CK III - Empire Obscurity is not working, even with the rule turned on.

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Venom Crusader

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Short summary of your issue
Empire Obscurity is not working, even with the rule turned on.

Game Version
1.5.1

What OS are you playing on?
Windows

What platform are you using?
Steam

What DLC do you have installed?
Royal Court,

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
4

Please explain the issue you experienced in the most condensed way possible
The "empire obscurity feature" is quite simply not working. Empires do not dissolve even when they consist of only a handful of counties.

Please explain how to reproduce the issue
I've noticed that in my games empires were not dissolving the way they were meant to according to the new game rule that became available with the patch.

As a test I've started a completely unmodded game, and used the debug to take titles away from the seljuk empire as the byzantines. I have taken away all of the emperor's vassals away and left him with a single county, but his empire did not dissolve. I've also killed him and his heir inherited the seljuk empire normally.

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game

No

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Quorthon5

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As far as I can see, the "Empire Obscurity" works just fine. However you should consider 2 things:
1) Disolving may not always occur immediately.
2) If the empire has a head of faith then the Empire title will never dissolve by "Empire Obscurity rule". (see code below for condition of empire being "weak")

Code:
scripted_trigger weak_empire = {
    tier = tier_empire
    is_titular = no
    is_landless_type_title = no
    NOT = { exists = controlled_faith }
    NOT = { # Need to own 20% of De Jure counties
        any_in_de_jure_hierarchy = {
            filter = {
                tier = tier_county
            }
            continue = {
                tier > tier_county
            }
            OR = {
                holder = root
                holder = {
                    target_is_liege_or_above = root
                }
            }
            percent >= 0.20
        }
    }
}
 

Venom Crusader

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As far as I can see, the "Empire Obscurity" works just fine. However you should consider 2 things:
1) Disolving may not always occur immediately.
2) If the empire has a head of faith then the Empire title will never dissolve by "Empire Obscurity rule". (see code below for condition of empire being "weak")

Code:
scripted_trigger weak_empire = {
    tier = tier_empire
    is_titular = no
    is_landless_type_title = no
    NOT = { exists = controlled_faith }
    NOT = { # Need to own 20% of De Jure counties
        any_in_de_jure_hierarchy = {
            filter = {
                tier = tier_county
            }
            continue = {
                tier > tier_county
            }
            OR = {
                holder = root
                holder = {
                    target_is_liege_or_above = root
                }
            }
            percent >= 0.20
        }
    }
}
This is really odd. So, for instance, should the seljuks dissolve after a while, meanwhile the Byzantines wouldn't because they have a head of faith as a vassal? Or is having a head of vassal only in regards to when the title holder themselves are head of faith?

If so, how long would that even take? Because I don't think I've actually seen an empire properly dissolve in any of my games, though that could just be selective blindness. I know when I did the debug test several years had passed with no dissolution.

Have you witnessed it happening yourself? Feels kind of like a pointless addition if the AI Empires are just lasting long enough to rebuild and avoid dissolution, assuming it does actually work.
 
Last edited: