• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Reveilled

Intermittant poster
70 Badges
Sep 14, 2004
1.067
0
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
KaiserChicken said:
How can I get rid of the "Your Child Suffers a Debilitating Disease" event?

Thanks :)

Delete event 6220 from your court_events.txt

That's everything between "Your child suffers a dibilitating accident" and "Hidden Talents, Martial". :)
 

Revan86

Prodigal Knight
32 Badges
May 16, 2006
1.151
1.137
  • 500k Club
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Third Rome
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
I had a modding question.

I was trying to add an independent county (Orthodox Bulgars) to my 1066 scenario using the following modifications:

1066_scenario_characters.inc

Code:
character = {
	id = { type = 10 id = 27801 }
	name = "Murad"
	gender = male
	country = C610
	religion = orthodox
	culture = turkish
	birthdate = { year = 1050 month = september day = 21 }
	deathdate = { year = 1133 month = may day = 13 }
	dna = "55466833333333"
	attributes = {
		martial = 5
		diplomacy = 9
		intrigue = 4
		stewardship = 7
		health = 8
		fertility = 9
	}
	traits = {
		modest = yes
		wise = yes
		merciful = yes
		scholarly_theologian = yes
	}
}

1066_scenario_countries.inc

Code:
country = {
	tag = C610
	form_of_government = feudal
	capital = 610

	ruler = {
		startdate = { year = 1066 month = january day = 1 }
		character = { type = 10 id = 27801 }
	}

	controlledprovinces = {
		610
		609
	}
}

1066_scenario_titles.inc


Code:
title = {
    tag = C610
    tier = county
    holder = {
        character = { type = 10 id = 27801 }
        startdate = {
            year = 1066
            month = january
            day = 0
        }
    }
}
...


title = {
    tag = C609
    tier = county
    liege = C610
    holder = {
        character = { type = 10 id = 3504 }
        startdate = {
            year = 1066
            month = january
            day = 0
        }
    }
}

1066_scenario.eug

Code:
    C610 = {
	gender = male
	type = county
	dna = "55466833333333"
	title = { C610 C609 }
	}

But I get 'Country: unexpected field' and 'Illegal top level object' error messages every time I try to load the 1066 scenario, and the programme crashes. I followed the country-adding guide to the letter (I think), but I'm obviously doing something wrong, and it's probably something trivial that I'm not seeing. But in the case that it's not...

Anyway, can anyone help me out with this? Thanks.
 

unmerged(33918)

Agente secreto del gran Chtulu
Sep 3, 2004
82
0
www.romanicocatalan.com
Hello everybody.

Before all i'm sorry for my english, i expect to explain basically my ideas. :)

I'm a very amateur modder of CK, and I follow some of your guides and tools for making
easy things like change names, characters and traductions of texts.
I have created a semi-fantastical scenario for the 1066 scenario (in teh begining, of course)
and I want to create new kingdoms, duchies and new vassal relations. For example, I want to
divide de Irish isle in two kingdoms, Irelnad and Northern Ireland (for example).

I try to create a new tag for de new kingdom of Northern Ireland (IRLN) and modify the
country.csv, the 1066_scenario.txt, 1066_titles.txt and 1066_countries.txt. and change all
characters implicated. I think that I'm doing well but it doesn't work.

Perhaps it's impossible to do what i wan't. ¿Someone can light me?

Thanks. :D
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.108
1.792
  • 200k Club
  • 500k Club
calamarcosmico said:
Hello everybody.

Before all i'm sorry for my english, i expect to explain basically my ideas. :)

I'm a very amateur modder of CK, and I follow some of your guides and tools for making
easy things like change names, characters and traductions of texts.
I have created a semi-fantastical scenario for the 1066 scenario (in teh begining, of course)
and I want to create new kingdoms, duchies and new vassal relations. For example, I want to
divide de Irish isle in two kingdoms, Irelnad and Northern Ireland (for example).

I try to create a new tag for de new kingdom of Northern Ireland (IRLN) and modify the
country.csv, the 1066_scenario.txt, 1066_titles.txt and 1066_countries.txt. and change all
characters implicated. I think that I'm doing well but it doesn't work.

Perhaps it's impossible to do what i wan't. ¿Someone can light me?

Thanks. :D

You can't create new tags like IRLN but there are tags that aren't used in the game, like GPOL and LPOL and there are tags that modders can use to create kingdoms, the so-called user definied tags U000 to U020

I am guess that you don't want the title to be held by someone at the start of the scenario ? Since at the start of the 1066 scenario there is also no one who holds the title king of Ireland

To create a new kingdom
1. Go to the file Crusader kings/config/worldnames.csv look for these lines (in my example I will use tag U002 to create Northern Ireland

Code:
U002;User Defined;Défini par l'utilisateur;Paramétrable;Def. por usuario;User Defined;;;;;;x

change it to

Code:
U002;[B][COLOR=Lime]Northern Ireland[/COLOR][/B];Défini par l'utilisateur;Paramétrable;Def. por usuario;User Defined;;;;;;x

2. Then go to Crusader kings/db/country.csv and look for the tag IREL (=Ireland)

Code:
IMER;DarkGray;georgian;red_dark;yellow_regular;X
INGE;DarkRed;finnish;yellow_regular;purple_regular;X
IREL;DarkGreen;irish;blue_light;yellow_regular;X
ISTR;Brown;southslavic;red_regular;gold_regular;X

Copy the line Ireland and rename it to U002, and change the colours a bit, I just made them into these colours but you can pick any colour that is supported by the game

Code:
IMER;DarkGray;georgian;red_dark;yellow_regular;X
INGE;DarkRed;finnish;yellow_regular;purple_regular;X
IREL;DarkGreen;irish;blue_light;yellow_regular;X
[B][COLOR=Lime]U002;Green;irish;yellow_regular;red_regular;X[/COLOR][/B]
ISTR;Brown;southslavic;red_regular;gold_regular;X

3. Then go to the file Crusader kings/db/provinces.csv

And look for the provinces that you want to make part of this new kingdom, in my example I am only going to add the 3 northern counties of Ulster

Code:
3;PROV3;Tir Connail;Britain;Eire;908;Hills;0;irish;2;ULST;IREL;NONE;NONE;NONE;
4;PROV4;Tir Eoghain;Britain;Eire;907;Hills;0;irish;3;ULST;IREL;NONE;NONE;NONE;
5;PROV5;Ulaid;Britain;Eire;907;Hills;0;irish;3;ULST;IREL;NONE;NONE;NONE;

And change the kingdom tag from IREL to U002

Code:
3;PROV3;Tir Connail;Britain;Eire;908;Hills;0;irish;2;ULST[COLOR=Lime];[B]U002[/B][/COLOR];NONE;NONE;NONE;
4;PROV4;Tir Eoghain;Britain;Eire;907;Hills;0;irish;3;ULST;[b][COLOR=Lime]U002[/B][/COLOR];NONE;NONE;NONE;
5;PROV5;Ulaid;Britain;Eire;907;Hills;0;irish;3;ULST[COLOR=Lime];[B]U002[/B][/COLOR];NONE;NONE;NONE;

4. Now you must only add a coat of arms to the game, I will use the same coat of arms as the coat of arms of the duchy of Ulster.
Go to Crusader kings/gfx/COA file look for the coat of arms names ULST copy this one and rename it to U002

Now you have added a creatable new kingdom named kingdom of Northern Ireland

EDIT
Make copies of all the files that you want to change

There is no need to modify the scenario files for kingdoms you want to be creatable
 
Last edited:

unmerged(33918)

Agente secreto del gran Chtulu
Sep 3, 2004
82
0
www.romanicocatalan.com
Oooooh! Yeaaaaah!!
Your are the greatest!!!!! :D

I'm doing all right, but I don't know that there's a specific place for the new TAGs.

I will tell you my improvements. See you!!!!

Thanks a lot!!!! ;)
 
Last edited:

unmerged(33918)

Agente secreto del gran Chtulu
Sep 3, 2004
82
0
www.romanicocatalan.com
Hello again, people. :D

The warm of the summer makes me thinking about my favourite games 24 hours at day. :) Now, in Barcelona, we have a nice "cold" of 35ºC. :D

Do you know if there's any thread that speaks about to change the starting or the finishing dates of a scenario? Starts in 990 a.c or finish in the 1325 ac., for example.

Thanks for reading me. :) (And sorry for my english again)
See you.

EDIT: Modyfing gramatical errors (I think)
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.108
1.792
  • 200k Club
  • 500k Club
calamarcosmico said:
Hello again, people. :D

The warm of the summer makes me thinking about my favourite games 24 hours at day. :) Now, in Barcelona, we have a nice "cold" of 35ºC. :D

Do you know if there's any thread that speaks about to change the starting or the finishing dates of a scenario? Starts in 990 a.c or finish in the 1325 ac., for example.

Thanks for reading me. :) (And sorry for my english again)
See you.

EDIT: Modyfing gramatical errors (I think)

It is obvious then why you choose the flag of Iceland as your avatar :)

The only other historical scenario is the 1204 scenario but it is not updated to patch 1.05

There have been attempts to make a new historical scenario, but up until now nothing has come of that
 

unmerged(33918)

Agente secreto del gran Chtulu
Sep 3, 2004
82
0
www.romanicocatalan.com
Ups! :eek:

And nothing about change the defeault scenarios? Is not posible to change the starting date of the 1066? :confused:

P.D. You are right, my new kingdom is the fridge :D and my new avatar is the iceland flag.
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.108
1.792
  • 200k Club
  • 500k Club
calamarcosmico said:
Ups! :eek:

And nothing about change the defeault scenarios? Is not posible to change the starting date of the 1066? :confused:

P.D. You are right, my new kingdom is the fridge :D and my new avatar is the iceland flag.

Try the unlimited time patch for CK, I don't use it my self, but it sounds like this is what you are looking for
 

gigau

Imperare Orbis Universi
Moderator
218 Badges
May 4, 2005
43.560
8.243
47
www.twitch.tv
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
  • Paradox Order
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "King"
  • PDXCon 2017 Awards Winner
tombom said:
Is there any other guides that people really want?

Yup, i'd like to be sure of what to do to mod a trait...

For the moment, i've edited the files trait_names.csv and traits.bmp
Is that enough or do i have to edit another file (besides the event files) ?
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.108
1.792
  • 200k Club
  • 500k Club
gigau said:
Yup, i'd like to be sure of what to do to mod a trait...

For the moment, i've edited the files trait_names.csv and traits.bmp
Is that enough or do i have to edit another file (besides the event files) ?

The traits effect file in the Crusader kings/DB folder, that is the most important one

It is in the DB file I believe, I can't check it right now since I am at work ;)

EDIT
You know that you are responding to an very old question by Tombom and that he most likely won't read it anymore
 

gigau

Imperare Orbis Universi
Moderator
218 Badges
May 4, 2005
43.560
8.243
47
www.twitch.tv
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
  • Paradox Order
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "King"
  • PDXCon 2017 Awards Winner
Veldmaarschalk said:
The traits effect file in the Crusader kings/DB folder, that is the most important one

It is in the DB file I believe, I can't check it right now since I am at work ;)

Thanks for the answer. :) And yest, it's in the DB folder.



Veldmaarschalk said:
EDIT
You know that you are responding to an very old question by Tombom and that he most likely won't read it anymore


Well, i knew that, anyway, there would be someone kind enough to answer anyways :cool:
 

tombom

CAPTAIN WILDCHILD
46 Badges
May 3, 2004
1.759
25
  • Crusader Kings II: Conclave
  • Semper Fi
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria: Revolutions
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Veldmaarschalk said:
EDIT
You know that you are responding to an very old question by Tombom and that he most likely won't read it anymore

I still read it :p

It's mostly pretty obvious and past that I can't really help as I've never really worked with it.
 

unmerged(41177)

Second Lieutenant
Mar 10, 2005
157
0
I'm trying to create a claimable title/Kingdom (Morea) using Southern Peloponessos, and when I do so (modding the province.csv, world_names.csv), I've modded those files, but when I start up the game to try to claim the title as Byzantine Emperor, the title shows up as "King of" and not "King of the Morea".

Any idea of what I've done wrong there?
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.108
1.792
  • 200k Club
  • 500k Club
SirWellington said:
I'm trying to create a claimable title/Kingdom (Morea) using Southern Peloponessos, and when I do so (modding the province.csv, world_names.csv), I've modded those files, but when I start up the game to try to claim the title as Byzantine Emperor, the title shows up as "King of" and not "King of the Morea".

Any idea of what I've done wrong there?

What program did you use to modify the world_names.csv file ? Excel ?

If yes, then it probably wasn't saved correctly, use Wordpad to modify the file

That it the only thing I can think of right now