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Finnish

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I don't know if anyone else is having this problem, but it seems like there are no lovers appearing in the latest version 1.25.2. I've pored over characters for 10 minutes and haven't found a single one who has a lover, or a single bastard born since 1066 (its about 1120 now).

EDIT: I did a fresh install of both CK2 and CK2+, started a new game and the problem persists, so I think it has to be a bug.

I've definitely got that issue. Not even a single bastard has born in the last hundred years.

Another thing that needs tweaking, as has already been posted, is the sparsity of lifestyle traits.
 

Gwyn ap Nud

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I'm assuming I have the latest patch from Steam, which is the 1.06b. I do have Mongol Faces, but all BLC added content is coming up black. Pechenegs, Cumans, Alans and Turks are all just black portraits, sometimes with a turban. This is happening on separate installs on 2 different computers. Any idea what went wrong?
 

cyrileom

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Quick question: does the no-time-limit minimod work with vanilla or just ck2+?
 

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Another thing that needs tweaking, as has already been posted, is the sparsity of lifestyle traits.

Not just sparsity - the events to assign lifestyle traits don't seem to be firing at all. The only lifestyle traits I've been able to track down have been in randomly generated characters, meaning that they were given automatically and not via event.
 

unmerged(520640)

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I can confirm this behavior and it looks like a fairly simple fix:

in mod/C2KPlus/common/on_actions/00_on_actions.txt, there seems to be a spurious period preceding the character comment which I'm guessing is maybe confusing the parser?

Anyways, I removed it and observed the falling in love, hunter, etc events firing as expected.

differ: byte 1, line 1
.#character | #character

Of course, I could be way off base here but in several games since upgrading to 1.25.2, I can't recall ever getting a flavor event despite having the proper ambition.
 

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Hi. I'm having a problem with the succession law deal - I've been playing my save for a while now and the succesion law choices never show up. Do I have to keep the game running (i.e not pausing) for some weeks? I tried to, but there's always some event or something interrupting...
 

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Just started messing around with CK2+ and I've noticed something which seems a bit off... in 10 test starts the HRE imploded within the first few years EVERY. SINGLE. TIME. There always seemed to be a chain reaction where the Italian HRE vassals would revolt which in turn would light off a string of other revolts, usually ending up with the HRE (at best) losing control of Bohemia, Burgundy, and everything south of the Alps. I decided to see if I could prevent it as a human player and I pretty much agree that in the 1066 start the Emperor is screwed. I was at best only able to hold on to about half of the major revolters. Since there's no fortications anywhere sieges complete at lightning speed and with so many vassals revolting you just can't stop and reverse things fast enough.

The minimal taxation laws and levy laws mean that the Emperor just doesn't have the men or the money needed to stave off the disaster.
 

Jaol

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Just started messing around with CK2+ and I've noticed something which seems a bit off... in 10 test starts the HRE imploded within the first few years EVERY. SINGLE. TIME. There always seemed to be a chain reaction where the Italian HRE vassals would revolt which in turn would light off a string of other revolts, usually ending up with the HRE (at best) losing control of Bohemia, Burgundy, and everything south of the Alps. I decided to see if I could prevent it as a human player and I pretty much agree that in the 1066 start the Emperor is screwed. I was at best only able to hold on to about half of the major revolters. Since there's no fortications anywhere sieges complete at lightning speed and with so many vassals revolting you just can't stop and reverse things fast enough.

The minimal taxation laws and levy laws mean that the Emperor just doesn't have the men or the money needed to stave off the disaster.

At some start dates, complete chaos is to be expected for a while. The 3rd crusade is particularly bad for the HRE.

I'm getting a CTD with this error message:

[sound.cpp:232]: Sound naval_battle_background not found.
 

Jaol

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Hi. I'm having a problem with the succession law deal - I've been playing my save for a while now and the succesion law choices never show up. Do I have to keep the game running (i.e not pausing) for some weeks? I tried to, but there's always some event or something interrupting...

No, just let the game run, pauses and all.
 

Ifernat

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But that's the thing, there's a difference between needing to tread carefully and being powerless to prevent a certain chain of events from occurring. Currently, the HRE at a standard game start is a bomb with the fuse already lit, in the form of the wrong government, wrong culture vassals down in Italy. The HRE either needs money or men to prevent a disintegration that sees all the non German culture states breakaway in a cascade rebellion and it has pitifully little of either.

I'm not asking for a return of the HRE juggernaut, but I am suggesting that it might be a touch overbalanced at the moment resulting in a paper tiger.
 

Gwyn ap Nud

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Not TOO unhistorical. Henry IV had to deal with internal rebellions almost his entire reign.

1066, war with the Obotrite Confederation, war with the Italo-Normans. The tail end of the 1060s were war with more pagans, but also rebellions from Rudolf of Swabia, Berthold of Carinthia, and and Otto of Nordheim, who had fiefs in Bavaria, Saxony, and Thuringia.

1076, Investiture Controversy leads to him being declared deposed.
And even more huge civil wars involving anti-kings and also di Cannosa's rebellion.

The timing isn't right, but the HRE splintering right of the bat isn't TOO far off, all things considered. In CK1 they would splinter even worse.

Edit: nobody has any idea for my BLC black-portrait problem?
 

Jaol

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I'm not sure if this is WAD or not, but it seems a bit off. Here's the situation:
  1. I'm a Count in a mega-Duchy.
  2. The Duke is deposed, and replaced by his son. (Hereafter Old Duke and New Duke). Old Duke has claims on all of New Duke's titles.
  3. I have a claim on one of the Duchies. I declare war on New Duke. I win. So I have the title and New Duke has a claim on it.
  4. As soon as the truce is over, New Duke attacks me for the lost Duchy. He loses. So now I have the title and New Duke has no claim on it.
  5. Old Duke dies. New Duke inherits all of his claims, including the one on my title.

In other words, even though New Duke lost his claim to the title in a war, he later re-gained it by inheriting his father's claim. I'm not sure there's any way to fix this (assuming it isn't WAD), but I thought I'd point it out. Having abdication only provide the old ruler with non-pressed claims would do it, but I don't think that's possible.

Edit: nobody has any idea for my BLC black-portrait problem?

Yeah, I don't get it, so no idea.
 

Ifernat

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You somewhat misunderstand my point, I agree that the Italian chunk of the HRE should be perennial headache and essentially a long bloody slog for cultural dominance. My point is more that with some of the changes, especially starting with all the realm laws at zero, the effect is like reducing the primary weapon of the HRE to a sharpened spork. Which in turn makes the inevitable revolts very difficult for a human to cope with and nigh impossible for the AI. My opinion is that either the cumulative 'dog-pile' effect that revolts have on vassal opinion needs to be retuned for the HRE or instead the HRE needs to start up a notch or two on the feudal levies law (but not CA) so that it actually has soldiers to fight the rebellions with.

As it stands now, the usual sequence is that one of the Italian Lord Mayors (counts) trips off the sequence and the opinion hits rapidly push the rest of the Italian mayors into revolt (Saluzzo, Monferat, Urbino, etc). That in turn pushes the Italian Feudal Dukes into revolt (Tuscany, Lombardy), and now things get interesting. Next are the Frankish Feudal Dukes in Provence, Burgundy and Switzerland, and the capstone finally comes when practically every non de-jure vassal has revolted including the most problematic one, Bohemia.

A full realm raise for the HRE at a straight 1066 start is going to be about 4000 soldiers, Tuscany, Lombardy, Bohemia, Provence, Upper Burgundy, and Carinthia can generally raise 1k-1.5k armies. So literally the HRE is winding up collectively outnumbered. Now the revolters typically won't work together, but the bigger problem becomes that there's 6-8 viable siege armies running wild all over the HRE and the HRE can't safely split into more than 2 maybe 3 (tops). The result is that even with a human at the controls some of those revolters are going to get to 100% warscore, you can stop some of them, but not all of them. The AI, of course, is simply @#$%ed and aside from the odd mayor count that they siege to 100% is going to lose everything that's not Germany proper.
 

waylit1

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*snip duchy-talk*

I'm all for that being WAD. As long as Old Duke is alive, if the son rolls back in as "The Son of Old Duke, I present my claim" he would be laughed at. But perhaps after his death that claim has traction that his "I used to control you but lost a war" claim doesn't.
 

waylit1

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*snip HRE talk*

Earlier versions of this mod, I wrote quite a few tl;dr's on Italian independence. Then, the problem was that independence was nigh IMPOSSIBLE before Attachment, and even still hard with it. Because without working together, the AI-revolters will just get whack-a-mole'd even with only 4k troops. Considering they don't split their stack, the answer isn't more troops.

As it stands, the revolting AI supports each other more and I think it makes for a more interesting and turbulent experience. I've played 2 games of the most recent patch and around 1100 I only saw Bohemia independent once and the Low Countries independent once (apart from the Italian states that won their wars, I mean). That seems reasonable to me, but I haven't seen the HRE dissolve yet. I kinda want to, though. ;)
 

Tyson_48

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I can confirm this behavior and it looks like a fairly simple fix:

in mod/C2KPlus/common/on_actions/00_on_actions.txt, there seems to be a spurious period preceding the character comment which I'm guessing is maybe confusing the parser?

Anyways, I removed it and observed the falling in love, hunter, etc events firing as expected.

differ: byte 1, line 1
.#character | #character

Of course, I could be way off base here but in several games since upgrading to 1.25.2, I can't recall ever getting a flavor event despite having the proper ambition.

So I simply have to delete the "." in front of the "#" and everything should work normal again?
 

Duncan1

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I posted this here before I realised it was a mod bug.

Dishonorable being applied to victim of plot
I had this happen twice in a single game. The ruler's spouse tries to kill the ruler. The attempt succeeded in the first instance and failed in second. Ruler/Victim gets dishonorable trait (on death in the first case) as well as spouse/perpetrator. I can understand that there may be a mechanic where a man gets dishonorable if his wife is plotting (and vice versa, the first case was a female ruler with male plotter), but should that really be the case if the spouse in question is also the victim of the attack?

I have a recently purchased steam version of the game with all dlc and am playing with the most up to date version of CK2+ mod with time limit mod not enabled, all others enabled.

I can not be sure if this can be reproduced easily, I would have expected that someone would have reported this already if it happened every time. It has however happened twice in a row for me. In this game I am playing as the king of Ireland, having started with the county of Dublin in case that helps. I would suggest simply setting up a plot against the ruler by his/her spouse and letting it trigger. I will not post my save game now but if it is required I am happy to do so. It shows both dishonorable traits on the royal pair but I am not aware of the game storing details of past plots so I don't see how it would help.

Edit: Forgot to mention the notice about the plot's failure or success came up after the notice about dying/escaping death, with the ruler's portrait on both sides of the frame.

Edit 2: After checking the traits files I noticed that this is a mod trait and therefore likely outside of the scope of this subforum. If someone could please advise me how to bring this to the attention of the modders that would be good.

Thank you in advance for your attention, and for the great game.
 
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