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Baincrist

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Short summary of your issue Religion - Crusade Victories HURT ferver

Game Version 1.1.2

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled? No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
7

Please explain the issue you experienced in the most condensed way possible
Catholic religion loses fervour upon winning a crusade.

Please explain how to reproduce the issue
Win a catholic crusade

Is there anything else you think could help us identify/replicate the issue?
not really.

I have attached a save game
Yes

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Last edited:
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Baincrist

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ADDED a second crusade screenshot to show not a 1-time occurrence.
ADDED a third crusade screenshot to show not a 1-time occurrence.

At this rate, the only way the poor priests will be able to convert is if I fight against the crusades so they lose, its at 21 years per county right now.
 
Last edited:

Eithne

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Hi Baincrist!

It looks like the situation you're describing is actually working correctly, as once a war is won fervor decreases as a victory has been achieved and faith in question doesn't feel like fighting another holy war so quickly.
 

Baincrist

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Hi Baincrist!

It looks like the situation you're describing is actually working correctly, as once a war is won fervor decreases as a victory has been achieved and faith in question doesn't feel like fighting another holy war so quickly.

Hello Eithne.

First.
What it seems you are saying is that Fervor is the desire to run a GHW.

However, that is not ALL it does.

Another thing it determines is how long it takes to convert lands to your religion. It does other things but let us focus on this one.

A low fervor makes it harder for every ruler in those regions lands to convert their lands and people to that religion.


So you win the GHW and have all these new lands to convert to your faith... except you are penalized because the modifier to the time just took a 60 point swing, adding years to the conversion time, where you will be having religions revolts to fight off as well as your new neighbours. Who see their religion lands being occupied by another religions tenants. I have no idea if they are more likely to attack if those lands were converted or not, but it would stop the religious revolts from draining your reserves.

If you are using fervor for multiple things they should not contradict each other.

Picture 2 scenarios.
Your priests bring back word that there was a great victory and the holy site of X was conquered and is now part of the true faith.
or
Your priests bing back word that there was a great loss and some of the homeland was taken over by the heathens and our people lost a holy site.

If you are correct in how it should work, the first makes the people lose faith and the second give them faith?
Does that make sense?


EDIT.
I would like to point out that the fervor event that fires in-game celebrates a good bishop with +10 and loses 10 for a bad bishop.
This makes sense (although i think that 10 is too high of a value) as people are happy/proud of their religion or disgusted by it.

Winning a crusade should make people even happier in their religion not more disgusted by it.
 
Last edited:

Miega

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Fervor represents intensity of faith.

Picture 2 scenarios.
Your priests bring back word that there was a great victory and the holy site of X was conquered and is now part of the true faith.
or
Your priests bing back word that there was a great loss and some of the homeland was taken over by the heathens and our people lost a holy site.

If you are correct in how it should work, the first makes the people lose faith and the second give them faith?

Yes,
the first one makes people not as angry as heathens, because they are no longer scared of heathens.

If you lose GHW, you are scared and very angry at heathens, so your faith is becomes more intense


Does that make sense?
 

spiritchaser

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So you win the GHW and have all these new lands to convert to your faith... except you are penalized because the modifier to the time just took a 60 point swing, adding years to the conversion time, where you will be having religions revolts to fight off as well as your new neighbours. Who see their religion lands being occupied by another religions tenants. I have no idea if they are more likely to attack if those lands were converted or not, but it would stop the religious revolts from draining your reserves.

You've just acquired new land once held by a faith that has just lost a GHW. It makes sense that it should be more difficult to convert adherents within those lands, does it not?
 

Baincrist

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Fervor represents intensity of faith.



Yes,
the first one makes people not as angry as heathens, because they are no longer scared of heathens.

If you lose GHW, you are scared and very angry at heathens, so your faith is becomes more intense


Does that make sense?

Do you think that winning a GHW made people less angry with heathens? No. They still hated them and buoyed with the victory would persecute any remaining in the realm. The "We are better than you" mentality would not go DOWN with a victory.

Losing a GHW made the people angrier sure so i could see the argument that a loss would make your fervor rise.
But i still cannot see how winning a GHW drives your religion into the dirt and allows so many more issues.

If they are going to keep that GHW and fervor as WAI, then they need to change the fact that conversion time and fervor are a problem. 100 years plus to convert something is unrealistic because your faith keeps winning GHWs.

Now. ignoring everything else. Look at the attached picture.

If the Catholics were to GHW for Aquitaine or Italy and win, their fervor would drop from 33 to 3. Do you really think that there would be any way for the Catholics to survive at 3% fervor? How long would it take to convert one of those Aquaitne counties when their fervor is now 100% since they are currently 95%.

i will edit this with the time when and if I can win a war vs them.
 

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Baincrist

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You've just acquired new land once held by a faith that has just lost a GHW. It makes sense that it should be more difficult to convert adherents within those lands, does it not?

I don't disagree, the part that ticks me off is when 3 of your dukes in 5 duke kingdom decide to change religion and auto-convert their entire duchies. These new requits are in a 100 fervor religion and yours is plummeting taking forever to oust it after you pull the dukes off their thrones and put your religion followers in their place.

HOW FAIR is that they auto-convert YOUR lands but you cannot auto-convert THEIR lands?