CK III - CK3 - Gameplay - County control is not decreased when county is captured

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning


15 Badges
May 27, 2019
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings II
Short summary of your issue CK3 - Gameplay - County control is not decreased when county is captured

Game Version 1.0.3

What OS are you playing on?

What platform are you using?

Do you have mods enabled? No

Have you tried verifying your game files (Steam only)?

How much "pain" is this causing you?

Please explain the issue you experienced in the most condensed way possible
I captured county. After capture control over county remained at 100.

Please explain how to reproduce the issue
Load save "bug-county-control-1". Wait until end of siege.

Is there anything else you think could help us identify/replicate the issue?
"bug-county-control-2" is save after siege.

Upload Attachment
File(s) attached


  • bug-county-control-1.ck3
    4,1 MB · Views: 0
  • bug-county-control-2.ck3
    4,2 MB · Views: 0
  • 1.png
    3,6 MB · Views: 0
  • 2.png
    3,7 MB · Views: 0
Upvote 0