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CK2 - Dev Diary #118 - Great Works Patchnotes

Hello!

The Great Works patch will arrive to a Steam client near you on the 2nd of April and therefore, we thought this would be a good time to share some details on what changes you can expect from it.

patchnotes_800.png


When the patch arrives, it will be perfectly fine to load saves from Holy Fury but in order to get the historical Great Works in your game, you will need to start a new one.

Patch notes version 3.1
###################
# Free Features
###################
- Added Great Works Feature allowing independent rulers to take on massive construction projects.

###################
# Balance
###################
- Added some secret stuff.
- Disabled event 6080.
- Reduced the strength of the vassalized mercenary companies.
- Architect trait now has a Great Work cost modifier.
- Construction technology now has a Great Work cost modifier.
- Order Government can now hold temples.
- Prosperity events now take Great Works into its calculation.

###################
# Interface
###################
- The societies view will now show the player's current society when opened, if they have one.
- Added a description of what the colors indicate in the map mode for China.

###################
# User modding
###################
- Unlocked all DLC event pictures!
- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.
- The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.
- Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.
- Added propagate_bloodline_from effect.
- All scope types should now be saved as global event targets.
- Added support for custom_modifier_text in modifier fields.
- Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)
- Modders should now get an error if they add history commands that marry characters that have not been born yet.

###################
# Database
###################
- Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
- Added decision to form the Russian Tsardom early.
- Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.
- Cleaned up Anatolian province culture/religion in some of the later start dates.
- Fixed a broken dynasty in Bolzano.
- Fixed a broken dynasty in Saarbrücken.

###################
# Bug Fixes
###################
- Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".
- Blocked Holy orders from spontaneously building Tribal holdings.
- Fixed missing effects and tooltips for receiving news of the Aztec Invasion - if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.
- Fixed the crucible steel event chain sometimes breaking just before its final outcome.
- Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.
- Made Songs of Byzantium work for Roman culture as well as the Byzantine group.
- Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.
- Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.
- Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.
- In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.
- Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.
- Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.
- Fixed holes in the reconquered Roman Imperial Provinces events.
- Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.
- Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.
- Adjusted positions of some units and on map shields in Russia.
- Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.
- England no longer end up as the tributary of Gwynedd in the 12th century.
- Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
- Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.
- Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.
- Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.
- Fixed not being able to rename tribal settlements.
- Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.
- Fixed the credits screen not closing when the credits were over.
- Fixed a bug affecting duel results calculation for Pagan characters.
- Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.
- Fixed a bug where in elective succession law it was not possible to nominate the own sons.
- Fixed a bug where the designated regent would not always work if you were not independent.
- Fixed a rare bug that caused a crash when setting the liege upon character death.
- Fixed a crash when setting the religion on a dead character from script.
- Historical characters will no longer attempt to marry characters that have not yet been born.
- The AI is now allowed to pass out vice royalties even when they're a vassal.
- Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.
- Fixed incorrect achievement indicator when loading a save where achievements are possible.
- Fixed a bug affecting religious conversion speed.
- Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.
- Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.

We would also like to inform you that your prayers have not gone unheard, we will be adding the Hagia Sophia in a future update!

If you want to check out more of the Great Works patch but can’t wait until tuesday, tune in to our live stream today ((Friday the 29th)) at 14:00CET on twitch.tv/paradoxinteractive and don’t worry if you can’t catch the stream live, we’ll upload it to our YouTube channel and it will also be available in the Twitch VOD archive.
 
Last edited by a moderator:
^.^

Okay, so my problem is, I want to do a mod, and it loads all the way to the point where it is loading the graphics, almost to the end of the loading process, then it crashes. My game version is 2.8.0, so I figure I need 2.8.2.0, but I don't see a way to get it on Steam.

Iam trying to run the fan fork version of the After the End mod. I want to take over the continent as Denver. :)
Read this. It should answer your question.
And in the future, if you need help, please use the correct forum threads :p
 
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Playing on Ironman save from 3.0.1.1. I have the option to build Great Works. Should I risk building one is the question...

Edit: Building it = Instacrash :oops:, not that I have not been warned...
2nd Edit: To make this clear the game runs fine in 3.1. as long as I do not try to build great Works.
 
Last edited:
Playing on Ironman save from 3.0.1.1. I have the option to build Great Works. Should I risk building one is the question...

Edit: Building it = Instacrash :oops:, not that I have not been warned...
If the game was started in 3.0.1 or 3.0.1.1 it should theoretically be safe to continue (but it is as usual not recommended)
You could submit a bug report and provide your save game.
 
If the game was started in 3.0.1 or 3.0.1.1 it should theoretically be safe to continue (but it is as usual not recommended)
You could submit a bug report and provide your save game.

Sorry but I think you miss understood my post. Maybe I should state this more clearly. My save game from 3.0.1.1 is fine in 3.1. as long as I do not try to build a Great Work I can play all fine. It was just so tempting to try and use the new feature since the buttons do work.
 
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Any idea how soon Hagia Sophia will be released? I want to start a new game to benefit from the historical wonders, but i dont want to get so far and then BAM its out.

As I understand it, it might run even if you play now then it will be updated. Why? Because they said you can easy mod your own buildings into the great Works build tree. So one option to find out if this might work is play a game, build a great work, then mod a new building in the great works file and try to build the new one.

An other option might be, some one competent may answer your question.
 
I have a very important question, this wasn't in the patch notes, but I've just noticed that the set_allows_matrilineal_marriage has been changed to law_set_allow_matrilineal_marriage. How is it different and can I still use the old command?
 
How is it different and can I still use the old command?
The old command is still used in reformation and effects the whole religion, beforehand getting status of women in one realm would make everyone in the world able to use it, I believe the new command in laws is local to just that realm, but I haven't tested it fully.
 
Perhaps a slightly silly request, but the count of Chaldea (Imerios Vamvaloudes) in the 769 start date seems to have been removed. That family was the first game I ever felt like I hit my stride with and I've always had a soft spot for them. I was just about to start a game to test the Great Works and reform Hellenism with them only to find them removed :eek:

Any chance we could see them restored to greatness? ;)
 
Hello!

The Great Works patch will arrive to a Steam client near you on the 2nd of April and therefore, we thought this would be a good time to share some details on what changes you can expect from it.

View attachment 466909

When the patch arrives, it will be perfectly fine to load saves from Holy Fury but in order to get the historical Great Works in your game, you will need to start a new one.

Patch notes version 3.1
###################
# Free Features
###################
- Added Great Works Feature allowing independent rulers to take on massive construction projects.

###################
# Balance
###################
- Added some secret stuff.
- Disabled event 6080.
- Reduced the strength of the vassalized mercenary companies.
- Architect trait now has a Great Work cost modifier.
- Construction technology now has a Great Work cost modifier.
- Order Government can now hold temples.
- Prosperity events now take Great Works into its calculation.

###################
# Interface
###################
- The societies view will now show the player's current society when opened, if they have one.
- Added a description of what the colors indicate in the map mode for China.

###################
# User modding
###################
- Unlocked all DLC event pictures!
- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.
- The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.
- Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.
- Added propagate_bloodline_from effect.
- All scope types should now be saved as global event targets.
- Added support for custom_modifier_text in modifier fields.
- Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)
- Modders should now get an error if they add history commands that marry characters that have not been born yet.

###################
# Database
###################
- Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
- Added decision to form the Russian Tsardom early.
- Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.
- Cleaned up Anatolian province culture/religion in some of the later start dates.
- Fixed a broken dynasty in Bolzano.
- Fixed a broken dynasty in Saarbrücken.

###################
# Bug Fixes
###################
- Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".
- Blocked Holy orders from spontaneously building Tribal holdings.
- Fixed missing effects and tooltips for receiving news of the Aztec Invasion - if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.
- Fixed the crucible steel event chain sometimes breaking just before its final outcome.
- Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.
- Made Songs of Byzantium work for Roman culture as well as the Byzantine group.
- Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.
- Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.
- Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.
- In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.
- Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.
- Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.
- Fixed holes in the reconquered Roman Imperial Provinces events.
- Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.
- Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.
- Adjusted positions of some units and on map shields in Russia.
- Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.
- England no longer end up as the tributary of Gwynedd in the 12th century.
- Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
- Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.
- Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.
- Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.
- Fixed not being able to rename tribal settlements.
- Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.
- Fixed the credits screen not closing when the credits were over.
- Fixed a bug affecting duel results calculation for Pagan characters.
- Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.
- Fixed a bug where in elective succession law it was not possible to nominate the own sons.
- Fixed a bug where the designated regent would not always work if you were not independent.
- Fixed a rare bug that caused a crash when setting the liege upon character death.
- Fixed a crash when setting the religion on a dead character from script.
- Historical characters will no longer attempt to marry characters that have not yet been born.
- The AI is now allowed to pass out vice royalties even when they're a vassal.
- Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.
- Fixed incorrect achievement indicator when loading a save where achievements are possible.
- Fixed a bug affecting religious conversion speed.
- Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.
- Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.

We would also like to inform you that your prayers have not gone unheard, we will be adding the Hagia Sophia in a future update!

If you want to check out more of the Great Works patch but can’t wait until tuesday, tune in to our live stream today ((Friday the 29th)) at 14:00CET on twitch.tv/paradoxinteractive and don’t worry if you can’t catch the stream live, we’ll upload it to our YouTube channel and it will also be available in the Twitch VOD archive.
It would be also really nice to see some restorable of the 7 wonders of the world, or completely re-build from scratch. For example rebuild the statue of Zeus in Olympia as a Hellenic ruler. Or rebuild the Colossus of Rhodes, the temple of Artemis in Ephesos etc. Also I would be really happy if we could see some other ancient buildings. Like the Colosseum, the Acropolis, Hippodrom of Constantinople, Great Palace of Constantinople, built by Constantin, or Theodosian wall, Boukoleon Palace, Circus Maximus, Forum of Rome, Palace of Nero, Angel Castle, Wall of Hadrian, temple of Ravenna - the San Vitale which was constructed by Iustinian. Any other significant catholic buildings would be appreciated, like the Cathedral of Saint Mark in Venice or the Aachen Cathedral. List can go on! But I am sure that if someone restore the Roman Empire and the Hellenic religion, it would be a nice touch, to restore the ancient buildings which were ruined by the barbarians