CK II - [3.1.1] Incompetent Ruler Modifier Remains After Conquest and Pillaging

CK II - [3.1.1] Incompetent Ruler Modifier Remains After Conquest and Pillaging

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Arrnea

Ȩ͏l̷͘d̨ŕ̨i̴̢t͏͝c̨h̢ ͠Ab̵om̨̛i̴̡͡n҉͏á͞t͝io̴͠n̨͝
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One line summary of your issue
[3.1.1] Incompetent Ruler Modifier Remains After Conquest and Pillaging

Game Version
3.1.1

What expansions do you have installed?
All of the above

Do you have mods enabled?
Yes, but none that affect the checksum.

Please explain your issue is in as much detail as possible.
When a nomad ruler conquers territory previously held by a feudal/tribal/merchant ruler which had the Incompetent Ruler modifier (+5% revolt risk) applied to it, that modifier remains even after the nomad ruler takes over and burns down all the holdings.

Either the act of another ruler conquering it should remove the modifier, or at the very least, the act of burning down all the buildings and committing total genocide against the non-nomad population should remove it.

Steps to reproduce the issue.
Load the save game and turn on Revolt Risk map mode. You'll notice some holding-free nomad provinces in the Mongol Empire have 5% revolt risk due to Incompetent Ruler modifier (earned by the previous tribal ruler, the King of Galicia-Volhynia).
 

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This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Arrnea

Ȩ͏l̷͘d̨ŕ̨i̴̢t͏͝c̨h̢ ͠Ab̵om̨̛i̴̡͡n҉͏á͞t͝io̴͠n̨͝
64 Badges
Jun 30, 2008
493
187
  • Stellaris: Federations
  • 500k Club
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III: Collection
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Magicka 2
  • Majesty 2 Collection
  • Pillars of Eternity
  • Prison Architect
  • Shadowrun Returns
  • Sword of the Stars
  • Tyranny: Archon Edition
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