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Morrigana

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Feb 14, 2018
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One line summary of your issue
Different Random Worlds for Multiplayer(version 3.0.1 checksum CDYZ)

Game Version
3.0.1 checksum CDYZ

What expansions do you have installed?

Monks & Mystics,
The Reapers Due,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Heyo so essentially the random world during multiplayer has been loading a different map for each player. Me and my friend have had it happen multiple times now. We've reloaded into the same lobby/save and it persists. I'm 100% sure it's what has been getting players to get a "x-player can't select landless character" tooltip above the ready button when trying to ready up a game where this bug has occurred. I just have no idea how to fix it or why it's happening besides maybe difference in what dlc's are enabled. When we have gotten it to at least load into a game it desyncs without us even unpausing for more then a second. Neither one of us have any mods on, no changes to any files, nothing like that. It also doesn't happen everytime, we just have to hope and pray we both load the same map and it works like 40-50% of the time. To clarify, it's literally a different random generated world, different religions, cultures, countries etc for each player, and the non host exiting-restarting the game-reloading into the lobby doesn't change what world that player has generated to match with the hosts, it's still ends up being the incorrect one i guess you could call it. Idk how to take screenshots of it that would show that we are connected to the same game but have completely different generated maps since well they are completely different looking. If y'all can suggest a way to fix it or for me to give y'all harder details that would be great.

Steps to reproduce the issue.
I'm not 100% sure. The only differences inbetween our games data is dlc's, we haven't been using any mods at all and have no other differences. It happens about 40-50% of the time. I can't think of any thing we've been doing differently besides what settings we've been using for the random generated world's, but it's happened with the same settings having worked successfully and having bugged out so I'm not sure if that is causing it or not.

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Tryvenyal

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This *might* be connected to a recent MP OOS problem I have experienced. When we sets up a new game(Random/Shattered/Historical does not matter) and start it, host always have to process one day, then save the game. Where the ruler designed charachter is, host see only the original one. Game goes OOS before unpausing and any changes the non-host players has done is not saved. Then all players have to restart and the savegame loaded. Then it works. And then strangely even rulers designed with ruler designer works.