Duplicate CK III - Underflow/overflow bug in raid timer seems to have made me unable to use the raise all armies button.

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Chefjones

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Short summary of your issue
Underflow/overflow bug in raid timer seems to have made me unable to use the raise all armies button.

Game Version
1.3.1

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
No

How much "pain" is this causing you?
4

Please explain the issue you experienced in the most condensed way possible
I was finishing up a war and was being raided at the same time. The war ended and I had to lower troops manually, then I got another call to arms from the same ally about the same war. The raid counter seems to have then gone negative and is still counting down and the game won't let me raise all armies because it thinks my rally point is occupied when its not.

Please explain how to reproduce the issue
I'm not sure. The war ended by me capturing the other side's leader, and maybe me ransoming him, me being raided, and him restarting the war at the same time caused an underflow (overflow?) bug which messed stuff up?

Is there anything else you think could help us identify/replicate the issue?
See above

I have attached a save game
Yes

Upload Attachment
File(s) attached

Edit: Turns out the inability to raise troops is from a vassal getting into a war without telling me and being occupied, but the tile that was occupied was small enough for me to not see it. Negative days since raided is still weird though and I'm not sure where it came from.
 

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  • Svavarsson_867_01_01.ck3
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  • Negative days.GIF
    Negative days.GIF
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Last edited:
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Duke Reginald of Chutney

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Feb 26, 2021
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Hi Chefjones,

I just wanted to confirm that the negative timer is a bug and we are aware of it. I also spooled up your save and can also confirm your solution to the raise army problem, this part is working as intended. Thank you for taking the time to report this!

Cheers!