One line summary of your issue
[2.8.3.3] [SAHQ] Invisible +35.3% build cost modifier
Game Version
[2.8.3.3] [SAHQ]
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I should have a build cost modifier of -27% (-15% from scholar-bureaucrat, -12% from artifacts).

However, I noticed that the quoted price for buildings was obscenely high - eg. nearly 1300 for a level 3 silk road trade office, which seemed way too high.
I checked the code (common\buildings\00_tradepost.txt), and the base price for this building is 1200:
So, with a build cost modifier of -27%, the build cost should have been 876 (= 1200 * 0.73). However, it was actually acting as though I had a build cost modifier of EXACTLY +8.3% (1200 * 1.083 = 1299.6).
I checked a few other holdings and found the same issue - the game seems to think I have a build cost increase, rather than a build cost reduction.
When I took off my Dragon Amulet, my total build cost reduction should have been -17%. The quoted cost for the trade offices went up to 1419.6, which implies a +18.3% build cost modifier. This is a +10% change from the previous implied build cost of +8.3%, which is entirely consistent with unequipping a dragon amulet.
So, it seems that I have an invisible build cost modifier of +35.3%, which is HUGE. I have checked for province modifiers etc and can't see anything that might cause this.
If this is WAD, please could you add a tooltip explaining how the cost is calculated?
Steps to reproduce the issue.
Load the attached save and note that the cost of buildings is larger than the base cost even though the character should have a build cost reduction.
Upload Attachment
[2.8.3.3] [SAHQ] Invisible +35.3% build cost modifier
Game Version
[2.8.3.3] [SAHQ]
What expansions do you have installed?
All of the above
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
I should have a build cost modifier of -27% (-15% from scholar-bureaucrat, -12% from artifacts).
However, I noticed that the quoted price for buildings was obscenely high - eg. nearly 1300 for a level 3 silk road trade office, which seemed way too high.
I checked the code (common\buildings\00_tradepost.txt), and the base price for this building is 1200:
Code:
trade_offices_3 = {
potential = {
trade_route = silk_road
silk_road_trade_post_trigger = yes
}
desc = tr_silk_road_office_3_desc
trigger = {
TECH_TRADE_PRACTICES = 4
}
gold_cost = 1200
build_time = 600
upgrades_from = trade_offices_2
ai_creation_factor = 5
add_number_to_name = no
monthly_character_prestige = 1.75
retinuesize = 150
extra_tech_building_start = 10.0 # Never get at start of game
}
So, with a build cost modifier of -27%, the build cost should have been 876 (= 1200 * 0.73). However, it was actually acting as though I had a build cost modifier of EXACTLY +8.3% (1200 * 1.083 = 1299.6).
I checked a few other holdings and found the same issue - the game seems to think I have a build cost increase, rather than a build cost reduction.
When I took off my Dragon Amulet, my total build cost reduction should have been -17%. The quoted cost for the trade offices went up to 1419.6, which implies a +18.3% build cost modifier. This is a +10% change from the previous implied build cost of +8.3%, which is entirely consistent with unequipping a dragon amulet.
So, it seems that I have an invisible build cost modifier of +35.3%, which is HUGE. I have checked for province modifiers etc and can't see anything that might cause this.
If this is WAD, please could you add a tooltip explaining how the cost is calculated?
Steps to reproduce the issue.
Load the attached save and note that the cost of buildings is larger than the base cost even though the character should have a build cost reduction.
Upload Attachment
Attachments
Upvote
0