see some interesting icon after religion tab. Gut, gut.
No mass castration or blinding, I'm afraid.
I'm relatively sure mods already do that.Knowing the CK2 community, I'm sure this will be a day 1 mod.