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Yashichi

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One line summary of your issue
3.0 [PXTU] Scripted Trigger dlc_religion_check_trigger does not return "Yes" for Christians

Game Version
3.0 [PXTU]

What expansions do you have installed?
All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
The scripted trigger "dlc_religion_check_trigger", found in 00_scripted_triggers.txt, seems to be intended to verify that the player is allowed to convert to certain religions based on ownership of appropriate DLC. However, it does not contain any logic for the case where the target has a Christian religion, which is always playable in the base game and is not unlocked by any DLC. This results in strange behavior for the "secretly_convert_to_province_religion" and "secretly_convert_to_close_relations_religion" targeted decisions.

This issue can be fixed by adding the line

religion_group = christian

to the OR block of the trigger.

Steps to reproduce the issue.
1. As a count or higher ruler of any religion, own a county with a Christian religion that is different from your own.

2. Right click the county shield. The decision to "secretly convert to local religion" does not appear.

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Yashichi

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I should also mention that this results in strange behavior when playing as a nomad - since they are playable regardless of religion, you can incorrectly be locked out of options based on your DLC combination, as there is no check for nomad government in the trigger.
 

Lewa263

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Nice! I noticed the inability to convert as you said, but you identified where the problem lies in the script, too. That should make it easy for Paradox when they patch (unless they already found it too).