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Pied-Noir

Future Battle Bishop
On Probation
54 Badges
Sep 6, 2011
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Short summary of your issue Inspire Opus Francigenum decision trigger bugged

Game Version 1.1

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled? No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
4

Please explain the issue you experienced in the most condensed way possible
The Inspire Opus Francigenum decision requires the Latin culture group but should presumably require the Frankish group instead, or perhaps even just French culture specifically. I think this is a leftover from when French culture was part of the Latin culture group, which it is in CK II.

Please explain how to reproduce the issue
This is how it looks now:

Code:
#Little Medieval French Renaissance.
promote_gothic_innovations_decision = { #12th century Renaissance
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"

	desc = promote_gothic_innovations_decision_desc
	selection_tooltip = promote_gothic_innovations_decision_tooltip
	major = yes
	ai_goal = yes

	is_shown = {
		has_culture_group = culture_group:latin_group
		NOT = { has_culture = culture:italian }
		is_ruler = yes
		is_landed = yes
		root.culture = {
			has_cultural_era_or_later = culture_era_early_medieval
		}
		NOT = {  #Can only do it once.
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:flag_promoted_gothic_innovations
			}
		}
		highest_held_title_tier >= 4 #Kings and Emperors only.
		OR = {
			has_title = title:k_france
			has_title = title:e_france
			has_title = title:k_burgundy
		}
		NOR = {
			has_government = theocracy_government
			has_government = clan_government
			has_government = tribal_government
		}
	}
	
	is_valid = {
		prestige_level >= 4
		learning >= 10
		NOT = { has_realm_law = crown_authority_0 }
		#Must control core provinces either in the North or the South:
		OR = {
			AND = {
				completely_controls = title:d_valois
				completely_controls = title:d_orleans
			}
			AND = {
				completely_controls = title:d_provence
				completely_controls = title:d_toulouse
			}
		}
		#Must have basic innovations:
		root.culture = {
			has_innovation = innovation_royal_prerogative
			has_innovation = innovation_knighthood
			has_innovation = innovation_windmills
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
	}

	cost = {
		gold = 500
		prestige = 3000
	}

	effect = {
		show_as_tooltip = {
			promote_gothic_innovations_decision_scripted_effect = yes
		}
		trigger_event = {
			id = middle_europe_decisions.0012
		}
		hidden_effect = {
			add_to_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:flag_promoted_gothic_innovations
			}
		}
	}
	
	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 15
		ai_value_modifier = {
			ai_boldness = 1.0
		}
	}
}

Is there anything else you think could help us identify/replicate the issue?
It should probably look like this:

Code:
#Little Medieval French Renaissance.
promote_gothic_innovations_decision = { #12th century Renaissance
	picture = "gfx/interface/illustrations/decisions/decision_misc.dds"

	desc = promote_gothic_innovations_decision_desc
	selection_tooltip = promote_gothic_innovations_decision_tooltip
	major = yes
	ai_goal = yes

	is_shown = {
		has_culture_group = culture_group:frankish_group
		is_ruler = yes
		is_landed = yes
		root.culture = {
			has_cultural_era_or_later = culture_era_early_medieval
		}
		NOT = {  #Can only do it once.
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:flag_promoted_gothic_innovations
			}
		}
		highest_held_title_tier >= 4 #Kings and Emperors only.
		OR = {
			has_title = title:k_france
			has_title = title:e_france
			has_title = title:k_burgundy
		}
		NOR = {
			has_government = theocracy_government
			has_government = clan_government
			has_government = tribal_government
		}
	}
	
	is_valid = {
		prestige_level >= 4
		learning >= 10
		NOT = { has_realm_law = crown_authority_0 }
		#Must control core provinces either in the North or the South:
		OR = {
			AND = {
				completely_controls = title:d_valois
				completely_controls = title:d_orleans
			}
			AND = {
				completely_controls = title:d_provence
				completely_controls = title:d_toulouse
			}
		}
		#Must have basic innovations:
		root.culture = {
			has_innovation = innovation_royal_prerogative
			has_innovation = innovation_knighthood
			has_innovation = innovation_windmills
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		is_at_war = no
	}

	cost = {
		gold = 500
		prestige = 3000
	}

	effect = {
		show_as_tooltip = {
			promote_gothic_innovations_decision_scripted_effect = yes
		}
		trigger_event = {
			id = middle_europe_decisions.0012
		}
		hidden_effect = {
			add_to_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:flag_promoted_gothic_innovations
			}
		}
	}
	
	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 15
		ai_value_modifier = {
			ai_boldness = 1.0
		}
	}
}

I have attached a save game
No
 
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