Short summary of your issue:
CK3 - Theocratic Government Vassals switching to Feudal Government after converting to/creating new faith.Game Version:
Argent 1.2.2What OS are you playing on?
WindowsWhat platform are you using?
SteamDo you have mods enabled?:
NoHave you tried verifying your game files (Steam only)?
NoHow much "pain" is this causing you?
6Please explain the issue you experienced in the most condensed way possible
I've tested it with and without mods, and the issue still remains. Theocratic Vassals switch to the Feudal Government type, even if the new faith that has been created (or the one they have converted towards) has the Theocratic Clergy doctrine. This is quite annoying, as they now obey the feudal vassal mechanics, instead of the theocratic ones. It also allows for the Spiritual Head of Faith title to be inherited like any other title through Feudal Succession.Please explain how to reproduce the issue
To reproduce this issue, one has to just convert to/create a new faith that has the Theocratic Clergy doctrine. It happens after a couple of days, if that is of any help.Is there anything else you think could help us identify/replicate the issue?
The issue has already been fixed by a helpful mod I found on the workshop (by pure chance, since it's description is in Korean: https://steamcommunity.com/sharedfiles/filedetails/?id=2275123399).
Even though I am not very experienced with modding Paradox Titles, I was able to realize what the issue was and how the mod fixes it.
In the file titled faith_conversion_events.txt (Location: \Crusader Kings III\game\events\religion_events) the following event is listed:
faith_conversion.0004 = {
hidden = yes
trigger = {
has_government = theocracy_government
is_landed = yes
}
immediate = {
if = {
limit = {
OR = {
culture_group = culture_group:arabic_group
culture_group = culture_group:iranian_group
culture = culture:turkish
}
}
change_government = clan_government
}
else = {
change_government = feudal_government
}
}
}
Meanwhile the mod that fixes it replaces this event with:
faith_conversion.0004 = {
hidden = yes
trigger = {
has_government = theocracy_government
is_landed = yes
faith = {
has_doctrine = doctrine_theocracy_lay_clergy
}
}
immediate = {
if = {
limit = {
OR = {
culture_group = culture_group:arabic_group
culture_group = culture_group:iranian_group
culture = culture:turkish
}
}
change_government = clan_government
}
else = {
change_government = feudal_government
}
}
}
Now, what I believe this does (with my limited modding experience) is that with the mod active, the event now checks for the Lay Clergy doctrine as well, before converting all theocratic vassals into feudal.
I will attach before/after screenshots and save files (please note that I used debug_mode and console commands, in particular yesmen and adding piety to my character) to help with the reproduction of the issue.
I really hope it can be resolved (maybe in another way than the mod currently does, as I've said before, I'm not really experienced with modding at all
), as it would make playing with the Theocratic Clergy doctrine much more fun and enjoyable, for those of us that use it. I have also seen forum posts listing this exact issue with the past, although none of them had an appropriate fix for the issue. It's really pure luck that I stumbled upon this mod myself, which is why I'm making a ticket now.
Anyways, enough rambling.
Thank you in advance and for the amazing game that is CK3.
DarthNerevarI have attached a save game
YesUpload Attachment
File(s) attached
CK3 - Theocratic Government Vassals switching to Feudal Government after converting to/creating new faith.Game Version:
Argent 1.2.2What OS are you playing on?
WindowsWhat platform are you using?
SteamDo you have mods enabled?:
NoHave you tried verifying your game files (Steam only)?
NoHow much "pain" is this causing you?
6Please explain the issue you experienced in the most condensed way possible
I've tested it with and without mods, and the issue still remains. Theocratic Vassals switch to the Feudal Government type, even if the new faith that has been created (or the one they have converted towards) has the Theocratic Clergy doctrine. This is quite annoying, as they now obey the feudal vassal mechanics, instead of the theocratic ones. It also allows for the Spiritual Head of Faith title to be inherited like any other title through Feudal Succession.Please explain how to reproduce the issue
To reproduce this issue, one has to just convert to/create a new faith that has the Theocratic Clergy doctrine. It happens after a couple of days, if that is of any help.Is there anything else you think could help us identify/replicate the issue?
The issue has already been fixed by a helpful mod I found on the workshop (by pure chance, since it's description is in Korean: https://steamcommunity.com/sharedfiles/filedetails/?id=2275123399).
Even though I am not very experienced with modding Paradox Titles, I was able to realize what the issue was and how the mod fixes it.
In the file titled faith_conversion_events.txt (Location: \Crusader Kings III\game\events\religion_events) the following event is listed:
faith_conversion.0004 = {
hidden = yes
trigger = {
has_government = theocracy_government
is_landed = yes
}
immediate = {
if = {
limit = {
OR = {
culture_group = culture_group:arabic_group
culture_group = culture_group:iranian_group
culture = culture:turkish
}
}
change_government = clan_government
}
else = {
change_government = feudal_government
}
}
}
Meanwhile the mod that fixes it replaces this event with:
faith_conversion.0004 = {
hidden = yes
trigger = {
has_government = theocracy_government
is_landed = yes
faith = {
has_doctrine = doctrine_theocracy_lay_clergy
}
}
immediate = {
if = {
limit = {
OR = {
culture_group = culture_group:arabic_group
culture_group = culture_group:iranian_group
culture = culture:turkish
}
}
change_government = clan_government
}
else = {
change_government = feudal_government
}
}
}
Now, what I believe this does (with my limited modding experience) is that with the mod active, the event now checks for the Lay Clergy doctrine as well, before converting all theocratic vassals into feudal.
I will attach before/after screenshots and save files (please note that I used debug_mode and console commands, in particular yesmen and adding piety to my character) to help with the reproduction of the issue.
I really hope it can be resolved (maybe in another way than the mod currently does, as I've said before, I'm not really experienced with modding at all
Anyways, enough rambling.
Thank you in advance and for the amazing game that is CK3.
DarthNerevarI have attached a save game
YesUpload Attachment
File(s) attached