CK III - Incorrect blendshape model does not return any error anymore

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El Tyranos

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Short summary of your issue
Incorrect blendshape model does not return any error anymore

Game Version
1.4.0

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
Yes

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
10

Please explain the issue you experienced in the most condensed way possible
The following message does not appear anymore in error.log :

[12:27:27][pdxmeshtype.cpp:901]: Blend shape: gfx/models/portraits/attachments/male_headgears/secular/mena/cfp_tagelmust_02/male_headgear_secular_mena_cfp_tagelmust_02_bs_fat.mesh has meshes with vertex count incompatible with base object: gfx/models/portraits/attachments/male_headgears/secular/mena/cfp_tagelmust_02/male_headgear_secular_mena_cfp_tagelmust_02.mesh

nor

[16:27:46][gfx_dx11_pixelbuffer.cpp:177]: D3D error: hr returned: inccorect paramater.
[16:27:46][pdx_assert.cpp:568]: Assertion failed: hr returned:
inccorect paramater.
[16:27:46][gfx_dx11_master_context.cpp:468]: Failed creating pixel buffer

It makes it very difficult and tedious to try new models imported to the game.

Please explain how to reproduce the issue


Is there anything else you think could help us identify/replicate the issue?


I have attached a save game
No

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  • error.log
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jakeowaty

Captain
Paradox Staff
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Nov 17, 2018
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Hi there! Sorry for taking the time to get back to you!

Could you possibly upload a sample of a mod that would cause this issue to help with reproduction?

Thank you in advance!