CK2 3.2 Iron Century is now LIVE! [Checksum KLLL]

CK2 3.2 Iron Century is now LIVE! [Checksum KLLL]

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

BjornB

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CK2_Iron age_1_08.jpg


In Europe Otto marches on the path to an Empire, Rival Caliphs battle for control of the Muslim world and the last remnants of the vikings stir to the north. Hundreds of other characters have their own stories to tell. A thousand possibilities await in the Iron Century.

Crusader Kings II: 3.2 Iron Century is a free update for everyone that owns Crusader Kings II, and it should be downloading through your Steam Client as we speak.

If you experience any issues or bugs. Please submit a ticket through support.paradoxplaza.com, or make a bug report in our offiial bug report forum! Do NOT report issues in this thread. Thank you!

Code:
###################
# Free Features
###################
- New Bookmark
    - 'The Iron Century', set in 936
- New Cultures
    - Sardinian
    - Slovieni
- New Shiite Heresy
    - Qarmatian
- Map Reworks
    - Portugal and south-western Spain
        - 2 New Navigable rivers
        - 1 New Duchy
        - 3 New Provinces
    - Egypt
        - The Nile has been made navigable
        - 7 New Provinces
        - 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.
Please note that you will most likely have problems with your old save games! So if you have ongoing games you want to finish, make sure you do so on 3.1.1. You can find information on how to set your game to other versions here!
 
Last edited:

dpac

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Also, how hard/feasible would it be to make a graphical update on the game?
It's had so many dlc's and updates I feel like it would benefit most from a graphical update, even if just the map.
 

Massinissa

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Also, how hard/feasible would it be to make a graphical update on the game?
It's had so many dlc's and updates I feel like it would benefit most from a graphical update, even if just the map.
I always wanted CK2 to have the EU4 map rendering.
 

Alfray Stryke

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Awesome, thank you! However, the EUIV converter seems to be missing a conversion for Qarmatian?
 

Sezurus

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No sale for old dlc to go alongside the update? Kinda had hoped to buy some for more affordable prices.
 

Enriador

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And they said the game was dead after Holy Fury...

Thanks Paradox for keep working on this jewel, and providing cool free stuff for us to mess around!
 

Nimic

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I wonder if this means that they already did "the work" on CK3, and decided to be nice and throw it into CK2 at the same time. Probably not, but I do wonder.
 

Sarun

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I started my current ironman game in the previous patch (3.1.1). Would this new patch break (as in corrupt) my ironman save?

Edit: Nevermind, I clicked the spoiler tag in the OP. So, rollback it is.:(