One line summary of your issue
Immortal offmap ruler crashes the game
Game Version
2.8.2.1
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
Playing with a mod that forcefully install an immortal NPC at the head of a customized offmap empire at startup. After a generation's time, the game crashes.
The backtrace produced is always the same:
I didn't had anymore crashes after removing the immortal trait from that NPC, which simply passed away.
I'm obviously running CK2 on linux.
I checked the logs, but nothing out of ordinary would show.
Steps to reproduce the issue.
Add the immortal trait to an offmap ruler, wait for him to "die". It helps if the ruler is already old, I guess.
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Immortal offmap ruler crashes the game
Game Version
2.8.2.1
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
Playing with a mod that forcefully install an immortal NPC at the head of a customized offmap empire at startup. After a generation's time, the game crashes.
The backtrace produced is always the same:
Code:
Thread 1 "ck2" received signal SIGSEGV, Segmentation fault.
0xf75cdb06 in ?? () from /lib/i386-linux-gnu/libc.so.6
(gdb) bt
#0 0xf75cdb06 in ?? () from /lib/i386-linux-gnu/libc.so.6
#1 0x0864619d in CCharacter::SetFirstName(CString const&) ()
#2 0x08ccea8a in COffmapPower::UpdateTempleName(CCharacter*, CCharacter*) ()
#3 0x08ccda52 in COffmapPower::SetHolder(CRef<CCharacter>, bool, bool, bool) ()
#4 0x08618557 in CCharacter::OnDeath(bool, bool, int, unsigned int, bool, bool) ()
#5 0x0863cbff in CCharacter::CheckForDeath() ()
#6 0x08cce4da in COffmapPower::MonthlyUpdate() ()
#7 0x08ccd84b in COffmapPower::DailyUpdate() ()
#8 0x08bc3c75 in CGameStateDatabase::DailyUpdate() ()
#9 0x08bb41dd in CGameState::DailyUpdate() ()
#10 0x08bb322a in CGameState::HandleDailyTick(CArray<int> const&) ()
#11 0x08e7419e in CDailyTickCommand::Execute() ()
#12 0x0911fb69 in CSession::Update() ()
#13 0x087d9c10 in CCKApplication::Update() ()
#14 0x08a875d1 in CInGameIdler::Idle(bool) ()
#15 0x090c56c2 in CApplication::UpdateOneFrame(bool) ()
#16 0x090c57aa in CApplication::Run() ()
#17 0x08c360a7 in main ()
I didn't had anymore crashes after removing the immortal trait from that NPC, which simply passed away.
I'm obviously running CK2 on linux.
Code:
Linux Aasterinian 4.9.0-6-amd64 #1 SMP Debian 4.9.88-1+deb9u1 (2018-05-07) x86_64 GNU/Linux
I checked the logs, but nothing out of ordinary would show.
Steps to reproduce the issue.
Add the immortal trait to an offmap ruler, wait for him to "die". It helps if the ruler is already old, I guess.
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Last edited:
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