CK2 Dev Diary #107 - Sprinkling Flavor

CK2 Dev Diary #107 - Sprinkling Flavor

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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

20180824085041_1.jpg

Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

20180824085327_1.jpg

Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

20180824085749_1.jpg

A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

20180824085919_1.jpg

Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 

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Speaking of pregnancy, will there be identical twin?
 

Clsy

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damn at this point i hope we can perform a swift "Blunt attack" while dueling as a pregnant woman




just kidding , will there be a specical duel event chain for pregnant character , no matter duel as or duel aganist
 

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MA boosts for pagans sounds nice, but I assume you still need at least 3 holy sites to reform?
 

LeSingeAffame

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More flavour is always good! And this is some really good flavour.

Baptism is in the free patch like the pregnancy events, or behind Holy Fury?
 

Rockphed

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If I conquer a province that has a great pillar set up, does it get destroyed, or does my realm now have 2?

Also, if I read things right, the "Great Tribal Feast" is available to all tribals. Does this mean that Khazar Jews will be able to have both passover and a great tribal feast?
 

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Very good! This development diary has been great fun to read! I just have one point of contention; the Waldensians and the Lollards did not practice child baptism, among the western Christians, or at least, it was rare and not part of their general practices. Their reasoning was that a Christian should decide for themselves whether to become baptized or not, as a mark of truly committing themselves to the faith, and they believed infants and children could not appropriately understand baptism at such young age. Perhaps instead of disabling baptism altogether for these two proto-Protestant groups, I recommend that these two sects are given specific adult baptisms available to use, instead, especially if the game engine knows whether characters are baptized or not.

EDIT: It appears that the Cathars also rejected infant baptism as part of their teachings.
 
Last edited:

WotanAnubis

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This Dev Diary was certainly... eventful.

Anyways, now I kind of wonder if there are special flavor events for Agnatic/Enatic Clans and the Equality Doctrines. Because those seem to be almost purely functional and not particularly flavorful.
 

Silfae

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Speaking of pregnancy, will there be identical twin?
No changes in that regard.
MA boosts for pagans sounds nice, but I assume you still need at least 3 holy sites to reform?
Yes, the base prerequisites have not been changed.
Baptism is in the free patch like the pregnancy events, or behind Holy Fury?
Baptism is HF-locked.
If I conquer a province that has a great pillar set up, does it get destroyed, or does my realm now have 2?
It does not get automatically destroyed, no; it needs to happen either during the siege/assault of the province itself or after the conquest has happened via decision.
Also, if I read things right, the "Great Tribal Feast" is available to all tribals. Does this mean that Khazar Jews will be able to have both passover and a great tribal feast?
It is just for Tribals, not nomads, but yes, any religion can take the decision, though only unreformed pagans can use it to get the occasional MA boosts.
 

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Cool. Do Hermetics use the new Zodiac events? Also, could we get a list of all the new common traits that we are getting? I remember seeing Giant, for example.
 

thevmag

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Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies.
Immolate my own population for morale, eh? :D



 

King Anund

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That would make the game feel more alive. Thank you.

A couple of questions:
- Can Hermetics also get access to Zodiac Sign traits and flavor or are only for Pagans with the Harsuspicy doctrine?
- How much Moral Authority does the religion get with the building of the Great Pillar?
 

AmericanViking

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Will the Norse still have access to the Viking trait if the religion they follow doesn't have Daring+Sea-Bound, or Sons of Ragnarok?