CK II - [3.1.0] Great Old Romuva Pillar Deactivated

CK II - [3.1.0] Great Old Romuva Pillar Deactivated

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Arrnea

Ȩ͏l̷͘d̨ŕ̨i̴̢t͏͝c̨h̢ ͠Ab̵om̨̛i̴̡͡n҉͏á͞t͝io̴͠n̨͝
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One line summary of your issue
[3.1.0] Great Old Romuva Pillar Deactivated

Game Version
3.1.0

What expansions do you have installed?
All of the above

Do you have mods enabled?
Yes, but none that affect the checksum.

Please explain your issue is in as much detail as possible.
Upon reforming the Romuva pagan religion, the Great Pillar building I had built in my capital tribal holding became deactivated and referred to as "Great Old Romuva Pillar". Surely it should transfer to the reformed religion?

Steps to reproduce the issue.
Start as an unreformed Romuva tribal pagan, build a Great Pillar in your capital tribal holding, reform the religion.

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This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Serenity84

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The main point of the pillars is to get your moral authority higher when you're unreformed. When you're reformed you get a MA bonus from that lone