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Jaxck

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I've done a couple searches though the forums and I haven't found a comprehensive tech tree of technologies and buildings for CK. I would personally find this very helpful in planning my construction queues, especially at higher tech levels. Would anyone else be interested in helping me create such a document, as well as incorporating all the various cultural buildings?
 

Aardvark Bellay

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Why need a tech tree, you can already see what will happen if you move your mouse over the stars and wooch a pop up will give all details. Tech is not dependant on each other as well.
For buildings though it would be nice, not necessary IMHO, but well nice and nerdy. :)
I won't have/spend the time in helping out i'm afraid.
 

Aardvark Bellay

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Touché ! Interesting, i still don't know all brilliant parts of that wiki. Nerdy enough i'd say. :)

Technology is covered there as well two times and enough for most i guess.
Still no tree, c'mon its christmas time. Give trees a chance.
 

doubleskulls

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Tress are nice, but a tree style view works best when there are lots of dependencies between buildings and between technologies, that isn't really the case for CK2, so I think the value add is pretty limited.
 

Aardvark Bellay

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i was just kidding. :)
 

unmerged(88697)

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Jaxck>Would anyone else be interested in helping . . .create . . . a document . . . incorporating all the various cultural buildings?

Already been done. Based on some loose mathematics a prior thread published build requirements in three categories:

a) Unlimited gold
b) Limited gold
c) Limited time

The above also includes cultural buildings.

I don't have the exact thread at hand, but if you'd send me an e-mail I'll try finding it for you.
 

Pode

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