Short summary of your issue
Faiths can rarely be selected as their own heresies
Game Version
1.7.2
What OS are you playing on?
Windows
What platform are you using?
Steam
What DLC do you have installed?
Royal Court,
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
2
Please explain the issue you experienced in the most condensed way possible
Due to the inclusion of
Please explain how to reproduce the issue
See the attached screenshot for the offending code from
…but this is ignored in the fallback limit
Is there anything else you think could help us identify/replicate the issue?
Although this is exceptionally rare in the base game, it præsents a hurdle to modding single-faith religions, as they will always be selected as their own heresy if they are susceptible thereto. It is also entirely theoretically possible for it to affect a vanilla game anyway, so adding a sanity check makes sense even if it is definitely an edge case.
I have attached a save game
No
Upload Attachment
File(s) attached
Faiths can rarely be selected as their own heresies
Game Version
1.7.2
What OS are you playing on?
Windows
What platform are you using?
Steam
What DLC do you have installed?
Royal Court,
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
2
Please explain the issue you experienced in the most condensed way possible
Due to the inclusion of
always = yes as an alternative limit for selecting heresies in heresy.0001, faiths can in rare occasions be selected as their own heresy.Please explain how to reproduce the issue
See the attached screenshot for the offending code from
events/religion_events/heresy_events.txt. is_valid_heresy properly includes the check…
Code:
#The origin faith can never be its own heresy.
NOT = { $ORIGIN_FAITH$ = $HERETICAL_FAITH$ }
…but this is ignored in the fallback limit
always = yes, which should probably be instead changed to NOT = { this = root } or similar. The remainder of the event already properly handles the case that a heresy is not selected.Is there anything else you think could help us identify/replicate the issue?
Although this is exceptionally rare in the base game, it præsents a hurdle to modding single-faith religions, as they will always be selected as their own heresy if they are susceptible thereto. It is also entirely theoretically possible for it to affect a vanilla game anyway, so adding a sanity check makes sense even if it is definitely an edge case.
I have attached a save game
No
Upload Attachment
File(s) attached
Attachments
- 1
Upvote
0