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Wizzington

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I'm not entirely sure if this bug is due to this mod or the current version of CK2. (Haven't played it for a long time) My game will sometimes take ages to load/save, (that is to be expected I guess considering the amount of new features) but this appears to be completely random. However, it becomes more frequent when I get another bug that occurs at random times. If I go onto a character's profile or the diplomacy screen, the background of the window will disappear. This will then spread to the resign/score screen and sometimes even the main menu.

It's not really a big deal, but when it occurs I have to then spend another few minutes (feels like an hour) restarting the entire game... Only for it to randomly appear again 5-30 minutes into the game. Again, sorry if this is a bug with CK2 rather than the mod. I did play through a very quick game of vanilla CK2 to see if it would happen on that, but it did not.

Read the FAQ in the help thread, please.
 

cnafi

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Not sure if this is a CK2+ or Vanilla event but the missionary event where a Christian Duke sends a missionary to convert one of the Pagan rulers doesn't work properly. It is supposed to convert the rulers children as well as the ruler but currently only converts the ruler. At the moment the only thing this usually achieves is making the Pagans weaker because of the loss of the warrior cult building.
 

Wizzington

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Not sure if this is a CK2+ or Vanilla event but the missionary event where a Christian Duke sends a missionary to convert one of the Pagan rulers doesn't work properly. It is supposed to convert the rulers children as well as the ruler but currently only converts the ruler.

CK2+ event, will look into it.

EDIT: I see the issue. Fixed.
 

cnafi

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Couple of things I have noticed that aren't exactly bugs in recent patch.
The Yatviags and The Kingdom Semien can usurp the Duchy of Lithuania and Kingdom of Abyssinia respectively from 1066 start date and have done this in my recent games, perhaps give the Lithuanians a titular title instead of the Duchy of Lithuania so they don't lose their vassals.
The Jewish Semien Kingdom is now a powerhouse in East Africa, perhaps you could scale down the use of holy wars for Jewish rulers the same way you have for Orthodox.
 

Wizzington

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Couple of things I have noticed that aren't exactly bugs in recent patch.
The Yatviags and The Kingdom Semien can usurp the Duchy of Lithuania and Kingdom of Abyssinia respectively from 1066 start date and have done this in my recent games, perhaps give the Lithuanians a titular title instead of the Duchy of Lithuania so they don't lose their vassals.
The Jewish Semien Kingdom is now a powerhouse in East Africa, perhaps you could scale down the use of holy wars for Jewish rulers the same way you have for Orthodox.

On the former I will see what I can do.

On the latter, good idea.
 

WankoStankins

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I got into a civil war as Harold 2 of Godwin. The northern duke Morcar I rebelled, and my son who I granted a county said something like "sorry bout that guy rebelling, I'll help you, if you solve this territorial dispute..." so I did, giving him the ducal title that ruled over his lands. But he didn't join me, he joined Morcar of all people. My son had 100 relations with me by the way, so this makes no sense at all. Just because he had a strong claim to my title shouldn't mean anything, I mean c'mon he's my firstborn, he'll be king soon enough anyway without disposing of his own father who gave him what he wanted.
 

Teutonic_Thrash

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Using the latest update (1.28.4) I'm experiencing a repeatable CTD when choosing to play as the Ottomans in 1299. The CTD occurs on the loading screen before I can even get into gameplay. The problem isn't occuring on vanilla CK2.
 

WankoStankins

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Another issue I have with the mod, but not a bug. Why is it impossible to do any retribution to my traitorous vassals without hurting myself in the process? If someone rebels and I imprison them, I should be able to revoke title or banish them for no damage to myself except to infuriate their family. Instead, to revoke any title it takes 100 prestige, which is not worth it, or I have to get tyranny for executing them. If you leave it this way, atleast allow tyranny to reduce revolt risk, or somehow make vassals more averse to going against you as they'd be afraid after you set an example by executing someone. As the game is, as Harold II of England I banished a single vassal duke morcar I who rebelled TWICE and despised me, and that gave me 20 unearned infamy. He was the one who initiated a rebellion. I was later known as "the Tyrant". I'm offended.
 

cnafi

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There were two civil wars involving different royal rebel factions going on at the same time for England as well as 2 ordinary depose liege wars without rebel factions, when one of the civil wars ended the other civil war faction kept their royal rebels title and are now ruling as a rebel king without a war going on, some of the vassals became independent too. I have the autosaves if you are interested
 

Wizzington

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I got into a civil war as Harold 2 of Godwin. The northern duke Morcar I rebelled, and my son who I granted a county said something like "sorry bout that guy rebelling, I'll help you, if you solve this territorial dispute..." so I did, giving him the ducal title that ruled over his lands. But he didn't join me, he joined Morcar of all people. My son had 100 relations with me by the way, so this makes no sense at all. Just because he had a strong claim to my title shouldn't mean anything, I mean c'mon he's my firstborn, he'll be king soon enough anyway without disposing of his own father who gave him what he wanted.

Did you attempt to give that Duchy to multiple people who requested it? Sometimes you get several vassals asking for the same title. They're 100% guaranteed to support you if you give them the title they ask.

There were two civil wars involving different royal rebel factions going on at the same time for England as well as 2 ordinary depose liege wars without rebel factions, when one of the civil wars ended the other civil war faction kept their royal rebels title and are now ruling as a rebel king without a war going on, some of the vassals became independent too. I have the autosaves if you are interested

Known bug, fixed in 1.29.
 

TDarksword

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Hi not sure if other people have noticed the issue with murder plots not firing after having one succeed, but I am pretty sure I know the reason.

Before the murder attempt is set in motion (eg the poisoned wine one) it checks if any of the backers have the char flag murder_in_motion, and if so the event never fires.

ie for the two Poisoned wine events:-
Code:
# The plotter sees an opportunity - Poisoned Wine
character_event = {
	id = 8150
	desc = "EVTDESC8150"
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue
	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_objective = plot_kill_character
		plot_target_char = {
			age = 16
			prisoner = no
			at_location = ROOT # The Plot Head needs to be at the target's location to get a chance
			NOT = { trait = incapable }
		}
[COLOR="#FF0000"]		NOT = { has_character_flag = murder_in_motion }[/COLOR]
		plot_power_contribution = 
		{
			plotter = ROOT
			power = 0.025
		}
	}

Code:
# A plot backer sees an opportunity - Poisoned Wine
character_event = {
	id = 8151
	desc = "EVTDESC8151"
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue
	
	capable_only = yes
	prisoner = no
	
	trigger = {
		any_backed_character = {
			has_objective = plot_kill_character
			plot_power = 0.5
			plot_target_char = {
				age = 16
				prisoner = no
				NOT = { trait = incapable }
			}
[COLOR="#FF0000"]			NOT = { has_character_flag = murder_in_motion }[/COLOR]
			ROOT = {
				plot_power_contribution = 
				{
					plotter = PREV
					power = 0.025
				}
			}
		}
	}
If no chars have that, then the event fires and can set the murder_in_motion flag on deciding to go ahead with the attempt. eg for the plotter attempt
Code:
	option = {
		name = "EVTOPTA8150" # The conspirators provide the poison
		trigger = {
			plot_power = 1.0
		}
		hidden_tooltip = {
			any_plot_backer = {
					character_event = { id = 8162 days = 1 }
			}
		}
		
[COLOR="#FF0000"]		set_character_flag = murder_in_motion[/COLOR]
		plot_target_char = { character_event = { id = 8155 days = 30 tooltip = "EVTTOOLTIP8155" } }
	}
	option = {
		name = "EVTOPTB8150" # Buy the poison
		trigger = {
			NOT = { plot_power = 0.5 }
			NOT = { learning = 10 }
		}
		scaled_wealth = -1.0
		
		hidden_tooltip = {
			any_plot_backer = {
				character_event = { id = 8162 days = 1 }
			}
		}
		
[COLOR="#FF0000"]		set_character_flag = murder_in_motion[/COLOR]
		plot_target_char = { character_event = { id = 8155 days = 30 tooltip = "EVTTOOLTIP8155" } }
	}
	option = {
		name = "EVTOPTB8150" # Buy the poison
		trigger = {
			plot_power = 0.5
			NOT = { plot_power = 1.0 }
			NOT = { learning = 10 }
		}
		scaled_wealth = -0.5
		
		hidden_tooltip = {
			any_plot_backer = {
				character_event = { id = 8162 days = 1 }
			}
		}
		
[COLOR="#FF0000"]		set_character_flag = murder_in_motion[/COLOR]
		plot_target_char = { character_event = { id = 8155 days = 30 tooltip = "EVTTOOLTIP8155" } }
	}
	option = {
		name = "EVTOPTC8150" # Hemlock goes well with the Red...
		tooltip_info = learning
		trigger = {
			plot_power = 0.5
			learning = 10
		}
		
		hidden_tooltip = {
			any_plot_backer = {
				character_event = { id = 8162 days = 1 }
			}
		}
		
[COLOR="#FF0000"]		set_character_flag = murder_in_motion[/COLOR]
		plot_target_char = { character_event = { id = 8155 days = 30 tooltip = "EVTTOOLTIP8155" } }
	}
	option = {
		name = "EVTOPTD8150" # I cannot afford this
		trigger = {
			ai = no
			NOT = { learning = 10 }
			NOT = { plot_power = 1.0 }
		}
	}
or it happens when the backer informs the primary plotter of the plan
Code:
# Poisoned Wine - Backer informs Plotter of plan
character_event = {
	id = 8160
	desc = "EVTDESC8160"
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTA8160"
[COLOR="#FF0000"]		set_character_flag = murder_in_motion[/COLOR]
		FROM = { character_event = { id = 8161 tooltip = "EVTTOOLTIP8161" } }
		hidden_tooltip = {
			any_plot_backer = {
				limit = {
					NOT = { character = FROM }
				}
				character_event = { id = 8162 days = 1 }
			}
		}
	}
}

The problem is that the murder_in_motion flag is only cleared on failed murder attempts, and not on ones that succeed, so if you succeed on one murder, you will never have another murder event fire for that character, as the first check will always fail.

The two successes, no clearing of murder_in_motion flag
Code:
# Poisoned Wine - Notification: Success, but discovered
character_event = {
.
.
.
	option = {
		name = "EVTOPTA8163"
		tooltip = { add_trait = dishonorable1 }
		if = {
			limit = {
				trait = honest
			}
			remove_trait = honest
		}
		if = {
			limit = {
				trait = kind
			}
			remove_trait = kind
		}		
	}
}

# Poisoned Wine - Notification: Success, and NOT discovered
character_event = {
	id = 8164
	desc = "EVTDESC8164"
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			NOT = { has_character_flag = murder_victim }
			had_character_flag = {
				flag = murder_victim
				days = 30
			}
		}
	}
	
	option = {
		name = "EVTOPTA8164"
		if = {
			limit = {
				trait = honest
			}
			remove_trait = honest
		}
		if = {
			limit = {
				trait = kind
			}
			remove_trait = kind
		}		
	}
}

The two failures, both which clear the flag
Code:
# Poisoned Wine - Notification: Failure, and discovered
character_event = {
	id = 8165
.
.
.
	option = {
		name = "EVTOPTA8165"
		if = {
			limit = { 
				plot_target_char = {
					character = FROM
				}
				has_objective = plot_kill_character
			}
[COLOR="#FF0000"]			clr_character_flag = murder_in_motion[/COLOR]	
		tooltip = { reveal_plot = yes }
		}
	}
}

# Poisoned Wine - Notification: Failure, but NOT discovered
character_event = {
	id = 8166
	desc = "EVTDESC8166"
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			NOT = { has_character_flag = murder_victim }
			had_character_flag = {
				flag = murder_victim
				days = 30
			}
		}
	}
	
	option = {
		name = "EVTOPTA8166"
		
		if = {
			limit = { 
				plot_target_char = {
					character = FROM
				}
				has_objective = plot_kill_character
			}
[COLOR="#FF0000"]			clr_character_flag = murder_in_motion[/COLOR]
		}
	}
}

I am assuming that is not working as intended? It is the same for all 13 different murder events and only the failures clear the flag.

Note this can easily be fixed temporarily if you have this in a save game by loading the save game up in an editor, finding your character, and deleting the murder_in_motion flag under character flags, which lets you try and murder someone else.
 
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Wizzington

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Great job catching that TDarksword - fixed for next version.
 

HabemusZlatan

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I've seen a (succesfull) Fatimid Jihad for Sicily.
It shouldn't happen in CK2+ judging from what I've understood.

Also, is it WAD that you don't get decadence as a muslim ruler?
 

Wizzington

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I've seen a (succesfull) Fatimid Jihad for Sicily.
It shouldn't happen in CK2+ judging from what I've understood.

Also, is it WAD that you don't get decadence as a muslim ruler?

I allow Fatimid Jihads for Sicily, it's a not entirely unplausible thing since the Muslims of the time did carry out a lot of raids and minor invasions of Italy.

Decadence is reworked, you get it by event (although way too little of it atm).
 

Teutonic_Thrash

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Using the latest update (1.28.4) I'm experiencing a repeatable CTD when choosing to play as the Ottomans in 1299. The CTD occurs on the loading screen before I can even get into gameplay. The problem isn't occuring on vanilla CK2.
On further testing, it seems that the period 1294 - 1319 is unplayable for rulers of all religions. Also CTDs occur when resigning from a game I can actually get into.

EDIT: I'm using the BLC and No Assaults modules by the way.
 
Last edited:

TDarksword

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Another minor bug, and how to fix it.

Though females can be Stewards (job_treasurer) the events in job_stewards can't trigger for females, thus both the bonus and malus events don't fire. This is a simple fix though, just either delete or comment out the 'only_men = yes' lines.
 
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