One line summary of your issue
unit model modding problem after 2.8.2 patch
Game Version
2.8.2
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
I added a special unit and changed the unit model to germangfx knights. It works well in 2.8.1, but doesn't work after 2.8.2 patch. It appears to be light infantry.
Steps to reproduce the issue.
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unit model modding problem after 2.8.2 patch
Game Version
2.8.2
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
I added a special unit and changed the unit model to germangfx knights. It works well in 2.8.1, but doesn't work after 2.8.2 patch. It appears to be light infantry.
Code:
objectTypes = {
pdxmesh = {
name = "westerngfx_my_special_troops_1"
file = "gfx\models\gerup_heavy_horse.mesh"
animation = { id = "attack" type = "gerup_horse_attack_animation" }
animation = { id = "idle" type = "gerup_horse_idle_animation" }
animation = { id = "move" type = "gerup_horse_moving_animation" }
scale = 0.9
}
pdxmesh = {
name = "westerngfx_my_special_troops_1_rider"
file = "gfx\models\gerup_heavy_cavalry.mesh"
animation = { id = "attack" type = "gerup_heavy_cavalry_attack_animation" }
animation = { id = "idle" type = "gerup_heavy_cavalry_idle_animation" }
animation = { id = "move" type = "gerup_heavy_cavalry_moving_animation" }
scale = 0.9
}
pdxmesh = {
name = "westerngfx_my_special_troops_1_weapon"
file = "gfx\models\Attachments\gerup_sword.mesh"
scale = 1.5
}
pdxmesh = {
name = "westerngfx_my_special_troops_1_shield"
file = "gfx\models\Attachments\gerup_heavyshield.mesh"
scale = 1.2
}
###########################################################################
EMFXActorType = {
name = "westerngfx_my_special_troops_2"
actorfile = "gfx\models\christian_heavy_infantry.xac"
idle = "gfx\models\christian_infantry_idle.xsm"
move = "gfx\models\christian_infantry_moving.xsm"
attack = "gfx\models\christian_infantry_attack.xsm"
scale = 1.0f
}
EMFXActorType = {
name = "westerngfx_my_special_troops_2_weapon"
actorfile = "gfx\models\Attachments\christian_sword.xac"
scale = 1.0f
}
EMFXActorType = {
name = "westerngfx_my_special_troops_2_shield"
actorfile = "gfx\models\Attachments\christian_small_shield.xac"
scale = 1.0f
}
EMFXActorType = {
name = "westerngfx_my_special_troops_2_helmet"
actorfile = "gfx\models\Attachments\Helmet_01.xac"
scale = 0.00001f
}
}
Steps to reproduce the issue.
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