CK III - Bound by Faith additional reform cost from culture not being 90% the same religion seems bugged.

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Urza1234

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Short summary of your issue
Bound by Faith additional reform cost from culture not being 90% the same religion seems bugged.

Game Version
1.5.1.1

What OS are you playing on?
Windows

What platform are you using?
Steam

What DLC do you have installed?
Royal Court,

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
6

Please explain the issue you experienced in the most condensed way possible
'Bound by Faith' has an additional reform cost for if your culture is not 90% the same faith. However this appears to also apply in reverse, as in if 90% of your faith is not of the same culture.

Please explain how to reproduce the issue
Load up a new game as Sinhala, who start entirely homogeneously.

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game
Yes

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  • Maharaja_Dharmasoka_of_the_Suraweera_Kingdom_868_11_22.ck3
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Mcgan

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I don't think I understand the trigger in question:
Code:
                        NOT = {
                            any_ruler = {
                                percent >= 0.9
                                culture = prev
                                primary_title.tier >= tier_county
                                faith = scope:character.faith
                            }
                        }
I understand it as something along the lines of: "Among all rulers that are Counts or higher rank, at least 90% must share your faith and culture."
Which would be impossible, 90% of all Count+ rulers in the entire game world?
 

Urza1234

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I don't think I understand the trigger in question:
Code:
                        NOT = {
                            any_ruler = {
                                percent >= 0.9
                                culture = prev
                                primary_title.tier >= tier_county
                                faith = scope:character.faith
                            }
                        }
I understand it as something along the lines of: "Among all rulers that are Counts or higher rank, at least 90% must share your faith and culture."
Which would be impossible, 90% of all Count+ rulers in the entire game world?

Yeah, made no sense to me either. Its been literally 5 months since I looked at this or even loaded the game up, so I probably dont recall exactly. I found a small mod I made for myself which changes it to
Code:
                       NOT = {
                            any_culture_county = {
                                percent >= 0.9
                                holder = {
                                    faith = scope:character.faith
                                }
                            }
                        }
which is probably as close as I could get to having it work like the tooltip describes within the constraints of the pseudocode we have access to.
I'm testing my own crap solution now to see if I was off my meds or what.
 
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Mcgan

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which is probably as close as I could get to having it work like the tooltip describes
Yeah that's pretty close. It actually looks good enough, really. Thanks for sharing!