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TheUnholyPotato

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62 Badges
Nov 12, 2010
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Short summary of your issue
Secret Murder Severity Handling Does Not Affect Criminal Severity

Game Version
1.5.0.2

What OS are you playing on?
Windows

What platform are you using?
Steam

What DLC do you have installed?
Royal Court,

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
3

Please explain the issue you experienced in the most condensed way possible
00_secret_type_triggers performs a bunch of fairly fancy handling to determine whether or not murder should be criminal or not. However, none of this actually drives whether or not it is a valid imprisonment reason.

Please explain how to reproduce the issue
Review scripting in 00_secret_type_triggers and compare to actual criminality assignment. In short, the comments and strong vs. weak hook indicate that murder should be or not be criminal based on relative ranks, which is both accurate and immersive. Currently, you can murder your own equal-rank wife as a non-ruler and suffer nothing beyond an opinion penalty.

# SECRET MURDER
secret_murder_is_trivial_trigger = {
#Is the murderer important enough to get away with it?
$OWNER$ = { highest_held_title_tier >= tier_county }
#Is it a murder that people might care about?
OR = {
#Independent rulers have little fear in terms of legal consequences for their actions.
$OWNER$ = { is_independent_ruler = yes }
#Otherwise, certain victims are just not worth a strong hook.
$TARGET$ = {
NOR = {
#If landless or a baron, must have no important landed family.
AND = {
OR = {
is_ruler = no
highest_held_title_tier = tier_barony
}
any_close_or_extended_family_member = { highest_held_title_tier >= $OWNER$.primary_title.tier }
}
#Otherwise, characters who are two tiers lower than you arguably aren't nearly as much of a concern (again, providing they lack important family).
AND = {
tier_difference = {
target = $OWNER$
value >= -1
}
#Be a bit harsher with this, as these characters are the most likely to be relatives of the $OWNER$'s piers.
any_close_or_extended_family_member = {
tier_difference = {
target = $OWNER$
value >= -1
}
}
}
}
}
}
}

secret_murder_is_valid_trigger = {
$TARGET$ = {
is_alive = no
killer = $OWNER$
}
}

#Murder attempts again unimportant characters are considered less serious.
secret_murder_is_shunned_trigger = {
$OWNER$ = {
secret_murder_is_trivial_trigger = {
OWNER = $OWNER$
TARGET = $TARGET$
}
}
}

#If any of the get-out-if-imprisonment free clauses don't apply, then the murder is criminal
secret_murder_is_criminal_trigger = {
$OWNER$ = {
NOT = {
$OWNER$ = {
secret_murder_is_trivial_trigger = {
OWNER = $OWNER$
TARGET = $TARGET$
}
}
}
}
}
# SECRET MURDER - END

Is there anything else you think could help us identify/replicate the issue?
Review above scripting and confirm commented intent that murder criminality should be based on relative status.

I have attached a save game
No

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