One line summary of your issue
3.0 [PXTU] Conversion decisions can lead to game over
Game Version
3.0 [PXTU]
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The version 3.0 update added the trigger "dlc_religion_check_trigger", which is used in the decisions to change a character's secret religion. The various decisions to openly convert do not currently use this logic and can be used to cause a game over.
These decisions are found in conversion_decisions.txt:
convert_to_liege_religion
convert_to_liege_religion_on_liege
convert_to_local_religion
convert_to_spouse_religion
convert_to_attacker_religion
While players can simply avoid converting in these situations, the inclusion of the trigger suggests that such conversions should be prevented mechanically. The issue can be resolved by adding an appropriate evaluation of "dlc_religion_check_trigger = yes" for the character with the religion being converted to.
Steps to reproduce the issue.
1. Disable a religion-unlocking DLC, such as Sword of Islam.
2. Play a pagan non-nomadic character, and take a Sunni character as a spouse or concubine.
3. Right click the spouse or concubine. The decision to "convert to their Sunni faith" should appear. Take this decision. (NOT the decision to "secretly convert to Sunni")
4. Game over.
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3.0 [PXTU] Conversion decisions can lead to game over
Game Version
3.0 [PXTU]
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The version 3.0 update added the trigger "dlc_religion_check_trigger", which is used in the decisions to change a character's secret religion. The various decisions to openly convert do not currently use this logic and can be used to cause a game over.
These decisions are found in conversion_decisions.txt:
convert_to_liege_religion
convert_to_liege_religion_on_liege
convert_to_local_religion
convert_to_spouse_religion
convert_to_attacker_religion
While players can simply avoid converting in these situations, the inclusion of the trigger suggests that such conversions should be prevented mechanically. The issue can be resolved by adding an appropriate evaluation of "dlc_religion_check_trigger = yes" for the character with the religion being converted to.
Steps to reproduce the issue.
1. Disable a religion-unlocking DLC, such as Sword of Islam.
2. Play a pagan non-nomadic character, and take a Sunni character as a spouse or concubine.
3. Right click the spouse or concubine. The decision to "convert to their Sunni faith" should appear. Take this decision. (NOT the decision to "secretly convert to Sunni")
4. Game over.
Upload Attachment
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