CK III - "Lose weight" decision has no impact at all, except on the stress gain increase.

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Pelthis

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Short summary of your issue "Lose weight" decision has no impact at all, except on the stress gain increase.

Game Version 1.0.3

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled? No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
1

Please explain the issue you experienced in the most condensed way possible
1. My character got the "obese" modifier.

2. I wanted to get rid of this big health penalty so I immediately enabled "lose weight" decision.

3. 40 years later with decision enabled not a single event or anything telling me I would eventually lose weight someday

4. I even checked thinking "maybe I'm dumb and misclicked it" but not the only interaction I had would be "sto ptrying to lsoe wight" so it was actually active (also proven by the increased amoutns of stress)

5. ??? My character is still alive because I stacked health modifier (medicine focus) but 40 years trying to lose weight without nothing happening makes me think there might be something not WAD

Please explain how to reproduce the issue
1 Get an obese charactzer

2 enable lose weight decision

3 wait until he dies of morbid obesity without anything else happening

Is there anything else you think could help us identify/replicate the issue?
Sorry I don't have save, I accidentally enabled the cloud storage instead of local

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Evangeline

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Can confirm that this is exactly how it's also in real life. :-D

Sorry, but seriously: my character is malnourished, and she also doesn't lose this trait despite of years of trying to gain weight, so I can confirm that it also doesn't work the other way around.
 
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willybot

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Had the same problem and since I couldn't find any info online, I did a bit of digging.

The game has a hidden trigger that consistently checks if the character weight is above '50' and triggers the event "health.5001"; this is what gives the "obese_modifier". The only other health trigger I could find is the check for the malnourished "health.5000" event for when your weight is '-50'. Neither has anything to do with each other or reference each other. These are the only two weight-related triggers I could find.

The aptly-named "lose_weight_decision" is shown when your weight is above '50'. It is neither triggered off of the above events, nor does it reference/relate to either of them. All it does is add more stress if the character has the 'Gluttonous' trait and adds the "losing_weight_modifier" which only gives a 25% increase to stress taken and nothing more. Nothing in the decision has a reference, timed or otherwise, to the 'obese_modifier' or the related events.


TL;DR The events appear to be incomplete and thus bugged. Choosing to 'lose weight' will only stress you out and never remove the 'obese' debuff. It's either an intentional commentary on the 'futility' of diets or a bug. Either way, there you are.


EDIT: Might as well add the game files in question

"90_minor_decisions.txt"
"00_health_modifiers.txt"
"health_events.txt"
 
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Considering most reports of obese characters I've seen have them grow extremely old (I've seen one over 100, OP's character is 83, my current character is 75 (with no other health-related traits or modifiers), which I consider old - most "normal" characters seem to die before 70), I even believe that obesity extends your life.
 
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Considering most reports of obese characters I've seen have them grow extremely old (I've seen one over 100, OP's character is 83, my current character is 75 (with no other health-related traits or modifiers), which I consider old - most "normal" characters seem to die before 70), I even believe that obesity extends your life.

I wish that were my experience, but obesity has been killing my characters and I can't even understand WHY they become obese in the first place. No feasts, no gluttony, still get fat.
 

Pelthis

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Considering most reports of obese characters I've seen have them grow extremely old (I've seen one over 100, OP's character is 83, my current character is 75 (with no other health-related traits or modifiers), which I consider old - most "normal" characters seem to die before 70), I even believe that obesity extends your life.

Well, if my character is old despite obesity it's definitely because I stacked modifiers. IIRC I had medicine focus (+ healthy and whole of body), herculean trait, athletic, herbalist, witch coven, strong blood as well as the legacy who adds +5 life expectancy, this character lived until 100yo but I mean I had definitely way enough to counter the obesity penalty.

Edit : I forgot stubborn trait as well
 

DragonDai

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+1 had four obese kings in a row (reveler is a really good trait, okay? Also feasts are fun!) and yeah, lose weight has never done anything, never triggered any events, nothing.
 

OldEnt

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lose_weight_decision has two effects:
adds medium_stress_gain
and adds character modifier losing_weight_modifier

Thing is, character modifier losing_weight_modifier contains ONLY stress_gain_mult = 0.25
The same is true for gaining_weight_modifier, it includes ONLY stress_gain_mult = 0.25

There is no weight_gain_mult modifier in 1.1.3. In fact, there are no modifiers related to weight at all (like weight_add or simply weight)

It looks like the only way to change weight is through direct effects. If that's the case, then there are no events scripted to periodically check for losing_weight_modifier, none that I can see.
 
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This is still an issue, at least for lose weight not actually ever doing anything.
Nope, when you take the decision it set an event that will fire 6 month later that will make you loss weight, than every other 90 days you'll get the same hidden event. Event in question is health.5005
 
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