Yeah so I recently got the latest CK2 expansion...playing as a shia Muslim nation, usurped the throne from the Fatimids and began rapid expansion. Took Arabia, Mesopotamia, Africa, and parts of Syria and now my threat is like permanently in the 70-100% range.
Now I've literally got the entire planet in a united defensive coalition against me, including (but certainly not limited to) the East African kings of Nubia and Abyssinia, ALL the Moors and Catholics in Iberia (literally everyone in Iberia), France, Morocco, Venice, Papal States, Genoa, Pisa, Persia, Sicily, and the list goes on.
This new mechanic is a great way to add an element of realism to the game, but it's so unrealistic that it annoyed me enough to post something about it. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!).
I understand the need to add unrealistic game mechanics to make the game more realistic. And, besides this, CK2 has unrealistic game mechanics that help us, too, like the whole teleporting commander thing. But what annoys me is that the coalition system doesn't seem to account for bot instability. Even when the bot is in a position where it couldn't at all mount a defense, or is occupied and losing a war against another bot, it seems to remain in the coalition anyway. I guess it's because they don't put in things like stability or war exhaustion, which would better encapsulate a realistic nation, but still, if you're at 0% strength, why the hell would you risk entering a new war against a strong enemy. I guess this leads into another issue with CK2: you don't have anything substantial to lose in wars besides (defensively) the wargoal and (offensively) some cash and prestige. If they did, they wouldn't be so quick to join a united coalition, and (in fact), if we did, we wouldn't be so inclined to invade all the things, and the threat wouldn't be so high all the time.
My ideal coalition system: the highest it gets is regional, and the amount of expansion you do in a single region should determine whether or not a coalition shows up in the region. And, if the states in that region have low relations with each other, the likelihood of a coalition forming should be much lower (note here that the Byzantines did not form a coalition with the Persians against the Arabs). There's no reason why some guy in Nobatia should be fighting me with another guy in France.
Thoughts?
Now I've literally got the entire planet in a united defensive coalition against me, including (but certainly not limited to) the East African kings of Nubia and Abyssinia, ALL the Moors and Catholics in Iberia (literally everyone in Iberia), France, Morocco, Venice, Papal States, Genoa, Pisa, Persia, Sicily, and the list goes on.
This new mechanic is a great way to add an element of realism to the game, but it's so unrealistic that it annoyed me enough to post something about it. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!).
I understand the need to add unrealistic game mechanics to make the game more realistic. And, besides this, CK2 has unrealistic game mechanics that help us, too, like the whole teleporting commander thing. But what annoys me is that the coalition system doesn't seem to account for bot instability. Even when the bot is in a position where it couldn't at all mount a defense, or is occupied and losing a war against another bot, it seems to remain in the coalition anyway. I guess it's because they don't put in things like stability or war exhaustion, which would better encapsulate a realistic nation, but still, if you're at 0% strength, why the hell would you risk entering a new war against a strong enemy. I guess this leads into another issue with CK2: you don't have anything substantial to lose in wars besides (defensively) the wargoal and (offensively) some cash and prestige. If they did, they wouldn't be so quick to join a united coalition, and (in fact), if we did, we wouldn't be so inclined to invade all the things, and the threat wouldn't be so high all the time.
My ideal coalition system: the highest it gets is regional, and the amount of expansion you do in a single region should determine whether or not a coalition shows up in the region. And, if the states in that region have low relations with each other, the likelihood of a coalition forming should be much lower (note here that the Byzantines did not form a coalition with the Persians against the Arabs). There's no reason why some guy in Nobatia should be fighting me with another guy in France.
Thoughts?
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