• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

The_Sanguine_Si

Sergeant
25 Badges
May 17, 2013
85
3
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2
One line summary of your issue
Multiplayer Holy Orders Disbanding 2.8.3.2

Game Version
2.8.3.2

What expansions do you have installed?

Monks & Mystics,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
In a multiplayer game we are having an issue where whenever a holy order, Knights Templar and Hospitalier, would come into conflict with Christians instead of staying out of the fight, as I would expect, they instead disband entirely.

Steps to reproduce the issue.
As part of the Crusade for Greece in the attached save send a holy order to any of the Byzantine land not in the Empress' demesne and they will immediately disband upon stopping movement. The same will happen if they run into a vassal army, or seige any of the sub-baronies in her Demesne.

Upload Attachment
 

Attachments

  • mp_Venice1090_08_09.ck2
    5,8 MB · Views: 0
Upvote 0