Duplicate CK III - Maritime Mercantilism and City Keeper not working

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Rulthar

Recruit
88 Badges
Mar 8, 2017
7
8
  • Crusader Kings II: Charlemagne
  • Stellaris: Apocalypse
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Surviving Mars
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Short summary of your issue
Maritime Mercantilism and City Keeper not working

Game Version
1.5

What OS are you playing on?
Windows

What platform are you using?
Steam

What DLC do you have installed?
Royal Court,

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
7

Please explain the issue you experienced in the most condensed way possible
Both of this traditions should allow me to build the tradeport/guild building one era earlier. But i still need the base upgrade from the same era. For example, i need a keep instead of a motte in early medieval era to build tier 3/4 ports in my castles. For the guild, its way worse, because i need the manoralism innovation to upgrade my cities and build a tier 3/4 port. This is the exact same tech i would need anyway to build guilds/ports in cities. So city keeper does nothing.

Please explain how to reproduce the issue
Take the same traditions and try to upgrade your economic buildings.

Is there anything else you think could help us identify/replicate the issue?
If you have the maritime mercantlism/city keeper traditions, you have to move the requirements to one tier earlier. For example, motte instead of keep.

I have attached a save game
No

Upload Attachment
File(s) attached
 

Attachments

  • 20220213185615_1.jpg
    20220213185615_1.jpg
    442,8 KB · Views: 0
  • 20220213185625_1.jpg
    20220213185625_1.jpg
    460,2 KB · Views: 0
Upvote 0
Status
Not open for further replies.